private void PlayAnimation(Spine3DAnimationSet animationSet, AnimationState animationState, TrackEntry[] trackEntries, int trackIndex, ChannelAnimationData animation) { //Proxy Animation if (animation._proxyAnimation != null) { //Valid for this animation set (matches orientations) if ((animationSet._orientation & animation._proxyAnimationOrientations) != 0) { TrackEntry trackEntry = trackEntries[trackIndex]; if (trackEntry == null || trackEntry.Animation != animation._proxyAnimation) { animationState.ClearTrack(trackIndex); trackEntry = animationState.SetAnimation(trackIndex, animation._proxyAnimation, true); } if (trackEntry != null) { trackEntry.TrackTime = animation._animationTime * animation._animationSpeed; trackEntry.Alpha = animation._animationWeight; trackEntry.TimeScale = animation._animationSpeed; } } else { animationState.ClearTrack(trackIndex); } } //Normal animation else if (!string.IsNullOrEmpty(animation._animationId)) { string animationId = _trackBinding.GetAnimNameForAnimationSet(animationSet, animation._animationId); TrackEntry trackEntry = trackEntries[trackIndex]; if (trackEntry == null || trackEntry.Animation == null || trackEntry.Animation.Name != animationId) { animationState.ClearTrack(trackIndex); Animation anim = animationState.Data.SkeletonData.FindAnimation(animationId); if (anim != null) { trackEntry = animationState.SetAnimation(trackIndex, anim, true); } } if (trackEntry != null) { trackEntry.TrackTime = animation._animationTime * animation._animationSpeed; trackEntry.Alpha = animation._animationWeight; trackEntry.TimeScale = animation._animationSpeed; } } //Nothing playing else { animationState.ClearTrack(trackIndex); } }
public void Play(int channel, string animName, WrapMode wrapMode = WrapMode.Default, float blendTime = 0, InterpolationType easeType = InterpolationType.InOutSine, float weight = 1, bool queued = false) { ChannelGroup channelGroup = GetChannelGroup(channel); //If queued then store the animation queued after, wait for it to be -blend time from end then play non queued with blend time. if (queued) { if (channelGroup != null && IsTrackPlaying(channelGroup._primaryTrack)) { channelGroup._queuedAnimation = animName; channelGroup._queuedAnimationWeight = weight; channelGroup._queuedAnimationBlendTime = blendTime; channelGroup._queuedAnimationEase = easeType; channelGroup._queuedAnimationWrapMode = wrapMode; return; } } //If not blending stop relevant animations if (blendTime <= 0.0f) { //Stop all others from channel group if ePlayMode.Additive, stop all others if Singular StopChannel(channelGroup); } //If no group exists, add new one and return first track index if (channelGroup == null) { channelGroup = AddNewChannelGroup(channel); } //Otherwise check an animation is currently playing on this group else if (channelGroup._state != ChannelGroup.eState.Stopped) { MovePrimaryAnimationToBackgroundTrack(channelGroup); } //Start animation on primary track int trackIndex = channelGroup._primaryTrack._trackIndex; _animationState.ClearTrack(trackIndex); TrackEntry trackEntry = _animationState.SetAnimation(trackIndex, animName, wrapMode == WrapMode.Loop); //if blending start with weight of zero if (blendTime > 0.0f) { channelGroup._state = ChannelGroup.eState.BlendingIn; trackEntry.Alpha = 0.0f; channelGroup._lerpT = 0.0f; channelGroup._targetWeight = weight; channelGroup._lerpSpeed = 1.0f / blendTime; channelGroup._lerpEase = easeType; } else { channelGroup._state = ChannelGroup.eState.Playing; trackEntry.Alpha = weight; } }
static int ClearTrack(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); Spine.AnimationState obj = (Spine.AnimationState)ToLua.CheckObject(L, 1, typeof(Spine.AnimationState)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.ClearTrack(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
private void ApplyChannelsToState() { //First work out how many track entries are needed int numTrackEntries = 0; foreach (ChannelData channelData in _channelData) { numTrackEntries++; numTrackEntries += channelData._backgroundAnimations.Length; } //Grow to new amount if needed _animationState.Tracks.GrowIfNeeded(numTrackEntries); TrackEntry[] trackEntries = _animationState.Tracks.Items; //Ensure animations are playing at correct times / weights int trackIndex = 0; foreach (ChannelData channelData in _channelData) { for (int i = 0; i < channelData._backgroundAnimations.Length; i++) { PlayAnimation(trackEntries, trackIndex, channelData._backgroundAnimations[i]); trackIndex++; } PlayAnimation(trackEntries, trackIndex, channelData._primaryAnimation); trackIndex++; } //Clear unused tracks for (; trackIndex < trackEntries.Length; trackIndex++) { _animationState.ClearTrack(trackIndex); } }
AnimationStateTests(string testJsonFilePath) { skeletonData = json.ReadSkeletonData(testJsonFilePath); TrackEntry entry; Setup("0.1 time step", // 1 Expect(0, "start", 0, 0), // Expect(0, "event 0", 0, 0), // Expect(0, "event 14", 0.5f, 0.5f), // Expect(0, "event 30", 1, 1), // Expect(0, "complete", 1, 1), // Expect(0, "end", 1, 1.1f), // Expect(0, "dispose", 1, 1.1f) // ); state.SetAnimation(0, "events0", false).TrackEnd = 1; Run(0.1f, 1000, null); Setup("1/60 time step, dispose queued", // 2 Expect(0, "start", 0, 0), // Expect(0, "interrupt", 0, 0), // Expect(0, "end", 0, 0), // Expect(0, "dispose", 0, 0), // Expect(1, "dispose", 0, 0), // Expect(0, "dispose", 0, 0), // Expect(1, "dispose", 0, 0), // Note("First 2 set/addAnimation calls are done."), Expect(0, "start", 0, 0), // Expect(0, "event 0", 0, 0), // Expect(0, "event 14", 0.483f, 0.483f), // Expect(0, "event 30", 1, 1), // Expect(0, "complete", 1, 1), // Expect(0, "end", 1, 1.017f), // Expect(0, "dispose", 1, 1.017f) // ); state.SetAnimation(0, "events0", false); state.AddAnimation(0, "events1", false, 0); state.AddAnimation(0, "events0", false, 0); state.AddAnimation(0, "events1", false, 0); state.SetAnimation(0, "events0", false).TrackEnd = 1; Run(1 / 60f, 