public OptionPointEventSquare(Sprite spriteSheet, Vector2 position, PointEventType state)
     : base(spriteSheet, position)
 {
     displaySprite     = spriteSheet.GetSubSprite(new Rectangle(50, 0, 12, 12));
     optionState       = state;
     overlaySprite     = PointSquare.GetEventSprite(state);
     readyToSetDisplay = false;
 }
示例#2
0
 public override void Update(GameTime gameTime)
 {
     base.Update(gameTime);
     overlaySprite = PointSquare.GetEventSprite(ActiveData.pointEventState);
 }