public static void SpawnStrikeShip(Map map, IntVec3 targetPosition, AirStrikeDef airStrikeDef) { FlyingSpaceshipAirStrike strikeShip = ThingMaker.MakeThing(Util_Spaceship.SpaceshipAirStrike) as FlyingSpaceshipAirStrike; GenSpawn.Spawn(strikeShip, targetPosition, map); strikeShip.InitializeAirStrikeData(targetPosition, airStrikeDef); }
public void SpawnStrikeShip() { FlyingSpaceshipAirStrike strikeShip = ThingMaker.MakeThing(Util_Spaceship.SpaceshipAirStrike) as FlyingSpaceshipAirStrike; GenSpawn.Spawn(strikeShip, this.Position, this.Map); strikeShip.InitializeAirStrikeData(this.Position, this.airStrikeDef); }