private void SwitchState(GameStateType stateType) { switch (stateType) { case GameStateType.MainMenu: ActiveState = MainMenu.GetInstance(); GameRunning.NewGetInstance(); break; case GameStateType.GameRunning: ActiveState = GameRunning.GetInstance(); break; case GameStateType.GamePaused: ActiveState = GamePaused.GetInstance(); break; case GameStateType.GameOver: ActiveState = GameOver.GetInstance(); break; } }
public static GamePaused GetInstance() { return(GamePaused.instance ?? (GamePaused.instance = new GamePaused())); }