1000, null); Setup("30 time step", // 3 Expect(0, "start", 0, 0), // Expect(0, "event 0", 0, 0), // Expect(0, "event 14", 30, 30), // Expect(0, "event 30", 30, 30), // Expect(0, "complete", 30, 30), // Expect(0, "end", 30, 60), // Expect(0, "dispose", 30, 60) // ); state.SetAnimation(0, "events0", false).TrackEnd = 1; Run(30, 1000, null); Setup("1 time step", // 4 Expect(0, "start", 0, 0), // Expect(0, "event 0", 0, 0), // Expect(0, "event 14", 1, 1), // Expect(0, "event 30", 1, 1), // Expect(0, "complete", 1, 1), // Expect(0, "end", 1, 2), // Expect(0, "dispose", 1, 2) // ); state.SetAnimation(0, "events0", false).TrackEnd = 1; Run(1, 1.01f, null); Setup("interrupt", // 5 Expect(0, "start", 0, 0), // Expect(0, "event 0", 0, 0), // Expect(0, "event 14", 0.5f, 0.5f), // Expect(0, "event 30", 1, 1), // Expect(0, "complete", 1, 1), // Expect(0, "interrupt", 1.1f, 1.1f), // Expect(1, "start", 0.1f, 1.1f), // Expect(1, "event 0", 0.1f, 1.1f), // Expect(0, "end", 1.1f, 1.2f), // Expect(0, "dispose", 1.1f, 1.2f), // Expect(1, "event 14", 0.5f, 1.5f), // Expect(1, "event 30", 1, 2), // Expect(1, "complete", 1, 2), // Expect(1, "interrupt", 1.1f, 2.1f), // Expect(0, "start", 0.1f, 2.1f), // Expect(0, "event 0", 0.1f, 2.1f), // Expect(1, "end", 1.1f, 2.2f), // Expect(1, "dispose", 1.1f, 2.2f), // Expect(0, "event 14", 0.5f, 2.5f), // Expect(0, "event 30", 1, 3), // Expect(0, "complete", 1, 3), // Expect(0, "end", 1, 3.1f), // Expect(0, "dispose", 1, 3.1f) // ); state.SetAnimation(0, "events0", false); state.AddAnimation(0, "events1", false, 0); state.AddAnimation(0, "events0", false, 0).TrackEnd = 1; Run(0.1f, 4f, null); Setup("interrupt with delay", // 6 Expect(0, "start", 0, 0), // Expect(0, "event 0", 0, 0), // Expect(0, "event 14", 0.5f, 0.5f), // Expect(0, "interrupt", 0.6f, 0.6f), // Expect(1, "start", 0.1f, 0.6f), // Expect(1, "event 0", 0.1f, 0.6f), // Expect(0, "end", 0.6f, 0.7f), // Expect(0, "dispose", 0.6f, 0.7f), // Expect(1, "event 14", 0.5f, 1.0f), // Expect(1, "event 30", 1, 1.5f), // Expect(1, "complete", 1, 1.5f), // Expect(1, "end", 1, 1.6f), // Expect(1, "dispose", 1, 1.6f) // ); state.SetAnimation(0, "events0", false); state.AddAnimation(0, "events1", false, 0.5f).TrackEnd = 1; Run(0.1f, 1000, null); Setup("interrupt with delay and mix time", // 7 Expect(0, "start", 0, 0), // Expect(0, "event 0", 0, 0), // Expect(0, "event 14", 0.5f, 0.5f), // Expect(0, "interrupt", 1, 1), // Expect(1, "start", 0.1f, 1), // Expect(0, "complete", 1, 1), // Expect(1, "event 0", 0.1f, 1), // Expect(1, "event 14", 0.5f, 1.4f), // Expect(0, "end", 1.6f, 1.7f), // Expect(0, "dispose", 1.6f, 1.7f), // Expect(1, "event 30", 1, 1.9f), // Expect(1, "complete", 1, 1.9f), // Expect(1, "end", 1, 2), // Expect(1, "dispose", 1, 2) // ); stateData.SetMix("events0", "events1", 0.7f); state.SetAnimation(0, "events0", true); state.AddAnimation(0, "events1", false, 0.9f).TrackEnd = 1; Run(0.1f, 1000, null); Setup("animation 0 events do not fire during