/// <inheritdoc /> private void Start() { _surface = GetComponent <NavMeshSurface>(); CurrentScene = Resources.Load <CurrentScene>("Managers/SceneManager/CurrentScene"); DefaultScene = Resources.Load <DefaultScene>("Managers/SceneManager/DefaultScene"); RequiredScenes = Resources.Load <RequiredScenes>("Managers/SceneManager/RequiredScenes"); foreach (var scene in RequiredScenes.Scenes) { LoadedScenes.Add(scene); } }