public void ReloadBomb(Bomb inBomb) { BombPool.ReloadBomb(inBomb); }
public virtual void VisitBomb(Bomb inBomb) { }
public override void VisitBomb(Bomb inBomb) { ReactToWall(inBomb); }
private void ReactToWall(Bomb inBomb) { ((Super)(GameObjMananger.getInstance().Find(GameObjName.Super))).ReloadBomb(inBomb); }
public override void VisitBomb(Bomb inBomb) { ((Super)(GameObjMananger.getInstance().Find(GameObjName.Super))).ReloadBomb(inBomb); ((Ship)(GameObjMananger.getInstance().Find(GameObjName.Ship))).ReloadMissile(); }