public Super CreateSuper() { Super temp = ((Super)(Find(GameObjName.Super))); if (temp != null) { ((Super)(Find(GameObjName.Super))).Purge(); } ColObj _colobj = new ColObj(Rectangle.Empty, ColObjName.Super, SpriteName.BBox); ColObjManager.getInstance().Add(_colobj); Super Obj; if (temp != null) { Obj = temp; Obj.BombPool = temp.BombPool; } else { Obj = new Super(GameObjName.Super, _colobj, new Vector2(0, 0)); Obj.BombPool = new BombReserve(); ColGroup Invaders = ColGroupManager.getInstance().find(ColGroupName.Alien); Invaders.Add(Obj); GameObjMananger.getInstance().Add(Obj); } Obj.Create(); return(Obj); }
static public ColGroupManager getInstance() { if (Instance == null) { Instance = new ColGroupManager(); return(Instance); } return(Instance); }
public void Initialize(GraphicsDeviceManager graphics, SpriteBatch spritebatch) { TextureManager.getInstance().Initialize(); TextureManager.getInstance().CreateGameTextures(); SoundManager.getInstance().Initialize(); SoundManager.getInstance().CreateSounds(); ImageManager.getInstance().Initialize(); ImageManager.getInstance().CreateGameImages(); SpriteManager.getInstance().Initialize(); SpriteManager.getInstance().CreateAllSprites(); AnimationManager.getInstance().Initialize(); AnimationManager.getInstance().CreateAnimations(); SpriteBatchManager.getInstance().Initialize(); SpriteBatchManager.getInstance().CreateAllSpriteBatches(graphics.GraphicsDevice); SpriteBatchManager.getInstance().CreateMenu(graphics.GraphicsDevice); ColObjManager.getInstance().Initialize(); GameObjMananger.getInstance().Initialize(); ColGroupManager.getInstance().Initialize(); ColGroupManager.getInstance().Create(); ColPairManager.getInstance().Initialize(); ColPairManager.getInstance().CreateCollisionPairs(); GameObjMananger.getInstance().CreateSuper(); GameObjMananger.getInstance().CreateLevel(graphics.GraphicsDevice); GameObjMananger.getInstance().CreateShield(); GameObjMananger.getInstance().CreateShip(); GameObjMananger.getInstance().CreateUI(); GameObjMananger.getInstance().CreateUfo(); InputManager.Instance().Initialize(); TimeEventManager.getInstance().Initialize(); TimeEventManager.getInstance().StartTimedEvents(); ScreenManager.Instance().CurrentScreen = Screen.MainMenu; ScreenManager.Instance().switchScreen(); getCurrentPlayerData(); CurrLevel = 0; Difficulty = CurrLevel * 2; }
public Ship CreateShip() { Rectangle inRect = new Rectangle(476, 715, 58, 32); TextureSprite Text = new TextureSprite(inRect, new Vector2(1, 1), 0.0f, 1.0f, SpriteName.Ship); ColObj _colobj = new ColObj(inRect, ColObjName.Ship, SpriteName.BBox); Ship Obj = new Ship(GameObjName.Ship, _colobj, new Vector2(inRect.X, inRect.Y), Text, ColGroupName.Ship); ColObjManager.getInstance().Add(_colobj); SpriteBatchManager.getInstance().Find(SpriteBatchName.Scene).Add(Text); ColGroupManager.getInstance().find(ColGroupName.Ship).Add(Obj); GameObjMananger.getInstance().Add(Obj); this.CreateMissile(new Rectangle(inRect.X + inRect.Width / 2 - 10 / 2, inRect.Y - 2, 10, 16)); return(Obj); }
public void CreateCollisionPairs() { ///Alien WAll ColPair Obj = new ColPair(ColGroupManager.getInstance().find(ColGroupName.Alien), ColGroupManager.getInstance().find(ColGroupName.Wall)); this.Add(Obj); ///Alien Missile Obj = new ColPair(ColGroupManager.getInstance().find(ColGroupName.Alien), ColGroupManager.getInstance().find(ColGroupName.Missile)); this.Add(Obj); //Missile Wall Obj = new ColPair(ColGroupManager.getInstance().find(ColGroupName.Missile), ColGroupManager.getInstance().find(ColGroupName.Wall)); this.Add(Obj); //Missile Shield Obj = new ColPair(ColGroupManager.getInstance().find(ColGroupName.Shield), ColGroupManager.getInstance().find(ColGroupName.Missile)); this.Add(Obj); //Bomb Wall Obj = new