/// <summary> /// /// </summary> /// <param name="e"></param> void OnChangeSide(Speedbox.bl_GlobalEvents.OnChangeSide e) { if (!e.byFlip) { ChangeScaleState(bl_PlayerScale.State.Change); } }
void OnChange(Speedbox.bl_GlobalEvents.OnChangeSide e) { StopAllCoroutines(); StartCoroutine(FallEffect()); }
/// <summary> /// /// </summary> /// <param name="e"></param> void OnChange(Speedbox.bl_GlobalEvents.OnChangeSide e) { RateWaitFollow = Time.time + RateChange / 2; RateWaitRot = Time.time + RateChange; }