float[] ComputeWorldPositions(PathAttachment path, int spacesCount, bool tangents, bool percentPosition, bool percentSpacing) { Slot target = this.target; float position = this.position; float[] spacesItems = this.spaces.Items, output = this.positions.Resize(spacesCount * 3 + 2).Items, world; bool closed = path.Closed; int verticesLength = path.WorldVerticesLength, curveCount = verticesLength / 6, prevCurve = NONE; float pathLength = 0; if (!path.ConstantSpeed) { float[] lengths = path.Lengths; curveCount -= closed ? 1 : 2; pathLength = lengths[curveCount]; if (percentPosition) { position *= pathLength; } if (percentSpacing) { for (int i = 1; i < spacesCount; i++) { spacesItems[i] *= pathLength; } } world = this.world.Resize(8).Items; for (int i = 0, o = 0, curve = 0; i < spacesCount; i++, o += 3) { float space = spacesItems[i]; position += space; float p = position; if (closed) { p %= pathLength; if (p < 0) { p += pathLength; } curve = 0; } else if (p < 0) { if (prevCurve != BEFORE) { prevCurve = BEFORE; path.ComputeWorldVertices(target, 2, 4, world, 0); } AddBeforePosition(p, world, 0, output, o); continue; } else if (p > pathLength) { if (prevCurve != AFTER) { prevCurve = AFTER; path.ComputeWorldVertices(target, verticesLength - 6, 4, world, 0); } AddAfterPosition(p - pathLength, world, 0, output, o); continue; } // Determine curve containing position. for (;; curve++) { float length = lengths[curve]; if (p > length) { continue; } if (curve == 0) { p /= length; } else { float prev = lengths[curve - 1]; p = (p - prev) / (length - prev); } break; } if (curve != prevCurve) { prevCurve = curve; if (closed && curve == curveCount) { path.ComputeWorldVertices(target, verticesLength - 4, 4, world, 0); path.ComputeWorldVertices(target, 0, 4, world, 4); } else { path.ComputeWorldVertices(target, curve * 6 + 2, 8, world, 0); } } AddCurvePosition(p, world[0], world[1], world[2], world[3], world[4], world[5], world[6], world[7], output, o, tangents || (i > 0 && space < PathConstraint.Epsilon)); } return(output); } // World vertices. if (closed) { verticesLength += 2; world = this.world.Resize(verticesLength).Items; path.ComputeWorldVertices(target, 2, verticesLength - 4, world, 0); path.ComputeWorldVertices(target, 0, 2, world, verticesLength - 4); world[verticesLength - 2] = world[0]; world[verticesLength - 1] = world[1]; } else { curveCount--; verticesLength -= 4; world = this.world.Resize(verticesLength).Items; path.ComputeWorldVertices(target, 2, verticesLength, world, 0); } // Curve lengths. float[] curves = this.curves.Resize(curveCount).Items; pathLength = 0; float x1 = world[0], y1 = world[1], cx1 = 0, cy1 = 0, cx2 = 0, cy2 = 0, x2 = 0, y2 = 0; float tmpx, tmpy, dddfx, dddfy, ddfx, ddfy, dfx, dfy; for (int i = 0, w = 2; i < curveCount; i++, w += 6) { cx1 = world[w]; cy1 = world[w + 1]; cx2 = world[w + 2]; cy2 = world[w + 3]; x2 = world[w + 4]; y2 = world[w + 5]; tmpx = (x1 - cx1 * 2 + cx2) * 0.1875f; tmpy = (y1 - cy1 * 2 + cy2) * 0.1875f; dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.09375f; dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.09375f; ddfx = tmpx * 2 + dddfx; ddfy = tmpy * 2 + dddfy; dfx = (cx1 - x1) * 0.75f + tmpx + dddfx * 0.16666667f; dfy = (cy1 - y1) * 0.75f + tmpy + dddfy * 0.16666667f; pathLength += (float)Math.Sqrt(dfx * dfx + dfy * dfy); dfx += ddfx; dfy += ddfy; ddfx += dddfx; ddfy += dddfy; pathLength += (float)Math.Sqrt(dfx * dfx + dfy * dfy); dfx += ddfx; dfy += ddfy; pathLength += (float)Math.Sqrt(dfx * dfx + dfy * dfy); dfx += ddfx + dddfx; dfy += ddfy + dddfy; pathLength += (float)Math.Sqrt(dfx * dfx + dfy * dfy); curves[i] = pathLength; x1 = x2; y1 = y2; } if (percentPosition) { position *= pathLength; } else { position *= pathLength / path.lengths[curveCount - 1]; } if (percentSpacing) { for (int i = 1; i < spacesCount; i++) { spacesItems[i] *= pathLength; } } float[] segments = this.segments; float curveLength = 0; for (int i = 0, o = 0, curve = 0, segment = 0; i < spacesCount; i++, o += 3) { float space = spacesItems[i]; position += space; float p = position; if (closed) { p %= pathLength; if (p < 0) { p += pathLength; } curve = 0; } else if (p < 0) { AddBeforePosition(p, world, 0, output, o); continue; } else if (p > pathLength) { AddAfterPosition(p - pathLength, world, verticesLength - 4, output, o); continue; } // Determine curve containing position. for (;; curve++) { float length = curves[curve]; if (p > length) { continue; } if (curve == 0) { p /= length; } else { float prev = curves[curve - 1]; p = (p - prev) / (length - prev); } break; } // Curve segment lengths. if (curve != prevCurve) { prevCurve = curve; int ii = curve * 6; x1 = world[ii]; y1 = world[ii + 1]; cx1 = world[ii + 2]; cy1 = world[ii + 3]; cx2 = world[ii + 4]; cy2 = world[ii + 5]; x2 = world[ii + 6]; y2 = world[ii + 7]; tmpx = (x1 - cx1 * 2 + cx2) * 0.03f; tmpy = (y1 - cy1 * 2 + cy2) * 0.03f; dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.006f; dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.006f; ddfx = tmpx * 2 + dddfx; ddfy = tmpy * 2 + dddfy; dfx = (cx1 - x1) * 0.3f + tmpx + dddfx * 0.16666667f; dfy = (cy1 - y1) * 0.3f + tmpy + dddfy * 0.16666667f; curveLength = (float)Math.Sqrt(dfx * dfx + dfy * dfy); segments[0] = curveLength; for (ii = 1; ii < 8; ii++) { dfx += ddfx; dfy += ddfy; ddfx += dddfx; ddfy += dddfy; curveLength += (float)Math.Sqrt(dfx * dfx + dfy * dfy); segments[ii] = curveLength; } dfx += ddfx; dfy += ddfy; curveLength += (float)Math.Sqrt(dfx * dfx + dfy * dfy); segments[8] = curveLength; dfx += ddfx + dddfx; dfy += ddfy + dddfy; curveLength += (float)Math.Sqrt(dfx * dfx + dfy * dfy); segments[9] = curveLength; segment = 0; } // Weight by segment length. p *= curveLength; for (;; segment++) { float length = segments[segment]; if (p > length) { continue; } if (segment == 0) { p /= length; } else { float prev = segments[segment - 1]; p = segment + (p - prev) / (length - prev); } break; } AddCurvePosition(p * 0.1f, x1, y1, cx1, cy1, cx2, cy2, x2, y2, output, o, tangents || (i > 0 && space < PathConstraint.Epsilon)); } return(output); }
private Attachment ReadAttachment(Stream input, SkeletonData skeletonData, Skin skin, int slotIndex, String attachmentName, bool nonessential) { float scale = Scale; String name = ReadString(input); if (name == null) { name = attachmentName; } AttachmentType type = (AttachmentType)input.ReadByte(); switch (type) { case AttachmentType.Region: { String path = ReadString(input); float rotation = ReadFloat(input); float x = ReadFloat(input); float y = ReadFloat(input); float scaleX = ReadFloat(input); float scaleY = ReadFloat(input); float width = ReadFloat(input); float height = ReadFloat(input); int color = ReadInt(input); if (path == null) { path = name; } RegionAttachment region = attachmentLoader.NewRegionAttachment(skin, name, path); if (region == null) { return(null); } region.Path = path; region.x = x * scale; region.y = y * scale; region.scaleX = scaleX; region.scaleY = scaleY; region.rotation = rotation; region.width = width * scale; region.height = height * scale; region.r = ((color & 0xff000000) >> 24) / 255f; region.g = ((color & 0x00ff0000) >> 16) / 255f; region.b = ((color & 0x0000ff00) >> 8) / 255f; region.a = ((color & 0x000000ff)) / 255f; region.UpdateOffset(); return(region); } case AttachmentType.Boundingbox: { int vertexCount = ReadVarint(input, true); Vertices vertices = ReadVertices(input, vertexCount); if (nonessential) { ReadInt(input); //int color = nonessential ? ReadInt(input) : 0; // Avoid unused local warning. } BoundingBoxAttachment box = attachmentLoader.NewBoundingBoxAttachment(skin, name); if (box == null) { return(null); } box.worldVerticesLength = vertexCount << 1; box.vertices = vertices.vertices; box.bones = vertices.bones; return(box); } case AttachmentType.Mesh: { String path = ReadString(input); int color = ReadInt(input); int vertexCount = ReadVarint(input, true); float[] uvs = ReadFloatArray(input, vertexCount << 1, 1); int[] triangles = ReadShortArray(input); Vertices vertices = ReadVertices(input, vertexCount); int hullLength = ReadVarint(input, true); int[] edges = null; float width = 0, height = 0; if (nonessential) { edges = ReadShortArray(input); width = ReadFloat(input); height = ReadFloat(input); } if (path == null) { path = name; } MeshAttachment mesh = attachmentLoader.NewMeshAttachment(skin, name, path); if (mesh == null) { return(null); } mesh.Path = path; mesh.r = ((color & 0xff000000) >> 24) / 255f; mesh.g = ((color & 0x00ff0000) >> 16) / 255f; mesh.b = ((color & 0x0000ff00) >> 8) / 255f; mesh.a = ((color & 0x000000ff)) / 255f; mesh.bones = vertices.bones; mesh.vertices = vertices.vertices; mesh.WorldVerticesLength = vertexCount << 1; mesh.triangles = triangles; mesh.regionUVs = uvs; mesh.UpdateUVs(); mesh.HullLength = hullLength << 1; if (nonessential) { mesh.Edges = edges; mesh.Width = width * scale; mesh.Height = height * scale; } return(mesh); } case AttachmentType.Linkedmesh: { String path = ReadString(input); int color = ReadInt(input); String skinName = ReadString(input); String parent = ReadString(input); bool inheritDeform = ReadBoolean(input); float width = 0, height = 0; if (nonessential) { width = ReadFloat(input); height = ReadFloat(input); } if (path == null) { path = name; } MeshAttachment mesh = attachmentLoader.NewMeshAttachment(skin, name, path); if (mesh == null) { return(null); } mesh.Path = path; mesh.r = ((color & 0xff000000) >> 24) / 255f; mesh.g = ((color & 0x00ff0000) >> 16) / 255f; mesh.b = ((color & 0x0000ff00) >> 8) / 255f; mesh.a = ((color & 0x000000ff)) / 255f; mesh.inheritDeform = inheritDeform; if (nonessential) { mesh.Width = width * scale; mesh.Height = height * scale; } linkedMeshes.Add(new SkeletonJson.LinkedMesh(mesh, skinName, slotIndex, parent)); return(mesh); } case AttachmentType.Path: { bool closed = ReadBoolean(input); bool constantSpeed = ReadBoolean(input); int vertexCount = ReadVarint(input, true); Vertices vertices = ReadVertices(input, vertexCount); float[] lengths = new float[vertexCount / 3]; for (int i = 0, n = lengths.Length; i < n; i++) { lengths[i] = ReadFloat(input) * scale; } if (nonessential) { ReadInt(input); //int color = nonessential ? ReadInt(input) : 0; } PathAttachment path = attachmentLoader.NewPathAttachment(skin, name); if (path == null) { return(null); } path.closed = closed; path.constantSpeed = constantSpeed; path.worldVerticesLength = vertexCount << 1; path.vertices = vertices.vertices; path.bones = vertices.bones; path.lengths = lengths; return(path); } case AttachmentType.Point: { float rotation = ReadFloat(input); float x = ReadFloat(input); float y = ReadFloat(input); if (nonessential) { ReadInt(input); //int color = nonessential ? ReadInt(input) : 0; } PointAttachment point = attachmentLoader.NewPointAttachment(skin, name); if (point == null) { return(null); } point.x = x * scale; point.y = y * scale; point.rotation = rotation; //if (nonessential) point.color = color; return(point); } case AttachmentType.Clipping: { int endSlotIndex = ReadVarint(input, true); int vertexCount = ReadVarint(input, true); Vertices vertices = ReadVertices(input, vertexCount); if (nonessential) { ReadInt(input); } ClippingAttachment clip = attachmentLoader.NewClippingAttachment(skin, name); if (clip == null) { return(null); } clip.EndSlot = skeletonData.slots.Items[endSlotIndex]; clip.worldVerticesLength = vertexCount << 1; clip.vertices = vertices.vertices; clip.bones = vertices.bones; return(clip); } } return(null); }
