示例#1
0
 internal void Load(SpaceObjectCollection spaceObjectCollection)
 {
     foreach (var x in spaceObjectCollection.SpaceItems)
     {
         SpaceItems.Add(x);
     }
     IsLoad = true;
 }
示例#2
0
        public ObjectListPage()
        {
            InitializeComponent();
            vm = new SpaceObjectCollection();
            DataContext = vm;

            dialog = new PickerBoxDialog();
            dialog.ItemSource = new List<String>() { "All", "Meteor", "Satellite", "Station", "Others" };
            dialog.Closed += dialog_Closed;
        }
示例#3
0
        public ObjectListPage()
        {
            InitializeComponent();
            vm          = new SpaceObjectCollection();
            DataContext = vm;

            dialog            = new PickerBoxDialog();
            dialog.ItemSource = new List <String>()
            {
                "All", "Meteor", "Satellite", "Station", "Others"
            };
            dialog.Closed += dialog_Closed;
        }
示例#4
0
        /// <summary>
        /// Constructor for the Application object.
        /// </summary>
        public App()
        {
            // Global handler for uncaught exceptions.
            UnhandledException += Application_UnhandledException;

            // Standard Silverlight initialization
            InitializeComponent();

            CurrentUser = SettingHelper.GetKeyValue <User>("User");

            MasterSpaceObjects = new SpaceObjectCollection();

            // Phone-specific initialization
            InitializePhoneApplication();

            string cul = "en-US";

            CultureInfo newCulture = new CultureInfo(cul);

            Thread.CurrentThread.CurrentCulture = newCulture;

            // Show graphics profiling information while debugging.
            if (System.Diagnostics.Debugger.IsAttached)
            {
                // Display the current frame rate counters.
                //   Application.Current.Host.Settings.EnableFrameRateCounter = true;

                // Show the areas of the app that are being redrawn in each frame.
                //Application.Current.Host.Settings.EnableRedrawRegions = true;

                // Enable non-production analysis visualization mode,
                // which shows areas of a page that are handed off to GPU with a colored overlay.
                //Application.Current.Host.Settings.EnableCacheVisualization = true;

                // Disable the application idle detection by setting the UserIdleDetectionMode property of the
                // application's PhoneApplicationService object to Disabled.
                // Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run
                // and consume battery power when the user is not using the phone.
                PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled;
            }
        }
示例#5
0
        /// <summary>
        /// Constructor for the Application object.
        /// </summary>
        public App()
        {
            // Global handler for uncaught exceptions. 
            UnhandledException += Application_UnhandledException;

            // Standard Silverlight initialization
            InitializeComponent();

            CurrentUser = SettingHelper.GetKeyValue<User>("User");

            MasterSpaceObjects = new SpaceObjectCollection();

            // Phone-specific initialization
            InitializePhoneApplication();

            string cul = "en-US";

            CultureInfo newCulture = new CultureInfo(cul);
            Thread.CurrentThread.CurrentCulture = newCulture;

            // Show graphics profiling information while debugging.
            if (System.Diagnostics.Debugger.IsAttached)
            {
                // Display the current frame rate counters.
             //   Application.Current.Host.Settings.EnableFrameRateCounter = true;

                // Show the areas of the app that are being redrawn in each frame.
                //Application.Current.Host.Settings.EnableRedrawRegions = true;

                // Enable non-production analysis visualization mode, 
                // which shows areas of a page that are handed off to GPU with a colored overlay.
                //Application.Current.Host.Settings.EnableCacheVisualization = true;

                // Disable the application idle detection by setting the UserIdleDetectionMode property of the
                // application's PhoneApplicationService object to Disabled.
                // Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run
                // and consume battery power when the user is not using the phone.
                PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled;
            }

        }
示例#6
0
 internal void Load(SpaceObjectCollection spaceObjectCollection)
 {
     foreach (var x in spaceObjectCollection.SpaceItems)
     {
         SpaceItems.Add(x);
     }
     IsLoad = true;
 }