示例#1
0
 public bool collisionOnlyTiles(World world, float x, float y, Rectangle r, bool ignorePlatforms = false)
 {
     for (int i = (r.Left / World.tileSizeInPixels); i < (r.Right / World.tileSizeInPixels) + 1; i++)
     {
         for (int j = (r.Top / World.tileSizeInPixels); j < (r.Bottom / World.tileSizeInPixels) + 1; j++)
         {
             Tile t = world.getTileObject(i, j, World.TileDepth.tile);
             if (t != null)
             {
                 if (t.isSolid(world, i, j))
                 {
                     return(true);
                 }
                 if (!ignorePlatforms && t.isPlatform(world, i, j, World.TileDepth.tile))
                 {
                     if (r.Bottom <= ((j + 1) * World.tileSizeInPixels) && speed.Y >= 0)
                     {
                         return(true);
                     }
                 }
             }
         }
     }
     return(false);
 }
示例#2
0
        public bool collisionCustom(World world, float x, float y, World.TileDepth tileDepth)
        {
            Rectangle r = new Rectangle((int)(position.X + x), (int)(position.Y + y), (int)size.X, (int)size.Y);

            for (int i = (r.Left / World.tileSizeInPixels); i < (r.Right / World.tileSizeInPixels) + 1; i++)
            {
                for (int j = (r.Top / World.tileSizeInPixels); j < (r.Bottom / World.tileSizeInPixels) + 1; j++)
                {
                    Tile t = world.getTileObject(i, j, tileDepth);
                    if (t != null)
                    {
                        if (t.isSolid(world, i, j))
                        {
                            return(true);
                        }
                    }
                }
            }
            return(false);
        }