private void SpawnFloor(IntVector3 position) { /* Spawn floor object and initialize if it does not exist yet */ if (this.goReference == null) { PreloadPrefabs(); this.goReference = floorPrefab.Spawn(); this.goReference.transform.position = position.ToVector3(); this.goReference.transform.eulerAngles = floorPrefab.transform.eulerAngles; } /* TODO: Add texture update logic */ }
private void SpawnWall(WallType type, IntVector3 position, Rotation rotation) { var prefabs = registry.WallObjectHelper.Prefabs; if (!prefabs.ContainsKey(type)) { Logger.Warn("Could not load prefab for type {0}.", type); return; } var prefab = prefabs[type].Spawn(); prefab.transform.position = position.ToVector3(); this.goReference = prefab; this.Type = type; SetRotation(rotation); Logger.Info("Spawned wall {0} at {1} {2}.", type, position, this.goReference.transform.eulerAngles); }
private void SpawnDoor(IntVector3 position, Rotation rotation) { if (this.goReference == null) { PreloadPrefabs(); this.goReference = doorPrefab.Spawn(); this.goReference.transform.position = position.ToVector3(); SetRotation(rotation); } }