public MeshAttachment NewMeshAttachment(Skin skin, String name, String path) { AtlasRegion region = FindRegion(path); if (region == null) { throw new Exception("Region not found in atlas: " + path + " (mesh attachment: " + name + ")"); } MeshAttachment attachment = new MeshAttachment(name); attachment.RendererObject = region; attachment.RegionU = region.u; attachment.RegionV = region.v; attachment.RegionU2 = region.u2; attachment.RegionV2 = region.v2; attachment.RegionRotate = region.rotate; attachment.regionOffsetX = region.offsetX; attachment.regionOffsetY = region.offsetY; attachment.regionWidth = region.width; attachment.regionHeight = region.height; attachment.regionOriginalWidth = region.originalWidth; attachment.regionOriginalHeight = region.originalHeight; return(attachment); }
public void Draw(Skeleton skeleton) { float[] vertices = this.vertices; var drawOrder = skeleton.DrawOrder; var drawOrderItems = skeleton.DrawOrder.Items; float skeletonR = skeleton.R, skeletonG = skeleton.G, skeletonB = skeleton.B, skeletonA = skeleton.A; for (int i = 0, n = drawOrder.Count; i < n; i++) { Slot slot = drawOrderItems[i]; Attachment attachment = slot.Attachment; if (attachment is RegionAttachment) { RegionAttachment regionAttachment = (RegionAttachment)attachment; BlendState blend = slot.Data.BlendMode == BlendMode.additive ? BlendState.Additive : defaultBlendState; if (device.BlendState != blend) { End(); device.BlendState = blend; } MeshItem item = batcher.NextItem(4, 6); item.triangles = quadTriangles; VertexPositionColorTexture[] itemVertices = item.vertices; AtlasRegion region = (AtlasRegion)regionAttachment.RendererObject; item.texture = (Texture2D)region.page.rendererObject; Color color; float a = skeletonA * slot.A * regionAttachment.A; if (premultipliedAlpha) { color = new Color( skeletonR * slot.R * regionAttachment.R * a, skeletonG * slot.G * regionAttachment.G * a, skeletonB * slot.B * regionAttachment.B * a, a); } else { color = new Color( skeletonR * slot.R * regionAttachment.R, skeletonG * slot.G * regionAttachment.G, skeletonB * slot.B * regionAttachment.B, a); } itemVertices[TL].Color = color; itemVertices[BL].Color = color; itemVertices[BR].Color = color; itemVertices[TR].Color = color; regionAttachment.ComputeWorldVertices(slot.Bone, vertices); itemVertices[TL].Position.X = vertices[RegionAttachment.X1]; itemVertices[TL].Position.Y = vertices[RegionAttachment.Y1]; itemVertices[TL].Position.Z = 0; itemVertices[BL].Position.X = vertices[RegionAttachment.X2]; itemVertices[BL].Position.Y = vertices[RegionAttachment.Y2]; itemVertices[BL].Position.Z = 0; itemVertices[BR].Position.X = vertices[RegionAttachment.X3]; itemVertices[BR].Position.Y = vertices[RegionAttachment.Y3]; itemVertices[BR].Position.Z = 0; itemVertices[TR].Position.X = vertices[RegionAttachment.X4]; itemVertices[TR].Position.Y = vertices[RegionAttachment.Y4]; itemVertices[TR].Position.Z = 0; float[] uvs = regionAttachment.UVs; itemVertices[TL].TextureCoordinate.X = uvs[RegionAttachment.X1]; itemVertices[TL].TextureCoordinate.Y = uvs[RegionAttachment.Y1]; itemVertices[BL].TextureCoordinate.X = uvs[RegionAttachment.X2]; itemVertices[BL].TextureCoordinate.Y = uvs[RegionAttachment.Y2]; itemVertices[BR].TextureCoordinate.X = uvs[RegionAttachment.X3]; itemVertices[BR].TextureCoordinate.Y = uvs[RegionAttachment.Y3]; itemVertices[TR].TextureCoordinate.X = uvs[RegionAttachment.X4]; itemVertices[TR].TextureCoordinate.Y = uvs[RegionAttachment.Y4]; } else if (attachment is MeshAttachment) { MeshAttachment mesh = (MeshAttachment)attachment; int vertexCount = mesh.WorldVerticesLength; if (vertices.Length < vertexCount) { vertices = new float[vertexCount]; } mesh.ComputeWorldVertices(slot, vertices); int[] triangles = mesh.Triangles; MeshItem item = batcher.NextItem(vertexCount, triangles.Length); item.triangles = triangles; AtlasRegion region = (AtlasRegion)mesh.RendererObject; item.texture = (Texture2D)region.page.rendererObject; Color color; float a = skeletonA * slot.A * mesh.A; if (premultipliedAlpha) { color = new Color( skeletonR * slot.R * mesh.R * a, skeletonG * slot.G * mesh.G * a, skeletonB * slot.B * mesh.B * a, a); } else { color = new Color( skeletonR * slot.R * mesh.R, skeletonG * slot.G * mesh.G, skeletonB * slot.B * mesh.B, a); } float[] uvs = mesh.UVs; VertexPositionColorTexture[] itemVertices = item.vertices; for (int ii = 0, v = 0; v < vertexCount; ii++, v += 2) { itemVertices[ii].Color = color; itemVertices[ii].Position.X = vertices[v]; itemVertices[ii].Position.Y = vertices[v + 1]; itemVertices[ii].Position.Z = 0; itemVertices[ii].TextureCoordinate.X = uvs[v]; itemVertices[ii].TextureCoordinate.Y = uvs[v + 1]; } } } }
