示例#1
0
 public GameEffect(GameWorld pGameWorld, string type, float pXPos, float pYPos)
 {
     aaGameWorld = pGameWorld;
     mType = type;
     AssignDisplayObject();
     mDispObj = new DisplayObject_Animated(aaGameWorld.aaDisplay, mKit.ASSET_NAME, pXPos, pYPos, (int)mKit.ORIGIN.X, (int)mKit.ORIGIN.Y, 0.1f, mKit.SRC_RECTX, mKit.SRC_RECTY, mKit.SRC_RECTWIDTH, mKit.SRC_RECTHEIGHT, Constants.LAYER_PROJECTILE_DEPTH, false);
     //mDispObj.Hide();
 }
示例#2
0
 public GameEffect(GameWorld pGameWorld, string type, float pXPos, float pYPos)
 {
     aaGameWorld = pGameWorld;
     mType       = type;
     AssignDisplayObject();
     mDispObj = new DisplayObject_Animated(aaGameWorld.aaDisplay, mKit.ASSET_NAME, pXPos, pYPos, (int)mKit.ORIGIN.X, (int)mKit.ORIGIN.Y, 0.1f, mKit.SRC_RECTX, mKit.SRC_RECTY, mKit.SRC_RECTWIDTH, mKit.SRC_RECTHEIGHT, Constants.LAYER_PROJECTILE_DEPTH, false);
     //mDispObj.Hide();
 }