示例#1
0
        //Setting Gmae Values
        private void SetParameters()
        {
            backgroundPlayer.Play();
            winnerLabel.Visible = false;
            switch (SelectionScreen.player1PowerUp)
            {
            case 1:
                reset2       = true;
                resetPlayer2 = 8;
                player1Speed = 4;
                break;

            case 2:
                player1Speed = 8;
                reset2       = false;
                break;
            }

            switch (SelectionScreen.player2PowerUp)
            {
            case 1:
                reset1       = true;
                resetPlayer1 = 8;
                player2Speed = 4;
                break;

            case 2:
                player2Speed = 8;
                reset1       = false;
                break;
            }

            timerX = this.Width / 2 - 5;
            timerY = this.Height;

            //add box
            for (int i = 0; i <= 10; i++)
            {
                Bullets newBulletLeft = new Bullets(randGen.Next(0, this.Width), randGen.Next(0, this.Height - 100), "Left");
                bulletList.Add(newBulletLeft);
                Bullets newBulletRight = new Bullets(randGen.Next(0, this.Width), randGen.Next(0, this.Height - 100), "Right");
                bulletList.Add(newBulletRight);
            }
        }
示例#2
0
 //GameTimer Tick Method
 private void gameTimer_Tick(object sender, EventArgs e)
 {
     //Collision Code
     #region Collision
     foreach (Bullets x in bulletList)
     {
         if (Player1.Collision(x.bulletX, x.bulletY))
         {
             gameTimer.Enabled = false;
             winnerLabel.Text  = "You scored " + player1Points + " points";
             Refresh();
             Thread.Sleep(4000);
             Form f = this.FindForm();
             f.Controls.Remove(this);
             // Create an instance of the SecondScreen
             MainScreen ms = new MainScreen();
             // Add the User Control to the Form
             f.Controls.Add(ms);
         }
     }
     #endregion
     //Adding Bullets Code
     #region Adding Bullets
     if (bulletCounter == 8)
     {
         Bullets newBulletLeft = new Bullets(0 - 10, randGen.Next(0, this.Height - 100), "Left");
         bulletList.Add(newBulletLeft);
         Bullets newBulletRight = new Bullets(this.Width, randGen.Next(0, this.Height - 100), "Right");
         bulletList.Add(newBulletRight);
         bulletCounter = 0;
     }
     bulletCounter++;
     #endregion
     //Updating Player position
     #region Moving Players
     if (wDown == true)
     {
         Player1.PlayerMoveUpDown(player1Speed, "Up");
     }
     if (sDown == true && Player1.Y + shipHeight <= this.Height)
     {
         Player1.PlayerMoveUpDown(player1Speed, "Down");
     }
     if (aDown == true && Player1.X >= 0)
     {
         Player1.PlayerMoveLeftRight(player1Speed, "Left");
     }
     if (dDown == true && Player1.X + shipWidth <= this.Width)
     {
         Player1.PlayerMoveLeftRight(player1Speed, "Right");
     }
     #endregion
     //Updating Bullet Position
     #region Moving Bullets
     foreach (Bullets x in bulletList)
     {
         x.BulletsMove();
     }
     #endregion
     //Removing Bullets
     #region Removing Bullets
     if (bulletList[0].bulletX >= this.Width || bulletList[0].bulletX <= 0)
     {
         bulletList.RemoveAt(0);
     }
     #endregion
     //Score Code
     #region Score
     if (Player1.Y + shipHeight <= 0)
     {
         Player1.PlayerScore();
         player1Points++;
         playerScore.Text = "" + player1Points;
     }
     #endregion
     //Calling the Paint Method
     Refresh();
 }
示例#3
0
        //GameTimer Tick Method
        private void gameTimer_Tick(object sender, EventArgs e)
        {
            //Collision Code
            #region Collisions
            foreach (Bullets x in bulletList)
            {
                Player1.Collision(x.bulletX, x.bulletY);
                Player2.Collision(x.bulletX, x.bulletY);
            }
            #endregion
            //Adding Bullets Code
            #region Adding Bullets
            if (bulletCounter == 8)
            {
                Bullets newBulletLeft = new Bullets(0 - 10, randGen.Next(0, this.Height - 100), "Left");
                bulletList.Add(newBulletLeft);
                Bullets newBulletRight = new Bullets(this.Width, randGen.Next(0, this.Height - 100), "Right");
                bulletList.Add(newBulletRight);
                bulletCounter = 0;
            }
            bulletCounter++;
            #endregion
            //Powerups Code
            #region PowerUp
            if (resetPlayer1 >= 0 && nDown == true)
            {
                Player1.Reset();
                resetPlayer1--;
            }
            if (resetPlayer2 >= 0 && vDown == true)
            {
                Player2.Reset();
                resetPlayer2--;
            }
            #endregion
            //Updating Player position
            #region Moving Players
            if (wDown == true)
            {
                Player2.PlayerMoveUpDown(player2Speed, "Up");
            }
            if (sDown == true && Player2.Y + shipHeight <= this.Height)
            {
                Player2.PlayerMoveUpDown(player2Speed, "Down");
            }
            if (aDown == true && Player2.X >= 0)
            {
                Player2.PlayerMoveLeftRight(player2Speed, "Left");
            }
            if (dDown == true && Player2.X + shipWidth <= this.Width)
            {
                Player2.PlayerMoveLeftRight(player2Speed, "Right");
            }