ColPair(ColGroupManager.getInstance().find(ColGroupName.Bomb), ColGroupManager.getInstance().find(ColGroupName.Wall)); this.Add(Obj); //Bomb Shield Obj = new ColPair(ColGroupManager.getInstance().find(ColGroupName.Shield), ColGroupManager.getInstance().find(ColGroupName.Bomb)); this.Add(Obj); //Bomb Missile Obj = new ColPair(ColGroupManager.getInstance().find(ColGroupName.Bomb), ColGroupManager.getInstance().find(ColGroupName.Missile)); this.Add(Obj); //Bomb Ship Obj = new ColPair(ColGroupManager.getInstance().find(ColGroupName.Bomb), ColGroupManager.getInstance().find(ColGroupName.Ship)); this.Add(Obj); //Missile UFO Obj = new ColPair(ColGroupManager.getInstance().find(ColGroupName.Ufo), ColGroupManager.getInstance().find(ColGroupName.Missile)); this.Add(Obj); //Alien Shield Obj = new ColPair(ColGroupManager.getInstance().find(ColGroupName.Alien), ColGroupManager.getInstance().find(ColGroupName.Shield)); this.Add(Obj); }
public UFO CreateUfo() { Rectangle inRect = new Rectangle(-70, 120, 95 / 2, 46 / 2); TextureSprite Text = new TextureSprite(inRect, new Vector2(1, 1), 0.0f, 1.0f, SpriteName.Ufo); ColObj _colobj = new ColObj(inRect, ColObjName.UFO, SpriteName.BBox); ColObjManager.getInstance().Add(_colobj); UFO Obj = new UFO(GameObjName.UFO, _colobj, new Vector2(inRect.X, inRect.Y), Text, 100); SpriteBatchManager.getInstance().Find(SpriteBatchName.Scene).Add(Text); ColGroup Invaders = ColGroupManager.getInstance().find(ColGroupName.Ufo); Invaders.Add(Obj); GameObjMananger.getInstance().Add(Obj); return(Obj); }
public void KillObject(GameObj inObj, SpriteBatchName inSpName) { GameSprite _gameSprite = inObj.getGameSprite(); if (_gameSprite != null) { SpriteBatchManager.getInstance().Kill(_gameSprite, inSpName); } ColObj _colObj = inObj.getColObj(); if (_colObj != null) { ColObjManager.getInstance().Kill(_colObj); } ColGroup _ColGroup = ColGroupManager.getInstance().find(inObj.TempColGroupName); _ColGroup.Kill(inObj); Kill(inObj); }
public Bomb CreateBomb(Rectangle inRect) { TextureSprite Text = new TextureSprite(inRect, new Vector2(1, 1), 0.0f, 1.0f, SpriteName.Bomb); ColObj _colobj = new ColObj(inRect, ColObjName.Missile, SpriteName.BBox); Bomb Obj = new Bomb(GameObjName.Missile, _colobj, new Vector2(inRect.X, inRect.Y), Text, ColGroupName.Bomb); ColGroup X = ColGroupManager.getInstance().find(Obj.TempColGroupName); if (X == null) { ColGroupManager.getInstance().find(ColGroupName.Bomb); } ColObjManager.getInstance().Add(_colobj); SpriteBatchManager.getInstance().Find(SpriteBatchName.Scene).Add(Text); ColGroupManager.getInstance().find(Obj.TempColGroupName).Add(Obj); GameObjMananger.getInstance().Add(Obj); return(Obj); }
public Missile CreateMissile(Rectangle inRect) { TextureSprite Text = new TextureSprite(inRect, new Vector2(1, 1), 0.0f, 1.0f, SpriteName.Missile); ColObj _colobj = new ColObj(inRect, ColObjName.Missile, SpriteName.BBox); Missile Obj = new Missile(GameObjName.Missile, _colobj, new Vector2(inRect.X, inRect.Y), Text, ColGroupName.Missile); ColGroup X = ColGroupManager.getInstance().find(Obj.TempColGroupName); if (X == null) { ColGroupManager.getInstance().find(ColGroupName.Missile); } ColObjManager.getInstance().Add(_colobj); SpriteBatchManager.getInstance().Find(SpriteBatchName.Scene).Add(Text); ColGroupManager.getInstance().find(Obj.TempColGroupName).Add(Obj); GameObjMananger.getInstance().Add(Obj); Obj.setStatus(false); ((Ship)(GameObjMananger.getInstance().Find(GameObjName.Ship))).setMissile(Obj); return(Obj); }
