public void StartReplace() { Spine.Slot baseWQ = skeleton.FindSlot(slot); Spine.Attachment originalAttachment = baseWQ.Attachment; Spine.Attachment newAttachment = originalAttachment.GetRemappedClone (Img, originalAttachment.GetMaterial()); baseWQ.Bone.ScaleY = -thisSlotBaseData.ScaleY; baseWQ.Bone.Rotation = thisSlotBaseData.Rotation - 45; baseWQ.Bone.SetLocalPosition(new Vector2(0, -thisSlotBaseData.Y * 2)); baseWQ.Attachment = newAttachment; }
public void StartReplace2() { Spine.Slot baseWQ = skeleton.FindSlot(slot); Spine.Attachment originalAttachment = baseWQ.Attachment; Spine.Attachment newAttachment = originalAttachment.GetRemappedClone (Img, originalAttachment.GetMaterial()); baseWQ.Attachment = newAttachment; // Spine.Slot otherWQ = skeleton.FindSlot("R_" + slot); Spine.Attachment originalAttachment2 = otherWQ.Attachment; Spine.Attachment newAttachment2 = originalAttachment2.GetRemappedClone (Img, originalAttachment2.GetMaterial()); otherWQ.Attachment = newAttachment2; }
void HeroCharacterSet() { Debug.Log("Hero_Character_Set"); string w0 = "wuqi"; string w1 = "R_wuqi"; weaponBaseData = skeleton.FindSlot(w0).Bone.Data; weaponBaseData2 = skeleton.FindSlot(w1).Bone.Data; // Material M = GetComponent <MeshRenderer>().material; if (skeleton.FindSlot(w0).Attachment != null) { M.shader = skeleton.FindSlot(w0).Attachment.GetMaterial().shader; } if (CMC.notShowWeaponSlot) { skeleton.FindSlot(w0).A = 0; skeleton.FindSlot(w1).A = 0; } else { skeleton.FindSlot(w0).A = 1; skeleton.FindSlot(w1).A = 1; // EquipItem weapon = SDDataManager.Instance.GetEquipItemById(CMC.weaponId); if (weapon == null) { return; } List <Sprite> allSprites = Resources.LoadAll <Sprite>("Spine/WeaponVision/").ToList(); weaponSprite = allSprites.Find(x => x.name == weapon.ID); if (weaponSprite == null) { return; } Spine.Slot baseWQ = skeleton.FindSlot(w0); string an = baseWQ.Data.AttachmentName; Spine.Attachment originalAttachment = baseWQ.Attachment; Spine.Attachment newAttachment = originalAttachment.GetRemappedClone(weaponSprite, M); if (weapon.WeaponRace.WeaponClass == SDConstants.WeaponClass.Sharp) { Spine.Slot otherWQ = skeleton.FindSlot(w1); string newWSName = weaponSprite.name + "_2"; weaponSprite2 = allSprites.Find(x => x.name == newWSName); if (weaponSprite2 != null) { Spine.Attachment oa1 = otherWQ.Attachment; Spine.Attachment newoa1 = oa1.GetRemappedClone(weaponSprite2, M); otherWQ.Attachment = newoa1; } } else if (weapon.WeaponRace.WeaponClass == SDConstants.WeaponClass.Claymore) { baseWQ.Bone.ScaleY = -weaponBaseData.ScaleY; baseWQ.Bone.Rotation = weaponBaseData.Rotation - 45; baseWQ.Bone.SetLocalPosition(new Vector2(0, -weaponBaseData.Y * 2)); } baseWQ.Attachment = newAttachment; } }