public static ChoiceController AddChoiceButton(GameObject choiceButton, Choice _choice) { choiceButton.SetActive(true); ChoiceController choiceController = choiceButton.GetComponent <ChoiceController>(); choiceController.choice = _choice; return(choiceController); }
private void Initialize() { for (int index = 0; index < decision.choices.Length; index++) { ChoiceController cc = ChoiceController.AddChoiceButton(choiceButtons[index], decision.choices[index]); choiceControllers.Add(cc); } defaultSelected.Select(); }