private BitmapPalette SetUnusedColorsToBlack() { for (int i = NumberOfUniqueColors; i < Colors.Length; i++) { Colors[i] = new BitmapPaletteColor(0, 0, 0, 0); } return(this); }
public BitmapPalette(byte[] palette) { // each palette entry must be 4 bytes, therefore modulus of palette length // divided by 4 should be 0 if (palette.Length % 4 != 0) { throw new ArgumentException($"{nameof(palette)} is an invalid BMP palette - total length must be divisible by 4"); } Colors = new BitmapPaletteColor[palette.Length / 4]; for (int i = 0; i < palette.Length / 4; i++) { Colors[i] = new BitmapPaletteColor(palette, i * 4); } }