// Allows us to edit a flag type. //public FlagEditor(int flags, int initialValue) //{ // InitializeComponent(); // _initialValue = initialValue; // _myArray = new CheckBoxArray(this); // Value = initialValue; // for (int i = 0; i < 32; i++) // { // _myArray.AddNewCheckBox(); // _myArray[i].Checked = ((_initialValue & (1 << i)) != 0); // _myArray[i].Enabled = false; // } // _myArray.AddValueLabel(); // for (int x = 0; x < flags.Length; x++) // { // for (int y = 0; y < 32; y++) // { // if (flags[x].bit == 1 << y) // { // _myArray[y].Text = flags[x].name; // _myArray[y].Enabled = flags[x].settable; // } // } // } // // TODO: Set text for each control based on the flags we were passed. // //_myArray[1].BackColor = System.Drawing.Color.Red; //} // Allows us to edit a single page of bitvector flags. public MultiFlagEditor(BitvectorFlagType[] flags, int[] initialValues) { InitializeComponent(); _initialValue = initialValues; _flags = flags; _currentGroup = 0; _myArray = new CheckBoxArray(this); for (int i = 0; i < 32; i++) { _myArray.AddNewCheckBox(); //_myArray[i].Checked = ((_initialValue[0] & (1 << i)) != 0); _myArray[i].Enabled = false; } _myArray.AddValueLabel(); UpdateDialogWithBitvector(); // TODO: Set text for each control based on the flags we were passed. //_myArray[1].BackColor = System.Drawing.Color.Red; }