            if (upArrowDown == true)
            {
                Player1.PlayerMoveUpDown(player1Speed, "Up");
            }
            if (downArrowDown == true && Player1.Y + shipHeight <= this.Height)
            {
                Player1.PlayerMoveUpDown(player1Speed, "Down");
            }
            if (leftArrowDown == true && Player1.X >= 0)
            {
                Player1.PlayerMoveLeftRight(player1Speed, "Left");
            }
            if (rightArrowDown == true && Player1.X + shipWidth <= this.Width)
            {
                Player1.PlayerMoveLeftRight(player1Speed, "Right");
            }
            #endregion
            //Updating Bullet Position
            #region Moving Bullets
            foreach (Bullets x in bulletList)
            {
                x.BulletsMove();
            }
            #endregion
            //Updating Timer
            #region Timer Update
            if (timerCounter == 50)
            {
                timerY      -= 10;
                timerCounter = 0;
            }
            timerCounter++;
            #endregion
            //Game Over Code
            #region Timer Finish
            if (timerY == -5)
            {
                gameTimer.Stop();
                //if (player1Points >= player2Points)
                //{
                //    winnerHighScore = player1Points;
                //}
                //else
                //{
                //    winnerHighScore = player2Points;
                //}
                //if (MainScreen.highScoreList2Player.Contains(winnerHighScore))
                //{ }
                //else
                //{
                //    MainScreen.highScoreList2Player.Add(winnerHighScore);
                //}


                //MainScreen.highScoreList2Player.Add();
                winnerLabel.Visible = true;
                if (player1Points > player2Points)
                {
                    winner = "Player 1 is the Winner!";
                }
                else if (player2Points > player1Points)
                {
                    winner = "Player 2 is the Winner!";
                }
                else
                {
                    winner = "It's a Tie!";
                }
                winnerLabel.Text = winner;
                Refresh();
                Thread.Sleep(4000);
                Form f = this.FindForm();
                f.Controls.Remove(this);
                // Create an instance of the SecondScreen
                MainScreen ms = new MainScreen();
                // Add the User Control to the Form
                f.Controls.Add(ms);
            }
            #endregion
            //Removing Bullets
            #region Removing Bullets
            if (bulletList[0].bulletX >= this.Width || bulletList[0].bulletX <= 0)
            {
                bulletList.RemoveAt(0);
            }
            #endregion
            //Score Code
            #region Score
            if (Player1.Y + shipHeight <= 0)
            {
                Player1.PlayerScore();
                player1Points++;
                player1Score.Text = "" + player1Points;
            }
            if (Player2.Y + shipHeight <= 0)
            {
                Player2.PlayerScore();
                player2Points++;
                player2Score.Text = "" + player2Points;
            }
            #endregion
            //Background sound
            #region Background Sound
            soundCounter++;
            if (soundCounter >= 382)
            {
                backgroundPlayer.Play();
            }
            if (afterCollision == true)
            {
                afterCollisionCounter++;
                if (afterCollisionCounter == 50)
                {
                    backgroundPlayer.Play();
                    afterCollisionCounter = 0;
                    afterCollision        = false;
                }
            }
            #endregion
            //Calling the Paint Method
            Refresh();
        }