mix", // 8 Expect(0, "start", 0, 0), // Expect(0, "event 0", 0, 0), // Expect(0, "interrupt", 0.5f, 0.5f), // Expect(1, "start", 0.1f, 0.5f), // Expect(1, "event 0", 0.1f, 0.5f), // Expect(1, "event 14", 0.5f, 0.9f), // Expect(0, "complete", 1, 1), // Expect(0, "end", 1.1f, 1.2f), // Expect(0, "dispose", 1.1f, 1.2f), // Expect(1, "event 30", 1, 1.4f), // Expect(1, "complete", 1, 1.4f), // Expect(1, "end", 1, 1.5f), // Expect(1, "dispose", 1, 1.5f) // ); stateData.DefaultMix = 0.7f; state.SetAnimation(0, "events0", false); state.AddAnimation(0, "events1", false, 0.4f).TrackEnd = 1; Run(0.1f, 1000, null); Setup("event threshold, some animation 0 events fire during mix", // 9 Expect(0, "start", 0, 0), // Expect(0, "event 0", 0, 0), // Expect(0, "interrupt", 0.5f, 0.5f), // Expect(1, "start", 0.1f, 0.5f), // Expect(0, "event 14", 0.5f, 0.5f), // Expect(1, "event 0", 0.1f, 0.5f), // Expect(1, "event 14", 0.5f, 0.9f), // Expect(0, "complete", 1, 1), // Expect(0, "end", 1.1f, 1.2f), // Expect(0, "dispose", 1.1f, 1.2f), // Expect(1, "event 30", 1, 1.4f), // Expect(1, "complete", 1, 1.4f), // Expect(1, "end", 1, 1.5f), // Expect(1, "dispose", 1, 1.5f) // ); stateData.SetMix("events0", "events1", 0.7f); state.SetAnimation(0, "events0", false).EventThreshold = 0.5f; state.AddAnimation(0, "events1", false, 0.4f).TrackEnd = 1; Run(0.1f, 1000, null); Setup("event threshold, all animation 0 events fire during mix", // 10 Expect(0, "start", 0, 0), // Expect(0, "event 0", 0, 0), // Expect(0, "event 14", 0.5f, 0.5f), // Expect(0, "interrupt", 0.9f, 0.9f), // Expect(1, "start", 0.1f, 0.9f), // Expect(1, "event 0", 0.1f, 0.9f), // Expect(0, "event 30", 1, 1), // Expect(0, "complete", 1, 1), // Expect(0, "event 0", 1, 1), // Expect(1, "event 14", 0.5f, 1.3f), // Expect(0, "end", 1.5f, 1.6f), // Expect(0, "dispose", 1.5f, 1.6f), // Expect(1, "event 30", 1, 1.8f), // Expect(1, "complete", 1, 1.8f), // Expect(1, "end", 1, 1.9f), // Expect(1, "dispose", 1, 1.9f) // ); state.SetAnimation(0, "events0", true).EventThreshold = 1; entry = state.AddAnimation(0, "events1", false, 0.8f); entry.MixDuration = 0.7f; entry.TrackEnd = 1; Run(0.1f, 1000, null); Setup("looping", // 11 Expect(0, "start", 0, 0), // Expect(0, "event 0", 0, 0), // Expect(0, "event 14", 0.5f, 0.5f), // Expect(0, "event 30", 1, 1), // Expect(0, "complete", 1, 1), // Expect(0, "event 0", 1, 1), // Expect(0, "event 14", 1.5f, 1.5f), // Expect(0, "event 30", 2, 2), // Expect(0, "complete", 2, 2), // Expect(0, "event 0", 2, 2), // Expect(0, "event 14", 2.5f, 2.5f), // Expect(0, "event 30", 3, 3), // Expect(0, "complete", 3, 3), // Expect(0, "event 0", 3, 3), // Expect(0, "event 14", 3.5f, 3.5f), // Expect(0, "event 30", 4, 4), // Expect(0, "complete", 4, 4), // Expect(0, "event 0", 4, 4), // Expect(0, "end", 4.1f, 4.1f), // Expect(0, "dispose", 4.1f, 4.1f) // ); state.SetAnimation(0, "events0", true); Run(0.1f, 4, null); Setup("not looping, track end past animation 0 duration", // 12 