public void OnFinishCasting(Champion owner, Spell spell, AttackableUnit target)
        {
            var     current = new Vector2(owner.X, owner.Y);
            var     to      = new Vector2(spell.X, spell.Y) - current;
            Vector2 trueCoords;

            if (to.Length() > 475)
            {
                to = Vector2.Normalize(to);
                var range = to * 475;
                trueCoords = current + range;
            }
            else
            {
                trueCoords = new Vector2(spell.X, spell.Y);
            }

            ApiFunctionManager.AddParticle(owner, "Ezreal_arcaneshift_cas.troy", owner.X, owner.Y);
            ApiFunctionManager.TeleportTo(owner, trueCoords.X, trueCoords.Y);
            ApiFunctionManager.AddParticleTarget(owner, "Ezreal_arcaneshift_flash.troy", owner);
            AttackableUnit target2 = null;
            var            units   = ApiFunctionManager.GetUnitsInRange(owner, 700, true);

            foreach (var value in units)
            {
                float distance = 700;
                if (owner.Team != value.Team)
                {
                    if (Vector2.Distance(new Vector2(trueCoords.X, trueCoords.Y), new Vector2(value.X, value.Y)) <=
                        distance)
                    {
                        target2  = value;
                        distance = Vector2.Distance(new Vector2(trueCoords.X, trueCoords.Y),
                                                    new Vector2(value.X, value.Y));
                    }
                }
            }

            if (target2 != null)
            {
                if (!ApiFunctionManager.UnitIsTurret(target2))
                {
                    spell.AddProjectileTarget("EzrealArcaneShiftMissile", target2);
                }
            }
        }
        public void OnFinishCasting(Champion owner, Spell spell, AttackableUnit target)
        {
            Champion champion = (Champion)target;

            if (champion.Team != owner.Team)
            {
                spell.AddProjectileTarget("LuluWTwo", target);
            }
            else
            {
                Particle p = ApiFunctionManager.AddParticleTarget(owner, "Lulu_W_buf_02.troy", target, 1);
                ApiFunctionManager.AddParticleTarget(owner, "Lulu_W_buf_01.troy", target, 1);
                float time       = 2.5f + 0.5f * spell.Level;
                var   buff       = ((ObjAIBase)target).AddBuffGameScript("LuluWBuff", "LuluWBuff", spell);
                var   visualBuff = ApiFunctionManager.AddBuffHUDVisual("LuluWBuff", time, 1, (ObjAIBase)target);
                ApiFunctionManager.CreateTimer(time, () =>
                {
                    ApiFunctionManager.RemoveParticle(p);
                    ApiFunctionManager.RemoveBuffHUDVisual(visualBuff);
                    owner.RemoveBuffGameScript(buff);
                });
            }
        }
示例#3
0
 public void OnFinishCasting(Champion owner, Spell spell, AttackableUnit target)
 {
     spell.AddProjectileTarget("pirate_parley_mis", target);
 }
 public void OnFinishCasting(Champion owner, Spell spell, AttackableUnit target)
 {
     spell.AddProjectileTarget("CaitlynAceintheHoleMissile", target);
 }
示例#5
0
 public void OnFinishCasting(Champion owner, Spell spell, AttackableUnit target)
 {
     spell.AddProjectileTarget("DetonatingShot", target, false);
 }
 public void OnFinishCasting(Champion owner, Spell spell, AttackableUnit target)
 {
     spell.AddProjectileTarget("MissFortuneRicochetShot", target);
 }
示例#7
0
 public void OnFinishCasting(Champion owner, Spell spell, AttackableUnit target)
 {
     spell.AddProjectileTarget("Disintegrate", target, false);
 }
 public void OnFinishCasting(Champion owner, Spell spell, AttackableUnit target)
 {
     spell.AddProjectileTarget("NullLance", target, true);
 }