public IEnumerable <GameHeader> GetGameHeaders(int elementsPerPage = 1000, GamesOrdering orderBy = default) { var parameters = new List <string>() { "_bulk=yes" }; parameters.AddRange(orderBy.ToParameters()); parameters.Add(string.Format("max={0}", elementsPerPage)); var uri = GetGamesUri(parameters.ToParameters()); return(baseClient.DoPaginatedRequest(uri, x => GameHeader.Parse(baseClient, x) as GameHeader)); }
public static Game Parse(SpeedrunComClient client, dynamic gameElement) { var game = new Game(); //Parse Attributes var properties = gameElement as IDictionary <string, dynamic>; game.Header = GameHeader.Parse(client, gameElement); game.YearOfRelease = (int)properties["released"]; game.Ruleset = Ruleset.Parse(client, properties["ruleset"]); game.IsRomHack = properties["romhack"]; game.CreationDate = properties["created"]; game.Assets = Assets.Parse(client, properties["assets"]); //Parse Embeds if (properties.ContainsKey("moderators")) { IDictionary <string, dynamic> moderatorsProperties = properties["moderators"] as IDictionary <string, dynamic>; if (moderatorsProperties.ContainsKey("data")) { ReadOnlyCollection <User> users = client.ParseCollection(moderatorsProperties["data"], new Func <dynamic, User>(x => User.Parse(client, x) as User)); game.moderatorUsers = new Lazy <ReadOnlyCollection <User> >(() => users); } else { game.Moderators = moderatorsProperties.Select(x => Moderator.Parse(client, x)).ToList().AsReadOnly(); game.moderatorUsers = new Lazy <ReadOnlyCollection <User> >( () => { ReadOnlyCollection <User> users; if (game.Moderators.Count(x => !x.user.IsValueCreated) > 1) { users = client.Games.GetGame(game.ID, embeds: new GameEmbeds(embedModerators: true)).ModeratorUsers; foreach (var user in users) { var moderator = game.Moderators.FirstOrDefault(x => x.UserID == user.ID); if (moderator != null) { moderator.user = new Lazy <User>(() => user); } } } else { users = game.Moderators.Select(x => x.User).ToList().AsReadOnly(); } return(users); }); } } else { game.Moderators = new ReadOnlyCollection <Moderator>(new Moderator[0]); game.moderatorUsers = new Lazy <ReadOnlyCollection <User> >(() => new List <User>().AsReadOnly()); } if (properties["platforms"] is IList) { game.PlatformIDs = client.ParseCollection <string>(properties["platforms"]); if (game.PlatformIDs.Count > 1) { game.platforms = new Lazy <ReadOnlyCollection <Platform> >( () => client.Games.GetGame(game.ID, embeds: new GameEmbeds(embedPlatforms: true)).Platforms); } else { game.platforms = new Lazy <ReadOnlyCollection <Platform> >( () => game.PlatformIDs.Select(x => client.Platforms.GetPlatform(x)).ToList().AsReadOnly()); } } else { Func <dynamic, Platform> platformParser = x => Platform.Parse(client, x) as Platform; ReadOnlyCollection <Platform> platforms = client.ParseCollection(properties["regions"]["data"], platformParser); game.platforms = new Lazy <ReadOnlyCollection <Platform> >(() => platforms); game.PlatformIDs = platforms.Select(x => x.ID).ToList().AsReadOnly(); } if (properties["regions"] is IList) { game.RegionIDs = client.ParseCollection <string>(properties["regions"]); if (game.RegionIDs.Count > 1) { game.regions = new Lazy <ReadOnlyCollection <Region> >( () => client.Games.GetGame(game.ID, embeds: new GameEmbeds(embedRegions: true)).Regions); } else { game.regions = new Lazy <ReadOnlyCollection <Region> >( () => game.RegionIDs.Select(x => client.Regions.GetRegion(x)).ToList().AsReadOnly()); } } else { ReadOnlyCollection <Region> regions = client.ParseCollection(properties["regions"]["data"], new Func <dynamic, Region>(x => Region.Parse(client, x) as Region)); game.regions = new Lazy <ReadOnlyCollection <Region> >(() => regions); game.RegionIDs = regions.Select(x => x.ID).ToList().AsReadOnly(); } //Parse Links game.Runs = client.Runs.GetRuns(gameId: game.ID); if (properties.ContainsKey("levels")) { Func <dynamic, Level> levelParser = x => Level.Parse(client, x) as Level; ReadOnlyCollection <Level> levels = client.ParseCollection(properties["levels"]["data"], levelParser); game.levels = new Lazy <ReadOnlyCollection <Level> >(() => levels); } else { game.levels = new Lazy <ReadOnlyCollection <Level> >(() => client.Games.GetLevels(game.ID)); } if (properties.ContainsKey("categories")) { Func <dynamic, Category> categoryParser = x => Category.Parse(client, x) as Category; ReadOnlyCollection <Category> categories = client.ParseCollection(properties["categories"]["data"], categoryParser); foreach (var category in categories) { category.game = new Lazy <Game>(() => game); } game.categories = new Lazy <ReadOnlyCollection <Category> >(() => categories); } else { game.categories = new Lazy <ReadOnlyCollection <Category> >(() => { var categories = client.Games.GetCategories(game.ID); foreach (var category in categories) { category.game = new Lazy <Game>(() => game); } return(categories); }); } if (properties.ContainsKey("variables")) { Func <dynamic, Variable> variableParser = x => Variable.Parse(client, x) as Variable; ReadOnlyCollection <Variable> variables = client.ParseCollection(properties["variables"]["data"], variableParser); game.variables = new Lazy <ReadOnlyCollection <Variable> >(() => variables); } else { game.variables = new Lazy <ReadOnlyCollection <Variable> >(() => client.Games.GetVariables(game.ID)); } var links = properties["links"] as IEnumerable <dynamic>; var seriesLink = links.FirstOrDefault(x => x.rel == "series"); if (seriesLink != null) { var parentUri = seriesLink.uri.ToString(); game.SeriesID = parentUri.Substring(parentUri.LastIndexOf('/') + 1); game.series = new Lazy <Series>(() => client.Series.GetSingleSeries(game.SeriesID)); } else { game.series = new Lazy <Series>(() => null); } var originalGameLink = links.FirstOrDefault(x => x.rel == "game"); if (originalGameLink != null) { var originalGameUri = originalGameLink.uri as string; game.OriginalGameID = originalGameUri.Substring(originalGameUri.LastIndexOf('/') + 1); game.originalGame = new Lazy <Game>(() => client.Games.GetGame(game.OriginalGameID)); } else { game.originalGame = new Lazy <Game>(() => null); } game.romHacks = new Lazy <ReadOnlyCollection <Game> >(() => { var romHacks = client.Games.GetRomHacks(game.ID); if (romHacks != null) { foreach (var romHack in romHacks) { romHack.originalGame = new Lazy <Game>(() => game); } } return(romHacks); }); return(game); }