示例#1
0
        public Texture2D this[ImageDescriptor index]
        {
            get
            {
                if(!_imageTable.ContainsKey(index))
                {
                    Pattern pattern = _patternTable[index.Pattern].Value;
                    Color foreground = _colorTable[index.Foreground].Value;
                    Color background = _colorTable[index.Background].Value;

                    Texture2D texture = new Texture2D(_graphicsDevice, pattern.Columns, pattern.Data.Length);

                    Color[] data = new Color[pattern.Columns * pattern.Data.Length];
                    for(int y=0;y<pattern.Data.Length;++y)
                    {
                        for(int x=0;x<pattern.Columns;++x)
                        {
                            data[x + y * pattern.Columns] = ((pattern.Data[y] & ((uint)(1 << x))) > 0) ? foreground : background;
                        }
                    }
                    texture.SetData(data);

                    _imageTable[index] = texture;
                }
                return _imageTable[index];
            }
        }
示例#2
0
        public void RenderText(string text, int x, int y, string foreground, string background)
        {
            ImageDescriptor descriptor = new ImageDescriptor(null, foreground, background);

            Encoding.ASCII.GetBytes(text)
                .Select(c=>string.Format("character{0}",c))
                .ToList()
                .ForEach(imageName=>
                {
                    descriptor.Pattern = imageName;
                    var texture = _images[descriptor];

                    _spriteBatch.Draw(texture, new Rectangle(x, y, texture.Width, texture.Height), Color.White);

                    x += texture.Width;
                });
        }