public static Level Parse(SpeedrunComClient client, dynamic levelElement) { if (levelElement is ArrayList) return null; var level = new Level(); //Parse Attributes level.ID = levelElement.id as string; level.Name = levelElement.name as string; level.WebLink = new Uri(levelElement.weblink as string); level.Rules = levelElement.rules; //Parse Links var properties = levelElement.Properties as IDictionary<string, dynamic>; var links = properties["links"] as IEnumerable<dynamic>; var gameUri = links.First(x => x.rel == "game").uri as string; level.GameID = gameUri.Substring(gameUri.LastIndexOf('/') + 1); level.game = new Lazy<Game>(() => client.Games.GetGame(level.GameID)); if (properties.ContainsKey("categories")) { Func<dynamic, Category> categoryParser = x => Category.Parse(client, x) as Category; ReadOnlyCollection<Category> categories = client.ParseCollection(levelElement.categories.data, categoryParser); level.categories = new Lazy<ReadOnlyCollection<Category>>(() => categories); } else { level.categories = new Lazy<ReadOnlyCollection<Category>>(() => client.Levels.GetCategories(level.ID)); } if (properties.ContainsKey("variables")) { Func<dynamic, Variable> variableParser = x => Variable.Parse(client, x) as Variable; ReadOnlyCollection<Variable> variables = client.ParseCollection(levelElement.variables.data, variableParser); level.variables = new Lazy<ReadOnlyCollection<Variable>>(() => variables); } else { level.variables = new Lazy<ReadOnlyCollection<Variable>>(() => client.Levels.GetVariables(level.ID)); } level.Runs = client.Runs.GetRuns(levelId: level.ID); return level; }
internal static void Parse(Run run, SpeedrunComClient client, dynamic runElement) { //Parse Attributes run.ID = runElement.id as string; run.WebLink = new Uri(runElement.weblink as string); run.Videos = RunVideos.Parse(client, runElement.videos) as RunVideos; run.Comment = runElement.comment as string; run.Status = RunStatus.Parse(client, runElement.status) as RunStatus; Func <dynamic, Player> parsePlayer = x => Player.Parse(client, x) as Player; if (runElement.players is IEnumerable <dynamic> ) { run.Players = client.ParseCollection(runElement.players, parsePlayer); } else { run.Players = client.ParseCollection(runElement.players.data, parsePlayer); } var runDate = runElement.date; if (!string.IsNullOrEmpty(runDate)) { run.Date = DateTime.Parse(runDate, CultureInfo.InvariantCulture, DateTimeStyles.AssumeUniversal); } var dateSubmitted = runElement.submitted; if (!string.IsNullOrEmpty(dateSubmitted)) { run.DateSubmitted = DateTime.Parse(dateSubmitted, CultureInfo.InvariantCulture, DateTimeStyles.AssumeUniversal); } run.Times = RunTimes.Parse(client, runElement.times) as RunTimes; run.System = RunSystem.Parse(client, runElement.system) as RunSystem; var splits = runElement.splits; if (splits != null) { run.SplitsUri = new Uri(splits.uri as string); } if (runElement.values is DynamicJsonObject) { var valueProperties = runElement.values.Properties as IDictionary <string, dynamic>; run.VariableValues = valueProperties.Select(x => VariableValue.ParseValueDescriptor(client, x) as VariableValue).ToList().AsReadOnly(); } else { run.VariableValues = new List <VariableValue>().AsReadOnly(); } //Parse Links var properties = runElement.Properties as IDictionary <string, dynamic>; if (properties["game"] is string) { run.GameID = runElement.game as string; run.game = new Lazy <Game>(() => client.Games.GetGame(run.GameID)); } else { var game = Game.Parse(client, properties["game"].data) as Game; run.game = new Lazy <Game>(() => game); run.GameID = game.ID; } if (properties["category"] == null) { run.category = new Lazy <Category>(() => null); } else if (properties["category"] is string) { run.CategoryID = runElement.category as string; run.category = new Lazy <Category>(() => client.Categories.GetCategory(run.CategoryID)); } else { var category = Category.Parse(client, properties["category"].data) as Category; run.category = new Lazy <Category>(() => category); if (category != null) { run.CategoryID = category.ID; } } if (properties["level"] == null) { run.level = new Lazy <Level>(() => null); } else if (properties["level"] is string) { run.LevelID = runElement.level as string; run.level = new Lazy <Level>(() => client.Levels.GetLevel(run.LevelID)); } else { var level = Level.Parse(client, properties["level"].data) as Level; run.level = new Lazy <Level>(() => level); if (level != null) { run.LevelID = level.ID; } } if (properties.ContainsKey("platform")) { var platform = Platform.Parse(client, properties["platform"].data) as Platform; run.System.platform = new Lazy <Platform>(() => platform); } if (properties.ContainsKey("region")) { var region = Region.Parse(client, properties["region"].data) as Region; run.System.region = new Lazy <Region>(() => region); } if (!string.IsNullOrEmpty(run.Status.ExaminerUserID)) { run.examiner = new Lazy <User>(() => client.Users.GetUser(run.Status.ExaminerUserID)); } else { run.examiner = new Lazy <User>(() => null); } }