public Wall CreateLevel(GraphicsDevice Graph) { //////////////////////////////////////////Walls ColGroup Walls = ColGroupManager.getInstance().find(ColGroupName.Wall); //Left Wall ColObj _colobj = new ColObj(new Rectangle(15, 100, 5, Graph.Viewport.Height - 145), ColObjName.Wall, SpriteName.BBox); Wall Obj = new Wall(GameObjName.Wall, _colobj, new Vector2(15, 100)); ColObjManager.getInstance().Add(_colobj); ColGroupManager.getInstance().find(ColGroupName.Wall).Add(Obj); GameObjMananger.getInstance().Add(Obj); //Right Wall _colobj = new ColObj(new Rectangle(Graph.Viewport.Width - 15, 100, 5, Graph.Viewport.Height - 145), ColObjName.Wall, SpriteName.BBox); Obj = new Wall(GameObjName.Wall, _colobj, new Vector2(Graph.Viewport.Width - 15, 100)); ColObjManager.getInstance().Add(_colobj); ColGroupManager.getInstance().find(ColGroupName.Wall).Add(Obj); GameObjMananger.getInstance().Add(Obj); //Top Wall _colobj = new ColObj(new Rectangle(15, 100, Graph.Viewport.Width - 25, 5), ColObjName.Wall, SpriteName.BBox); Obj = new Wall(GameObjName.Wall, _colobj, new Vector2(15, 100)); ColObjManager.getInstance().Add(_colobj); ColGroupManager.getInstance().find(ColGroupName.Wall).Add(Obj); GameObjMananger.getInstance().Add(Obj); //Bottom Wall _colobj = new ColObj(new Rectangle(15, Graph.Viewport.Height - 50, Graph.Viewport.Width - 25, 5), ColObjName.Wall, SpriteName.BBox); Obj = new Wall(GameObjName.Wall, _colobj, new Vector2(15, Graph.Viewport.Height - 50)); ColObjManager.getInstance().Add(_colobj); ColGroupManager.getInstance().find(ColGroupName.Wall).Add(Obj); GameObjMananger.getInstance().Add(Obj); return(Obj); }
public Shield CreateShield() { ColGroup Shields = ColGroupManager.getInstance().find(ColGroupName.Shield); Rectangle inRect = new Rectangle(150, 600, 100, 100); Rectangle inRectparts; //Shield 1 TextureSprite Text = new TextureSprite(inRect, new Vector2(1, 1), 0.0f, 1.0f, SpriteName.Shield); ColObj _colobj = new ColObj(inRect, ColObjName.Shield, SpriteName.BBox); Shield Obj = new Shield(GameObjName.Shield, _colobj, new Vector2(inRect.X, inRect.Y), Text, ColGroupName.Shield); ColObjManager.getInstance().Add(_colobj); // SpriteBatchManager.getInstance().Find(SpriteBatchName.Scene).Add(Text); ColGroupManager.getInstance().find(ColGroupName.Shield).Add(Obj); inRectparts = new Rectangle(inRect.X, inRect.Y, 10, 10); Obj.Create(inRectparts); GameObjMananger.getInstance().Add(Obj); inRect = new Rectangle(350, 600, 100, 100); //Shield 2 Text = new TextureSprite(inRect, new Vector2(1, 1), 0.0f, 1.0f, SpriteName.Shield); _colobj = new ColObj(inRect, ColObjName.Shield, SpriteName.BBox); Obj = new Shield(GameObjName.Shield, _colobj, new Vector2(inRect.X, inRect.Y), Text, ColGroupName.Shield); ColObjManager.getInstance().Add(_colobj); // SpriteBatchManager.getInstance().Find(SpriteBatchName.Scene).Add(Text); ColGroupManager.getInstance().find(ColGroupName.Shield).Add(Obj); inRectparts = new Rectangle(inRect.X, inRect.Y, 10, 10); Obj.Create(inRectparts); GameObjMananger.getInstance().Add(Obj); inRect = new Rectangle(550, 600, 100, 100); //Shield 3 Text = new TextureSprite(inRect, new Vector2(1, 1), 0.0f, 1.0f, SpriteName.Shield); _colobj = new ColObj(inRect, ColObjName.Shield, SpriteName.BBox); Obj = new Shield(GameObjName.Shield, _colobj, new Vector2(inRect.X, inRect.Y), Text, ColGroupName.Shield); ColObjManager.getInstance().Add(_colobj); ColGroupManager.getInstance().find(ColGroupName.Shield).Add(Obj); inRectparts = new Rectangle(inRect.X, inRect.Y, 10, 10); Obj.Create(inRectparts); GameObjMananger.getInstance().Add(Obj); inRect = new Rectangle(750, 600, 100, 100); //Shield 4 Text = new TextureSprite(inRect, new Vector2(1, 1), 0.0f, 1.0f, SpriteName.Shield); _colobj = new ColObj(inRect, ColObjName.Shield, SpriteName.BBox); Obj = new Shield(GameObjName.Shield, _colobj, new Vector2(inRect.X, inRect.Y), Text, ColGroupName.Shield); ColObjManager.getInstance().Add(_colobj); ColGroupManager.getInstance().find(ColGroupName.Shield).Add(Obj); inRectparts = new Rectangle(inRect.X, inRect.Y, 10, 10); Obj.Create(inRectparts); GameObjMananger.getInstance().Add(Obj); return(Obj); }