internal void Load(SpaceObjectCollection spaceObjectCollection) { foreach (var x in spaceObjectCollection.SpaceItems) { SpaceItems.Add(x); } IsLoad = true; }
public ObjectListPage() { InitializeComponent(); vm = new SpaceObjectCollection(); DataContext = vm; dialog = new PickerBoxDialog(); dialog.ItemSource = new List<String>() { "All", "Meteor", "Satellite", "Station", "Others" }; dialog.Closed += dialog_Closed; }
public ObjectListPage() { InitializeComponent(); vm = new SpaceObjectCollection(); DataContext = vm; dialog = new PickerBoxDialog(); dialog.ItemSource = new List <String>() { "All", "Meteor", "Satellite", "Station", "Others" }; dialog.Closed += dialog_Closed; }
/// <summary> /// Constructor for the Application object. /// </summary> public App() { // Global handler for uncaught exceptions. UnhandledException += Application_UnhandledException; // Standard Silverlight initialization InitializeComponent(); CurrentUser = SettingHelper.GetKeyValue <User>("User"); MasterSpaceObjects = new SpaceObjectCollection(); // Phone-specific initialization InitializePhoneApplication(); string cul = "en-US"; CultureInfo newCulture = new CultureInfo(cul); Thread.CurrentThread.CurrentCulture = newCulture; // Show graphics profiling information while debugging. if (System.Diagnostics.Debugger.IsAttached) { // Display the current frame rate counters. // Application.Current.Host.Settings.EnableFrameRateCounter = true; // Show the areas of the app that are being redrawn in each frame. //Application.Current.Host.Settings.EnableRedrawRegions = true; // Enable non-production analysis visualization mode, // which shows areas of a page that are handed off to GPU with a colored overlay. //Application.Current.Host.Settings.EnableCacheVisualization = true; // Disable the application idle detection by setting the UserIdleDetectionMode property of the // application's PhoneApplicationService object to Disabled. // Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run // and consume battery power when the user is not using the phone. PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled; } }
/// <summary> /// Constructor for the Application object. /// </summary> public App() { // Global handler for uncaught exceptions. UnhandledException += Application_UnhandledException; // Standard Silverlight initialization InitializeComponent(); CurrentUser = SettingHelper.GetKeyValue<User>("User"); MasterSpaceObjects = new SpaceObjectCollection(); // Phone-specific initialization InitializePhoneApplication(); string cul = "en-US"; CultureInfo newCulture = new CultureInfo(cul); Thread.CurrentThread.CurrentCulture = newCulture; // Show graphics profiling information while debugging. if (System.Diagnostics.Debugger.IsAttached) { // Display the current frame rate counters. // Application.Current.Host.Settings.EnableFrameRateCounter = true; // Show the areas of the app that are being redrawn in each frame. //Application.Current.Host.Settings.EnableRedrawRegions = true; // Enable non-production analysis visualization mode, // which shows areas of a page that are handed off to GPU with a colored overlay. //Application.Current.Host.Settings.EnableCacheVisualization = true; // Disable the application idle detection by setting the UserIdleDetectionMode property of the // application's PhoneApplicationService object to Disabled. // Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run // and consume battery power when the user is not using the phone. PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled; } }