private Attachment ReadAttachment(Stream input, Skin skin, int slotIndex, String attachmentName, bool nonessential) { float scale = Scale; String name = ReadString(input); if (name == null) { name = attachmentName; } AttachmentType type = (AttachmentType)input.ReadByte(); switch (type) { case AttachmentType.Region: { String path = ReadString(input); float rotation = ReadFloat(input); float x = ReadFloat(input); float y = ReadFloat(input); float scaleX = ReadFloat(input); float scaleY = ReadFloat(input); float width = ReadFloat(input); float height = ReadFloat(input); int color = ReadInt(input); if (path == null) { path = name; } RegionAttachment region = attachmentLoader.NewRegionAttachment(skin, name, path); if (region == null) { return(null); } region.Path = path; region.x = x * scale; region.y = y * scale; region.scaleX = scaleX; region.scaleY = scaleY; region.rotation = rotation; region.width = width * scale; region.height = height * scale; region.r = ((color & 0xff000000) >> 24) / 255f; region.g = ((color & 0x00ff0000) >> 16) / 255f; region.b = ((color & 0x0000ff00) >> 8) / 255f; region.a = ((color & 0x000000ff)) / 255f; region.UpdateOffset(); return(region); } case AttachmentType.Boundingbox: { int vertexCount = ReadVarint(input, true); Vertices vertices = ReadVertices(input, vertexCount); if (nonessential) { ReadInt(input); //int color = nonessential ? ReadInt(input) : 0; // Avoid unused local warning. } BoundingBoxAttachment box = attachmentLoader.NewBoundingBoxAttachment(skin, name); if (box == null) { return(null); } box.worldVerticesLength = vertexCount << 1; box.vertices = vertices.vertices; box.bones = vertices.bones; return(box); } case AttachmentType.Mesh: { String path = ReadString(input); int color = ReadInt(input); int vertexCount = ReadVarint(input, true); float[] uvs = ReadFloatArray(input, vertexCount << 1, 1); int[] triangles = ReadShortArray(input); Vertices vertices = ReadVertices(input, vertexCount); int hullLength = ReadVarint(input, true); int[] edges = null; float width = 0, height = 0; if (nonessential) { edges = ReadShortArray(input); width = ReadFloat(input); height = ReadFloat(input); } if (path == null) { path = name; } MeshAttachment mesh = attachmentLoader.NewMeshAttachment(skin, name, path); if (mesh == null) { return(null); } mesh.Path = path; mesh.r = ((color & 0xff000000) >> 24) / 255f; mesh.g = ((color & 0x00ff0000) >> 16) / 255f; mesh.b = ((color & 0x0000ff00) >> 8) / 255f; mesh.a = ((color & 0x000000ff)) / 255f; mesh.bones = vertices.bones; mesh.vertices = vertices.vertices; mesh.WorldVerticesLength = vertexCount << 1; mesh.triangles = triangles; mesh.regionUVs = uvs; mesh.UpdateUVs(); mesh.HullLength = hullLength << 1; if (nonessential) { mesh.Edges = edges; mesh.Width = width * scale; mesh.Height = height * scale; } return(mesh); } case AttachmentType.Linkedmesh: { String path = ReadString(input); int color = ReadInt(input); String skinName = ReadString(input); String parent = ReadString(input); bool inheritDeform = ReadBoolean(input); float width = 0, height = 0; if (nonessential) { width = ReadFloat(input); height = ReadFloat(input); } if (path == null) { path = name; } MeshAttachment mesh = attachmentLoader.NewMeshAttachment(skin, name, path); if (mesh == null) { return(null); } mesh.Path = path; mesh.r = ((color & 0xff000000) >> 24) / 255f; mesh.g = ((color & 0x00ff0000) >> 16) / 255f; mesh.b = ((color & 0x0000ff00) >> 8) / 255f; mesh.a = ((color & 0x000000ff)) / 