Expect(0, "start", 0, 0), // Expect(0, "event 0", 0, 0), // Expect(0, "event 14", 0.5f, 0.5f), // Expect(0, "event 30", 1, 1), // Expect(0, "complete", 1, 1), // Expect(0, "interrupt", 2.1f, 2.1f), // Expect(1, "start", 0.1f, 2.1f), // Expect(1, "event 0", 0.1f, 2.1f), // Expect(0, "end", 2.1f, 2.2f), // Expect(0, "dispose", 2.1f, 2.2f), // Expect(1, "event 14", 0.5f, 2.5f), // Expect(1, "event 30", 1, 3), // Expect(1, "complete", 1, 3), // Expect(1, "end", 1, 3.1f), // Expect(1, "dispose", 1, 3.1f) // ); state.SetAnimation(0, "events0", false); state.AddAnimation(0, "events1", false, 2).TrackEnd = 1; Run(0.1f, 4f, null); Setup("interrupt animation after first loop complete", // 13 Expect(0, "start", 0, 0), // Expect(0, "event 0", 0, 0), // Expect(0, "event 14", 0.5f, 0.5f), // Expect(0, "event 30", 1, 1), // Expect(0, "complete", 1, 1), // Expect(0, "event 0", 1, 1), // Expect(0, "event 14", 1.5f, 1.5f), // Expect(0, "event 30", 2, 2), // Expect(0, "complete", 2, 2), // Expect(0, "event 0", 2, 2), // Expect(0, "interrupt", 2.1f, 2.1f), // Expect(1, "start", 0.1f, 2.1f), // Expect(1, "event 0", 0.1f, 2.1f), // Expect(0, "end", 2.1f, 2.2f), // Expect(0, "dispose", 2.1f, 2.2f), // Expect(1, "event 14", 0.5f, 2.5f), // Expect(1, "event 30", 1, 3), // Expect(1, "complete", 1, 3), // Expect(1, "end", 1, 3.1f), // Expect(1, "dispose", 1, 3.1f) // ); state.SetAnimation(0, "events0", true); Run(0.1f, 6, new TestListener( (time) => { if (IsEqual(time, 1.4f)) { state.AddAnimation(0, "events1", false, 0).TrackEnd = 1; } })); Setup("add animation on empty track", // 14 Expect(0, "start", 0, 0), // Expect(0, "event 0", 0, 0), // Expect(0, "event 14", 0.5f, 0.5f), // Expect(0, "event 30", 1, 1), // Expect(0, "complete", 1, 1), // Expect(0, "end", 1, 1.1f), // Expect(0, "dispose", 1, 1.1f) // ); state.AddAnimation(0, "events0", false, 0).TrackEnd = 1; Run(0.1f, 1.9f, null); Setup("end time beyond non-looping animation duration", // 15 Expect(0, "start", 0, 0), // Expect(0, "event 0", 0, 0), // Expect(0, "event 14", 0.5f, 0.5f), // Expect(0, "event 30", 1, 1), // Expect(0, "complete", 1, 1), // Expect(0, "end", 9f, 9.1f), // Expect(0, "dispose", 9f, 9.1f) // ); state.SetAnimation(0, "events0", false).TrackEnd = 9; Run(0.1f, 10, null); Setup("looping with animation start", // 16 Expect(0, "start", 0, 0), // Expect(0, "event 30", 0.4f, 0.4f), // Expect(0, "complete", 0.4f, 0.4f), // Expect(0, "event 30", 0.8f, 0.8f), // Expect(0, "complete", 0.8f, 0.8f), // Expect(0, "event 30", 1.2f, 1.2f), // Expect(0, "complete", 1.2f, 1.2f), // Expect(0, "end", 1.4f, 1.4f), // Expect(0, "dispose", 1.4f, 1.4f) // ); entry = state.SetAnimation(0, "events0", true); entry.AnimationLast = 0.6f; entry.AnimationStart = 0.6f; Run(0.1f, 1.4f, null); Setup("looping with animation start and end", // 17 Expect(0, "start", 0, 0), // Expect(0, "event 14", 0.3f, 0.3f), // Expect(0, "complete", 0.6f, 0.6f), // Expect(0, "event 14", 0.9f, 0.9f), // Expect(0, "complete", 1.2f, 