public override void LeaveState() { base.LeaveState(); abilitiesKit = null; abilitiesPlaque.MenuDestroy(); abilitiesPlaque = null; movementKit = null; movementPlaque.MenuDestroy(); movementPlaque = null; creditsKit = null; creditsPlaque.MenuDestroy(); creditsPlaque = null; backButtonKit = null; backButton.MenuDestroy(); backButton = null; }
public override void EnterState() { base.EnterState(); abilitiesKit = new AssetKit_Rules_Abilities(); abilitiesPlaque = new UIElement_StaticMenuElement(mGameReference.aaDisplay, mGameReference.aaGameWorld, abilitiesKit.ASSET_NAME, 450, 311, (int)abilitiesKit.ORIGIN.X, (int)abilitiesKit.ORIGIN.Y, Constants.LAYER_ENTITY_DEPTH, abilitiesKit.SRC_RECTX, abilitiesKit.SRC_RECTY, abilitiesKit.SRC_RECTWIDTH, abilitiesKit.SRC_RECTHEIGHT, 0.0f); mGameReference.aaDisplay.AddMenuUIElement(abilitiesPlaque); movementKit = new AssetKit_Rules_Movement(); movementPlaque = new UIElement_StaticMenuElement(mGameReference.aaDisplay, mGameReference.aaGameWorld, movementKit.ASSET_NAME, 450, 50, (int)movementKit.ORIGIN.X, (int)movementKit.ORIGIN.Y, Constants.LAYER_ENTITY_DEPTH, movementKit.SRC_RECTX, movementKit.SRC_RECTY, movementKit.SRC_RECTWIDTH, movementKit.SRC_RECTHEIGHT, 0.0f); mGameReference.aaDisplay.AddMenuUIElement(movementPlaque); pickupsKit = new AssetKit_Rules_PickUps(); pickupsPlaque = new UIElement_StaticMenuElement(mGameReference.aaDisplay, mGameReference.aaGameWorld, pickupsKit.ASSET_NAME, 850, 50, (int)pickupsKit.ORIGIN.X, (int)pickupsKit.ORIGIN.Y, Constants.LAYER_ENTITY_DEPTH, pickupsKit.SRC_RECTX, pickupsKit.SRC_RECTY, pickupsKit.SRC_RECTWIDTH, pickupsKit.SRC_RECTHEIGHT, 0.0f); mGameReference.aaDisplay.AddMenuUIElement(pickupsPlaque); creditsKit = new AssetKit_CreditsPlaque(); creditsPlaque = new UIElement_StaticMenuElement(mGameReference.aaDisplay, mGameReference.aaGameWorld, creditsKit.ASSET_NAME, 50, 50, (int)creditsKit.ORIGIN.X, (int)creditsKit.ORIGIN.Y, Constants.LAYER_ENTITY_DEPTH, creditsKit.SRC_RECTX, creditsKit.SRC_RECTY, creditsKit.SRC_RECTWIDTH, creditsKit.SRC_RECTHEIGHT, 0.0f); mGameReference.aaDisplay.AddMenuUIElement(creditsPlaque); backButtonKit = new AssetKit_Menu_BackButton(); backButton = new UIElement_MenuButton(mGameReference.aaDisplay, mGameReference.aaGameWorld, backButtonKit.ASSET_NAME, 15, 625, (int)backButtonKit.ORIGIN.X, (int)backButtonKit.ORIGIN.Y, Constants.LAYER_ENTITY_DEPTH, backButtonKit.SRC_RECTX, backButtonKit.SRC_RECTY, backButtonKit.SRC_RECTWIDTH, backButtonKit.SRC_RECTHEIGHT, 0.0f); mGameReference.aaDisplay.AddMenuUIElement(backButton); }