public void Update() { PathAttachment attachment = target.Attachment as PathAttachment; if (attachment == null) { return; } float rotateMix = this.rotateMix, translateMix = this.translateMix; bool translate = translateMix > 0, rotate = rotateMix > 0; if (!translate && !rotate) { return; } PathConstraintData data = this.data; bool percentSpacing = data.spacingMode == SpacingMode.Percent; RotateMode rotateMode = data.rotateMode; bool tangents = rotateMode == RotateMode.Tangent, scale = rotateMode == RotateMode.ChainScale; int boneCount = this.bones.Count, spacesCount = tangents ? boneCount : boneCount + 1; Bone[] bonesItems = this.bones.Items; ExposedList <float> spaces = this.spaces.Resize(spacesCount), lengths = null; float spacing = this.spacing; if (scale || !percentSpacing) { if (scale) { lengths = this.lengths.Resize(boneCount); } bool lengthSpacing = data.spacingMode == SpacingMode.Length; for (int i = 0, n = spacesCount - 1; i < n;) { Bone bone = bonesItems[i]; float setupLength = bone.data.length; if (setupLength < PathConstraint.Epsilon) { if (scale) { lengths.Items[i] = 0; } spaces.Items[++i] = 0; } else if (percentSpacing) { if (scale) { float x = setupLength * bone.a, y = setupLength * bone.c; float length = (float)Math.Sqrt(x * x + y * y); lengths.Items[i] = length; } spaces.Items[++i] = spacing; } else { float x = setupLength * bone.a, y = setupLength * bone.c; float length = (float)Math.Sqrt(x * x + y * y); if (scale) { lengths.Items[i] = length; } spaces.Items[++i] = (lengthSpacing ? setupLength + spacing : spacing) * length / setupLength; } } } else { for (int i = 1; i < spacesCount; i++) { spaces.Items[i] = spacing; } } float[] positions = ComputeWorldPositions(attachment, spacesCount, tangents, data.positionMode == PositionMode.Percent, percentSpacing); float boneX = positions[0], boneY = positions[1], offsetRotation = data.offsetRotation; bool tip; if (offsetRotation == 0) { tip = rotateMode == RotateMode.Chain; } else { tip = false; Bone p = target.bone; offsetRotation *= p.a * p.d - p.b * p.c > 0 ? MathUtils.DegRad : -MathUtils.DegRad; } for (int i = 0, p = 3; i < boneCount; i++, p += 3) { Bone bone = bonesItems[i]; bone.worldX += (boneX - bone.worldX) * translateMix; bone.worldY += (boneY - bone.worldY) * translateMix; float x = positions[p], y = positions[p + 1], dx = x - boneX, dy = y - boneY; if (scale) { float length = lengths.Items[i]; if (length >= PathConstraint.Epsilon) { float s = ((float)Math.Sqrt(dx * dx + dy * dy) / length - 1) * rotateMix + 1; bone.a *= s; bone.c *= s; } } boneX = x; boneY = y; if (rotate) { float a = bone.a, b = bone.b, c = bone.c, d = bone.d, r, cos, sin; if (tangents) { r = positions[p - 1]; } else if (spaces.Items[i + 1] < PathConstraint.Epsilon) { r = positions[p + 2]; } else { r = MathUtils.Atan2(dy, dx); } r -= MathUtils.Atan2(c, a); if (tip) { cos = MathUtils.Cos(r); sin = MathUtils.Sin(r); float length = bone.data.length; boneX += (length * (cos * a - sin * c) - dx) * rotateMix; boneY += (length * (sin * a + cos * c) - dy) * rotateMix; } else { r += offsetRotation; } if (r > MathUtils.PI) { r -= MathUtils.PI2; } else if (r < -MathUtils.PI) // { r += MathUtils.PI2; } r *= rotateMix; cos = MathUtils.Cos(r); sin = MathUtils.Sin(r); bone.a = cos * a - sin * c; bone.b = cos * b - sin * d; bone.c = sin * a + cos * c; bone.d = sin * b + cos * d; } bone.appliedValid = false; } }