void Awake() { Instance = this; _beatTimer = new BeatTimer(140); _beatController = gameObject.AddComponent <BeatTimerController>(); _beatController.BeatTimer = _beatTimer; _liveSplitSync = new LiveSplitSync() { AlwaysPauseGameTime = true }; _liveSplitSync.Connected += LiveSplitSync_OnConnected; _speedrunStopwatch = new SpeedrunStopwatch(); RunLog = new RunLog(); }
void Awake() { Instance = this; _stopwatch = new SpeedrunStopwatch(); RunLog = new RunLog(); }