public override void Initialize() { base.Initialize(); name = "Rebel Outpost"; spaceRegionArea = new Rectangle(102000, 78000, 2000, 1500); rebelStation1 = new RebelBaseStation(game, spriteSheet, new Vector2(spaceRegionArea.X, spaceRegionArea.Y)); rebelStation1.Initialize(); rebelBeacon = new Beacon(game, spriteSheet, new Rectangle(681, 234, 100, 100), new Rectangle(580, 234, 100, 100), "Rebel Base Beacon", rebelStation1.position + new Vector2(300, 250)); rebelBeacon.Initialize(); rebelBaseShop = new RebelBaseShop(game, spriteSheet, rebelStation1.position); rebelBaseShop.Initialize(); AddGameObject(rebelStation1); AddGameObject(rebelBeacon); AddGameObject(rebelBaseShop); game.stateManager.overworldState.AddBeacon(rebelBeacon); }
public override void Initialize() { base.Initialize(); name = "Sector X"; spriteSheet = new Sprite(game.Content.Load <Texture2D>("Overworld-Sprites/SectorXSpriteSheet"), null); spaceRegionArea = new Rectangle(85000, 85000, 30000, 30000); Vector2 offset = new Vector2(spaceRegionArea.X, spaceRegionArea.Y); sectorXStar = new SectorXStar(game, spriteSheet); sectorXStar.Initialize(); // Sub-interactive objects soelara = new Soelara(game, spriteSheet); fortrun = new Fortrun(game, spriteSheet); lavis = new Lavis(game, spriteSheet); informationStation = new InformationStation(game, spriteSheet); fortrunStation2 = new FortrunStation2(game, spriteSheet); lonelyAsteroid = new LonelyAsteroid(game, spriteSheet); damagedShip = new DamagedShip(game, new Sprite(game.Content.Load <Texture2D>("Overworld-Sprites/MissionObjectSpriteSheet"), null)); spaceDuck = new SpaceDuck(game, spriteSheet); var rebelAsteroidFieldGenerator = new RebelOutpostAsteroidField(game, spriteSheet); var sunAsteroidBeltGenerator = new SunAsteroidBelt(game, spriteSheet); var lavisAsteroidBeltGenerator = new LavisAsteroidBelt(game, spriteSheet); var westernAsteroidFieldGenerator = new WesternAsteroidField(game, spriteSheet); var telmunAsteroidFieldGenerator = new TelmunAsteroidBelt(game, spriteSheet); // For testing purposes // Jakob 150623 //var testFieldGenerator = new TestingField(game, spriteSheet); //subInteractiveObjects.AddRange(testFieldGenerator.GetAsteroids()); subInteractiveObjects.AddRange(rebelAsteroidFieldGenerator.GetAsteroids()); subInteractiveObjects.AddRange(sunAsteroidBeltGenerator.GetAsteroids()); subInteractiveObjects.AddRange(lavisAsteroidBeltGenerator.GetAsteroids()); subInteractiveObjects.AddRange(westernAsteroidFieldGenerator.GetAsteroids()); subInteractiveObjects.AddRange(telmunAsteroidFieldGenerator.GetAsteroids()); subInteractiveObjects.Add(soelara); subInteractiveObjects.Add(fortrun); subInteractiveObjects.Add(lavis); subInteractiveObjects.Add(fortrunStation2); subInteractiveObjects.Add(lonelyAsteroid); subInteractiveObjects.Add(damagedShip); subInteractiveObjects.Add(spaceDuck); subInteractiveObjects.Add(informationStation); foreach (var obj in subInteractiveObjects) { obj.Initialize(); } // Planets highfence = new Highfence(game, spriteSheet, offset); newNorrland = new NewNorrland(game, spriteSheet, offset); peye = new Peye(game, spriteSheet, offset); highfence.Initialize(); newNorrland.Initialize(); peye.Initialize(); // Stations lavisStation = new LavisStation(game, spriteSheet, lavis.position); soelaraStation = new SoelaraStation(game, spriteSheet, soelara.position); fortrunStation1 = new FortrunStation1(game, spriteSheet, fortrun.position); lavisStation.Initialize(); soelaraStation.Initialize(); fortrunStation1.Initialize(); // Shops highfenceShop = new HighfenceShop(game, spriteSheet, highfence.position); fortrunShop = new FortrunShop(game, spriteSheet, fortrun.position); peyeShop = new PeyeShop(game, spriteSheet, peye.position); highfenceShop.Initialize(); fortrunShop.Initialize(); peyeShop.Initialize(); // Training area var outpostSpriteSheet = game.stateManager.overworldState.outpostSpriteSheet; trainingArea2 = new TrainingArea2(game, outpostSpriteSheet, MathFunctions.CoordinateToPosition(new Vector2(-1680, 10))); trainingArea2.Initialize(); highfenceBeacon = new Beacon(game, spriteSheet, new Rectangle(588, 844, 100, 100), new Rectangle(487, 844, 100, 100), "Highfence Beacon", highfence.position + new Vector2(300, 250)); highfenceBeacon.Initialize(); fortrunBeacon = new Beacon(game, spriteSheet, new Rectangle(588, 844, 100, 100), new Rectangle(487, 844, 100, 100), "Fortrun Beacon", fortrun.position + new Vector2(350, 100)); fortrunBeacon.Initialize(); peyeBeacon = new Beacon(game, spriteSheet, new Rectangle(588, 844, 100, 100), new Rectangle(487, 844, 100, 100), "Peye Beacon", peye.position + new Vector2(-200, -450)); peyeBeacon.Initialize(); lavisBeacon = new Beacon(game, spriteSheet, new Rectangle(588, 844, 100, 100), new Rectangle(487, 844, 100, 100), "Lavis Beacon", lavis.position + new Vector2(150, 350)); lavisBeacon.Initialize(); soelaraBeacon = new Beacon(game, spriteSheet, new Rectangle(588, 844, 100, 100), new Rectangle(487, 844, 100, 100), "Soelara Beacon", soelara.position + new Vector2(300, 350)); soelaraBeacon.Initialize(); newNorrlandBeacon = new Beacon(game, spriteSheet, new Rectangle(588, 844, 100, 100), new Rectangle(487, 844, 100, 100), "New Norrland Beacon", newNorrland.position + new Vector2(-300, 100)); newNorrlandBeacon.Initialize(); game.stateManager.overworldState.AddBeacon(highfenceBeacon); game.stateManager.overworldState.AddBeacon(fortrunBeacon); game.stateManager.overworldState.AddBeacon(peyeBeacon); game.stateManager.overworldState.AddBeacon(lavisBeacon); game.stateManager.overworldState.AddBeacon(soelaraBeacon); game.stateManager.overworldState.AddBeacon(newNorrlandBeacon); AddGameObject(sectorXStar); AddGameObject(highfence); AddGameObject(newNorrland); AddGameObject(peye); AddGameObject(lavisStation); AddGameObject(fortrunStation1); AddGameObject(soelaraStation); AddGameObject(trainingArea2); AddGameObject(highfenceShop); AddGameObject(fortrunShop); AddGameObject(peyeShop); AddGameObject(highfenceBeacon); AddGameObject(fortrunBeacon); AddGameObject(peyeBeacon); AddGameObject(lavisBeacon); AddGameObject(soelaraBeacon); AddGameObject(newNorrlandBeacon); foreach (var obj in subInteractiveObjects) { AddGameObject(obj); } }