255f; mesh.inheritDeform = inheritDeform; if (nonessential) { mesh.Width = width * scale; mesh.Height = height * scale; } linkedMeshes.Add(new SkeletonJson.LinkedMesh(mesh, skinName, slotIndex, parent)); return(mesh); } case AttachmentType.Path: { bool closed = ReadBoolean(input); bool constantSpeed = ReadBoolean(input); int vertexCount = ReadVarint(input, true); Vertices vertices = ReadVertices(input, vertexCount); float[] lengths = new float[vertexCount / 3]; for (int i = 0, n = lengths.Length; i < n; i++) { lengths[i] = ReadFloat(input) * scale; } if (nonessential) { ReadInt(input); //int color = nonessential ? ReadInt(input) : 0; // Avoid unused local warning. } PathAttachment path = attachmentLoader.NewPathAttachment(skin, name); if (path == null) { return(null); } path.closed = closed; path.constantSpeed = constantSpeed; path.worldVerticesLength = vertexCount << 1; path.vertices = vertices.vertices; path.bones = vertices.bones; path.lengths = lengths; return(path); } } return(null); }
private Attachment ReadAttachment(Dictionary <String, Object> map, Skin skin, int slotIndex, String name) { var scale = this.Scale; name = GetString(map, "name", name); var typeName = GetString(map, "type", "region"); if (typeName == "skinnedmesh") { typeName = "weightedmesh"; } if (typeName == "weightedmesh") { typeName = "mesh"; } if (typeName == "weightedlinkedmesh") { typeName = "linkedmesh"; } var type = (AttachmentType)Enum.Parse(typeof(AttachmentType), typeName, true); String path = GetString(map, "path", name); switch (type) { case AttachmentType.Region: RegionAttachment region = attachmentLoader.NewRegionAttachment(skin, name, path); if (region == null) { return(null); } region.Path = path; region.x = GetFloat(map, "x", 0) * scale; region.y = GetFloat(map, "y", 0) * scale; region.scaleX = GetFloat(map, "scaleX", 1); region.scaleY = GetFloat(map, "scaleY", 1); region.rotation = GetFloat(map, "rotation", 0); region.width = GetFloat(map, "width", 32) * scale; region.height = GetFloat(map, "height", 32) * scale; region.UpdateOffset(); if (map.ContainsKey("color")) { var color = (String)map["color"]; region.r = ToColor(color, 0); region.g = ToColor(color, 1); region.b = ToColor(color, 2); region.a = ToColor(color, 3); } region.UpdateOffset(); return(region); case AttachmentType.Boundingbox: BoundingBoxAttachment box = attachmentLoader.NewBoundingBoxAttachment(skin, name); if (box == null) { return(null); } ReadVertices(map, box, GetInt(map, "vertexCount", 0) << 1); return(box); case AttachmentType.Mesh: case AttachmentType.Linkedmesh: { MeshAttachment mesh = attachmentLoader.NewMeshAttachment(skin, name, path); if (mesh == null) { return(null); } mesh.Path = path; if (map.ContainsKey("color")) { var color = (String)map["color"]; mesh.r = ToColor(color, 0); mesh.g = ToColor(color, 1); mesh.b = ToColor(color, 2); mesh.a = ToColor(color, 3); } mesh.Width = GetFloat(map, "width", 0) * scale; mesh.Height = GetFloat(map, "height", 0) * scale; String parent = GetString(map, "parent", null); if (parent != null) { mesh.InheritDeform = GetBoolean(map, "deform", true); linkedMeshes.Add(new LinkedMesh(mesh, GetString(map, "skin", null), slotIndex, parent)); return(mesh); } float[] uvs = GetFloatArray(map, "uvs", 1); ReadVertices(map, mesh, uvs.Length); mesh.triangles = GetIntArray(map, "triangles"); mesh.regionUVs = uvs; mesh.UpdateUVs(); if (map.ContainsKey("hull")) { mesh.HullLength = GetInt(map, "hull", 0) * 2; } if (map.ContainsKey("edges")) { mesh.Edges = GetIntArray(map, "edges"); } return(mesh); } case AttachmentType.Path: { PathAttachment pathAttachment = attachmentLoader.NewPathAttachment(skin, name); if (pathAttachment == null) { return(null); } pathAttachment.closed = GetBoolean(map, "closed", false); pathAttachment.constantSpeed = GetBoolean(map, "constantSpeed", true); int vertexCount = GetInt(map, "vertexCount", 0); ReadVertices(map, pathAttachment, vertexCount << 1); // potential BOZO see Java impl pathAttachment.lengths = GetFloatArray(map, "lengths", scale); return(pathAttachment); } } return(null); }