/// <summary> /// /// </summary> /// <param name="vector"></param> /// <returns></returns> public static Vector3f Ceiling(Vector3f vector) { return(new Vector3f( SlurMath.Ceiling(vector.X), SlurMath.Ceiling(vector.Y), SlurMath.Ceiling(vector.Z))); }
/// <summary> /// /// </summary> /// <param name="vector"></param> /// <returns></returns> public static Vector3f Ceiling(Vector3f vector) { return(new Vector3f( SlurMath.Ceiling(vector.X), SlurMath.Ceiling(vector.Y), SlurMath.Ceiling(vector.Z))); }