1.2f), // Expect(0, "event 14", 1.5f, 1.5f), // Expect(0, "end", 1.8f, 1.8f), // Expect(0, "dispose", 1.8f, 1.8f) // ); entry = state.SetAnimation(0, "events0", true); entry.AnimationStart = 0.2f; entry.AnimationLast = 0.2f; entry.AnimationEnd = 0.8f; Run(0.1f, 1.8f, null); Setup("non-looping with animation start and end", // 18 Expect(0, "start", 0, 0), // Expect(0, "event 14", 0.3f, 0.3f), // Expect(0, "complete", 0.6f, 0.6f), // Expect(0, "end", 1, 1.1f), // Expect(0, "dispose", 1, 1.1f) // ); entry = state.SetAnimation(0, "events0", false); entry.AnimationStart = 0.2f; entry.AnimationLast = 0.2f; entry.AnimationEnd = 0.8f; entry.TrackEnd = 1; Run(0.1f, 1.8f, null); Setup("mix out looping with animation start and end", // 19 Expect(0, "start", 0, 0), // Expect(0, "event 14", 0.3f, 0.3f), // Expect(0, "complete", 0.6f, 0.6f), // Expect(0, "interrupt", 0.8f, 0.8f), // Expect(1, "start", 0.1f, 0.8f), // Expect(1, "event 0", 0.1f, 0.8f), // Expect(0, "event 14", 0.9f, 0.9f), // Expect(0, "complete", 1.2f, 1.2f), // Expect(1, "event 14", 0.5f, 1.2f), // Expect(0, "end", 1.4f, 1.5f), // Expect(0, "dispose", 1.4f, 1.5f), // Expect(1, "event 30", 1, 1.7f), // Expect(1, "complete", 1, 1.7f), // Expect(1, "end", 1, 1.8f), // Expect(1, "dispose", 1, 1.8f) // ); entry = state.SetAnimation(0, "events0", true); entry.AnimationStart = (0.2f); entry.AnimationLast = (0.2f); entry.AnimationEnd = (0.8f); entry.EventThreshold = 1; entry = state.AddAnimation(0, "events1", false, 0.7f); entry.MixDuration = (0.7f); entry.TrackEnd = 1; Run(0.1f, 20, null); Setup("setAnimation with track entry mix", // 20 Expect(0, "start", 0, 0), // Expect(0, "event 0", 0, 0), // Expect(0, "event 14", 0.5f, 0.5f), // Expect(0, "event 30", 1, 1), // Expect(0, "complete", 1, 1), // Expect(0, "event 0", 1, 1), // Expect(0, "interrupt", 1, 1), // Expect(1, "start", 0, 1), // Expect(1, "event 0", 0.1f, 1.1f), // Expect(1, "event 14", 0.5f, 1.5f), // Expect(0, "end", 1.7f, 1.8f), // Expect(0, "dispose", 1.7f, 1.8f), // Expect(1, "event 30", 1, 2), // Expect(1, "complete", 1, 2), // Expect(1, "end", 1, 2.1f), // Expect(1, "dispose", 1, 2.1f) // ); state.SetAnimation(0, "events0", true); Run(0.1f, 1000, new TestListener( (time) => { if (IsEqual(time, 1f)) { TrackEntry ent = state.SetAnimation(0, "events1", false); ent.MixDuration = (0.7f); ent.TrackEnd = 1; } })); Setup("setAnimation twice", // 21 Expect(0, "start", 0, 0), // Expect(0, "interrupt", 0, 0), // Expect(0, "end", 0, 0), // Expect(0, "dispose", 0, 0), // Expect(1, "start", 0, 0), // Expect(1, "event 0", 0, 0), // Expect(1, "event 14", 0.5f, 0.5f), // Note("First 2 setAnimation calls are done."), Expect(1, "interrupt", 0.8f, 0.8f), // Expect(0, "start", 0, 0.8f), // Expect(0, "interrupt", 0, 0.8f), // Expect(0, "end", 0, 0.8f), // Expect(0, "dispose", 0, 0.8f), // Expect(2, "start", 0, 0.8f), // Expect(2, "event 0", 0.1f, 0.9f), // Expect(1, "end", 0.9f, 1), // Expect(1, "dispose", 0.9f, 1), // Expect(2, "event 14", 