private void DrawCastButtons() { GUILayout.BeginVertical(groupsStyle); GUILayout.Space(10); DrawCustomTransformField(); GUILayout.BeginHorizontal(); GUILayout.Space(15); if (GUILayout.Button(CastSplineContent, buttonStyle, ToolsButtonsHeight)) { var referenceTransform = EditorWindowState.CustomTransform == null ? EditorState.CurrentSpline.transform : EditorWindowState.CustomTransform; var castDirection = -referenceTransform.up; SplineEditor.ScheduleCastSpline(castDirection); repaintScene = true; } if (GUILayout.Button(CastSplineToCameraContent, buttonStyle, ToolsButtonsHeight)) { SplineEditor.ScheduleCastSplineToCameraView(); repaintScene = true; } GUILayout.Space(15); GUILayout.EndHorizontal(); GUILayout.Space(10); GUILayout.EndVertical(); }
private void DrawSplineButtons() { var isGroupEnabled = GUI.enabled; GUILayout.BeginVertical(groupsStyle); GUILayout.Space(10); GUILayout.BeginHorizontal(); GUILayout.Space(15); GUI.enabled = isGroupEnabled; if (GUILayout.Button(CloseLoopButtonContent, buttonStyle, ToolsButtonsMinWidth, ToolsButtonsHeight)) { SplineEditor.ScheduleToggleCloseLoop(); repaintScene = true; } if (GUILayout.Button(FactorSplineButtonContent, buttonStyle, ToolsButtonsMinWidth, ToolsButtonsHeight)) { SplineEditor.ScheduleFactorSpline(); repaintScene = true; } GUI.enabled = isGroupEnabled && EditorState.CanSplineBeSimplified; if (GUILayout.Button(SimplifyButtonContent, buttonStyle, ToolsButtonsMinWidth, ToolsButtonsHeight)) { SplineEditor.ScheduleSimplifySpline(); repaintScene = true; } GUILayout.Space(15); GUILayout.EndHorizontal(); GUILayout.Space(10); GUILayout.EndVertical(); GUI.enabled = isGroupEnabled; }
private void DrawSplitCurveButton() { var prevEnabled = GUI.enabled; GUI.enabled &= EditorState.IsAnyPointSelected; if (GUILayout.Button(SplitCurveButtonContent, buttonStyle, ToolsButtonsHeight)) { SplineEditor.ScheduleSplitCurve(EditorWindowState.SplitCurveValue); repaintScene = true; } GUI.enabled = prevEnabled; }
private void DrawRemoveCurveButton() { var prevEnabled = GUI.enabled; GUI.enabled &= EditorState.CanSelectedCurveBeRemoved; if (GUILayout.Button(RemoveCurveButtonContent, buttonStyle, ToolsButtonsHeight)) { SplineEditor.ScheduleRemoveSelectedCurve(); repaintScene = true; } GUI.enabled = prevEnabled; }
private void DrawAddCurveButton() { var prevEnabled = GUI.enabled; GUI.enabled &= EditorState.CanNewCurveBeAdded; if (GUILayout.Button(AddCurveButtonContent, buttonStyle, ToolsButtonsHeight)) { SplineEditor.ScheduleAddCurve(EditorWindowState.AddCurveLength); repaintScene = true; } GUI.enabled = prevEnabled; }
private void DrawDrawerToolButton() { GUILayout.BeginHorizontal(); GUILayout.Space(15); GUI.enabled = IsSplineEditorEnabled && !EditorState.CurrentSpline.IsLoop; var toggleState = IsSplineEditorEnabled && EditorState.IsDrawerMode; if (GUILayout.Toggle(toggleState, DrawCurveButtonContent, toggleButtonStyle, ToolsButtonsHeight)) { SplineEditor.ToggleDrawSplineMode(); repaintScene = true; } GUILayout.Space(15); GUILayout.EndHorizontal(); }
private void DrawRotateNormalsButton() { GUILayout.BeginHorizontal(); GUILayout.Space(15); GUI.enabled = IsSplineEditorEnabled; var toggleState = IsSplineEditorEnabled && EditorState.IsNormalsEditorMode; if (GUILayout.Toggle(toggleState, NormalsEditorButtonContent, toggleButtonStyle, ToolsButtonsHeight)) { SplineEditor.ToggleNormalsEditorMode(); repaintScene = true; } GUILayout.Space(15); GUILayout.EndHorizontal(); }
private void DrawShowMainTransformHandleToggle() { GUILayout.BeginHorizontal(); var previousShowTransformHandle = EditorState.ShowTransformHandle; var nextLoopState = EditorGUILayout.Toggle(ShowTransformHandleFieldContent, previousShowTransformHandle); if (nextLoopState != previousShowTransformHandle) { Undo.RecordObject(EditorState, "Toggle Show Transform Handle"); EditorState.ShowTransformHandle = nextLoopState; if (!nextLoopState) { SplineEditor.HideTools(); } else { SplineEditor.ShowTools(); } repaintScene = true; } GUILayout.EndHorizontal(); }