public void RPC_AcceptConversation(string username, string group, int PVID) { CharacterScript mainPlayerScript = (PhotonNetwork.LocalPlayer.TagObject as GameObject).GetComponent <CharacterScript>(); mainPlayerScript.AcceptConversationRequest(username, group, 3, true); }
public void AcceptConversationRequest(string username, string group, int PVID) { Debug.Log("zzzthird pvid " + PVID); player.AcceptConversationRequest(username, group, PVID, false); }