public void AddReagent(Reagent reagent, int amount)
        {
            if(amount >= 0)
            {
                if(amount > Capacity - CurrentFluidAmt)
                {
                    amount = Capacity - CurrentFluidAmt;
                }
                else
                {
                    // Couldn't put any in! Maybe tell user.
                }

                int reagentAmount = GetReagentAmount(reagent);
                if(reagentAmount > 0)
                {
                    CurrentReagents[reagent] += amount;
                    CurrentFluidAmt += amount;
                }
                else
                {
                    CurrentReagents.Add(reagent, amount);
                    CurrentFluidAmt += amount;
                }

            }
        }
        public int GetReagentAmount(Reagent reagent)
        {
            if(CurrentReagents.ContainsKey(reagent))
            {
                return CurrentReagents[reagent];
            }

            return 0;
        }
        public void RemoveReagent(Reagent reagent, int amount)
        {
            if (amount >= 0)
            {
                int reagentAmount = GetReagentAmount(reagent);
                if (reagentAmount > 0)
                {
                    if(amount > reagentAmount)
                    {
                        amount = reagentAmount;
                    }

                    CurrentReagents[reagent] -= amount;
                    CurrentFluidAmt -= amount;

                    if (CurrentReagents[reagent] <= 0)
                    {
                        CurrentReagents.Remove(reagent);
                    }
                }
            }
        }