0.5f, 1.3f), // Expect(2, "event 30", 1, 1.8f), // Expect(2, "complete", 1, 1.8f), // Expect(2, "end", 1, 1.9f), // Expect(2, "dispose", 1, 1.9f) // ); state.SetAnimation(0, "events0", false); // First should be ignored. state.SetAnimation(0, "events1", false); Run(0.1f, 1000, new TestListener( (time) => { if (IsEqual(time, 0.8f)) { state.SetAnimation(0, "events0", false); // First should be ignored. state.SetAnimation(0, "events2", false).TrackEnd = 1; } })); Setup("setAnimation twice with multiple mixing", // 22 Expect(0, "start", 0, 0), // Expect(0, "interrupt", 0, 0), // Expect(0, "end", 0, 0), // Expect(0, "dispose", 0, 0), // Expect(1, "start", 0, 0), // Expect(1, "event 0", 0, 0), // Note("First 2 setAnimation calls are done."), Expect(1, "interrupt", 0.2f, 0.2f), // Expect(0, "start", 0, 0.2f), // Expect(0, "interrupt", 0, 0.2f), // Expect(0, "end", 0, 0.2f), // Expect(0, "dispose", 0, 0.2f), // Expect(2, "start", 0, 0.2f), // Expect(2, "event 0", 0.1f, 0.3f), // Note("Second 2 setAnimation calls are done."), Expect(2, "interrupt", 0.2f, 0.4f), // Expect(1, "start", 0, 0.4f), // Expect(1, "interrupt", 0, 0.4f), // Expect(1, "end", 0, 0.4f), // Expect(1, "dispose", 0, 0.4f), // Expect(0, "start", 0, 0.4f), // Expect(0, "event 0", 0.1f, 0.5f), // Expect(1, "end", 0.8f, 0.9f), // Expect(1, "dispose", 0.8f, 0.9f), // Expect(0, "event 14", 0.5f, 0.9f), // Expect(2, "end", 0.8f, 1.1f), // Expect(2, "dispose", 0.8f, 1.1f), // Expect(0, "event 30", 1, 1.4f), // Expect(0, "complete", 1, 1.4f), // Expect(0, "end", 1, 1.5f), // Expect(0, "dispose", 1, 1.5f) // ); stateData.DefaultMix = 0.6f; state.SetAnimation(0, "events0", false); // First should be ignored. state.SetAnimation(0, "events1", false); Run(0.1f, 1000, new TestListener( (time) => { if (IsEqual(time, 0.2f)) { state.SetAnimation(0, "events0", false); // First should be ignored. state.SetAnimation(0, "events2", false); } if (IsEqual(time, 0.4f)) { state.SetAnimation(0, "events1", false); // First should be ignored. state.SetAnimation(0, "events0", false).TrackEnd = 1; } })); Setup("addAnimation with delay on empty track", // 23 Expect(0, "start", 0, 0), // Expect(0, "event 0", 0, 5), // Expect(0, "event 14", 0.5f, 5.5f), // Expect(0, "event 30", 1, 6), // Expect(0, "complete", 1, 6), // Expect(0, "end", 1, 6.1f), // Expect(0, "dispose", 1, 6.1f) // ); state.AddAnimation(0, "events0", false, 5).TrackEnd = 1; Run(0.1f, 10, null); Setup("setAnimation during AnimationStateListener"); // 24 state.Start += (trackEntry) => { if (trackEntry.Animation.Name.Equals("events0")) { state.SetAnimation(1, "events1", false); } }; state.Interrupt += (trackEntry) => { state.AddAnimation(3, "events1", false, 0); }; state.End += (trackEntry) => { if (trackEntry.Animation.Name.Equals("events0")) { state.SetAnimation(0, "events1", false); } }; state.Dispose += (trackEntry) => { if (trackEntry.Animation.Name.Equals("events0")) { state.SetAnimation(1, "events1", false); } }; state.Complete += (trackEntry) => { if (trackEntry.Animation.Name.Equals("events0")) { state.SetAnimation(1, "events1", false); } }; state.Event += (trackEntry, ev) => { if (trackEntry.TrackIndex != 2) { state.SetAnimation(2, "events1", false); } }; state.AddAnimation(0, "events0", false, 0); state.AddAnimation(0, "events1", false, 0); state.SetAnimation(1, "events1", false).TrackEnd = 1; Run(0.1f, 10, null); Setup("clearTrack", // 25 Expect(0, "start", 0, 0), // Expect(0, "event 0", 0, 0), // Expect(0, "event 14", 0.5f, 0.5f), // Expect(0, "end", 0.7f, 0.7f), // Expect(0, "dispose", 0.7f, 0.7f) // ); state.AddAnimation(0, "events0", false, 0).TrackEnd = 1; Run(0.1f, 10, new TestListener( (time) => { if (IsEqual(time, 0.7f)) { state.ClearTrack(0); } })); Setup("setEmptyAnimation", // 26 Expect(0, "start", 0, 0), // Expect(0, "event 0", 0, 0), // Expect(0, "event 14", 0.5f, 0.5f), // Expect(0, "interrupt", 0.7f, 0.7f), // Expect(-1, "start", 0, 0.7f), // Expect(-1, "complete", 0.1f, 0.8f), // Expect(0, "end", 0.8f, 0.9f), // Expect(0, "dispose", 0.8f, 0.9f), // Expect(-1, "end", 0.2f, 1), // Expect(-1, "dispose", 0.2f, 1) // ); state.AddAnimation(0, "events0", false, 0).TrackEnd = 1; Run(0.1f, 10, new TestListener( (time) => { if (IsEqual(time, 0.7f)) { state.SetEmptyAnimation(0, 0); } })); Setup("TrackEntry listener"); // 27 int counter = 0; entry = state.AddAnimation(0, "events0", false, 0); entry.Start += (trackEntry) => { Interlocked.Add(ref counter, 1 << 1); }; entry.Interrupt += (trackEntry) => { Interlocked.Add(ref counter, 1 << 5); }; entry.End += (trackEntry) => { Interlocked.Add(ref counter, 1 << 9); }; entry.Dispose += (trackEntry) => { Interlocked.Add(ref counter, 1 << 13); }; entry.Complete += (trackEntry) => { Interlocked.Add(ref counter, 1 << 17); }; entry.Event += (trackEntry, ev) => { Interlocked.Add(ref counter, 1 << 21); }; state.AddAnimation(0, "events0", false, 0); state.AddAnimation(0, "events1", false, 0); state.SetAnimation(1, "events1", false).TrackEnd = 1; Run(0.1f, 10, null); if (counter != 15082016) { string message = "TEST 27 FAILED! " + counter; Log(message); FailTestRun(message); } #if RUN_ADDITIONAL_FORUM_RELATED_TEST Setup("0.1 time step, start and add", // 2 Expect(0, "start", 0, 0), // Expect(0, "event 0", 0, 0), // Expect(0, "event 14", 0.5f, 0.5f), // Expect(0, "event 30", 1, 1), // Expect(0, "complete", 1, 1), // Expect(0, "interrupt", 1.1f, 1.1f), // Expect(1, "start", 0.1f, 1.1f), // Expect(1, "event 0", 0.1f, 1.1f), // Expect(0, "end", 1.3f, 1.4f), // Expect(0, "dispose", 1.3f, 1.4f), // Expect(1, "event 14", 0.5f, 1.5f), // Expect(1, "event 30", 1, 2), // Expect(1, "complete", 1, 2), // Expect(1, "end", 1, 2.1f), // Expect(1, "dispose", 1, 2.1f) // ); state.SetAnimation(0, "events0", false); var entry1 = state.AddAnimation(0, "events1", false, 0); entry1.MixDuration = 0.25f; entry1.TrackEnd = 1.0f; Run(0.1f, 1000, null); #endif // RUN_ADDITIONAL_FORUM_RELATED_TEST Log("AnimationState tests passed."); }