public OptionsScreen(GameScreen parentScreen) { usernamekeyboardInput = new StringBuilder(); keywordkeyboardInput = new StringBuilder(); usernameStringBuilder = new KeyboardStringBuilder(); keywordStringBuilder = new KeyboardStringBuilder(); loadSavedOptions(); ParentScreen = parentScreen; ParentScreen.currentScreenState = ScreenState.Hidden; menuEntries.Add(new MenuEntry("Username:"******"Keyword:")); menuEntries.Add(new MenuEntry("Resolution")); menuEntries.Add(new MenuEntry("Fullscreen?")); menuEntries.Add(new MenuEntry("Back")); menuEntries[0].Active = true; var displays = GraphicsAdapter.DefaultAdapter.SupportedDisplayModes.Select(x => new { x.Width, x.Height }).Distinct(); foreach (var display in displays) { resolutionEntries.Add(new MenuEntry(display.Width + " x " + display.Height)); resolutions.Add(new Resolution(display.Width, display.Height)); } resolutionEntries[0].Active = true; }
public ProfileScreen(GameScreen parentScreen) { keyboardInput = new StringBuilder(); profileStringBuilder = new KeyboardStringBuilder(); ParentScreen = parentScreen; ParentScreen.currentScreenState = ScreenState.Hidden; profileFiles = FileGrabber.findLocalProfiles(); createProfilesMenuEntries(profileFiles); menuEntries.Add(new MenuEntry("New")); menuEntries.Add(new MenuEntry("Cancel")); if (profileEntries.Count > 0) { onProfiles = true; selectedProfileEntry = 0; profileEntries[0].Active = true; } else { onMenu = true; selectedMenuEntry = 0; menuEntries[0].Active = true; } }
public MainGameOptionsScreen(GameScreen parentScreen) { ParentScreen = parentScreen; menuEntries.Add(new MenuEntry("Exit to Main Menu")); menuEntries.Add(new MenuEntry("Exit to Desktop")); menuEntries.Add(new MenuEntry("Cancel")); menuEntries[0].Active = true; }
public void AddScreen(GameScreen screen) { screen.screenManager = this; if (isInitialized) { screen.LoadContent(); } screens.Add(screen); }
public PopUpWarningScreen(GameScreen parentScreen, string message) { ParentScreen = parentScreen; Message = message; }
public IPInputScreen(GameScreen parentScreen) { keyboardInput = new StringBuilder(); keyboardStringBuilder = new KeyboardStringBuilder(); ParentScreen = parentScreen; }
/// <summary> /// Removes a screen from the screen manager. You should normally /// use GameScreen.ExitScreen instead of calling this directly, so /// the screen can gradually transition off rather than just being /// instantly removed. /// </summary> public void RemoveScreen(GameScreen screen) { // If we have a graphics device, tell the screen to unload content. if (isInitialized) { screen.UnloadContent(); } screens.Remove(screen); screensToUpdate.Remove(screen); }