示例#1
0
        private IEnumerable <IFileSystemInfo> FindCandidates(
            DirectoryPath path,
            MatchableNode node,
            GlobVisitorContext context,
            SearchScope option,
            bool includeFiles       = true,
            bool includeDirectories = true)
        {
            var result  = new List <IFileSystemInfo>();
            var current = _fileSystem.GetDirectory(path);

            // Directories
            if (includeDirectories)
            {
                foreach (var directory in current.GetDirectories("*", option))
                {
                    var lastPath = directory.Path.Segments[directory.Path.Segments.Count - 1];
                    if (node.IsMatch(lastPath) && context.ShouldTraverse(directory))
                    {
                        result.Add(directory);
                    }
                }
            }

            // Files
            if (includeFiles)
            {
                foreach (var file in current.GetFiles("*", option))
                {
                    var lastPath = file.Path.Segments[file.Path.Segments.Count - 1];
                    if (node.IsMatch(lastPath) && context.ShouldInclude(file))
                    {
                        result.Add(file);
                    }
                }
            }

            return(result);
        }
示例#2
0
        public void VisitSegment(PathNode node, GlobVisitorContext context)
        {
            if (node.IsIdentifier)
            {
                // Get the (relative) path to the current node.
                var segment = node.GetPath();

                // Get a directory that matches this segment.
                // This might be a file but we can't be sure so we need to check.
                var directoryPath = context.Path.Combine(segment);
                var directory     = _fileSystem.GetDirectory(directoryPath);

                // Should we not traverse this directory?
                if (directory.Exists && !context.ShouldTraverse(directory))
                {
                    return;
                }

                if (node.Next == null)
                {
                    if (directory.Exists)
                    {
                        // Directory
                        context.AddResult(directory);
                    }
                    else
                    {
                        // Then it must be a file (if it exist).
                        var filePath = context.Path.CombineWithFilePath(new FilePath(segment));
                        var file     = _fileSystem.File.Retrieve(filePath);
                        if (file.Exists && context.ShouldInclude(file))
                        {
                            // File
                            context.AddResult(file);
                        }
                    }
                }
                else
                {
                    // Push the current node to the context.
                    context.Push(node.GetPath());
                    node.Next.Accept(this, context);
                    context.Pop();
                }
            }
            else
            {
                if (node.Segments.Count > 1)
                {
                    var path = _fileSystem.GetDirectory(context.Path);
                    if (path.Exists)
                    {
                        foreach (var candidate in FindCandidates(path.Path, node, context, SearchScope.Current))
                        {
                            if (node.Next != null)
                            {
                                context.Push(candidate.Path.FullPath.Substring(path.Path.FullPath.Length + (path.Path.FullPath.Length > 1 ? 1 : 0)));
                                node.Next.Accept(this, context);
                                context.Pop();
                            }
                            else
                            {
                                context.AddResult(candidate);
                            }
                        }
                    }
                }
            }
        }