protected virtual void Frag(Player killer, Player victim, Projectile p) { killer.Frags++; victim.Deaths++; Announce(killer.Name + " killed " + victim.Name + " with " + p.GetType().Name); if (FragLimit > 0 && killer.Frags >= FragLimit) { FragLimitHit(killer); } }
protected void TeamKill(Player killer, Player victim, Projectile p) { Announce(killer.Name + " teamkilled " + victim.Name + " with " + p.GetType().Name); Teams[killer.Team].Score--; }