public override void EnterState() { base.EnterState(); mElapsedTime = 0.0f; mSplashLogo = new DisplayObject(mGameReference.aaDisplay, "Zelbyte", 0, 0, 0, 0, 1.0f, 0, 0, 1080, 720, 0, false); mSplashLogo.SetBlendColor(Color.White); mSplashLogo.FadeToAmount(0.0f); }