public override void Initialize() { base.Initialize(); EliminationBoss boss = new EliminationBoss(Game, player, spriteSheet, this, 0); untriggeredEvents.Add(boss); LevelEvent swarm = new EvenSwarm(Game, player, spriteSheet, this, EnemyType.meteor, 0, 35000, 30); SetupCreature testSetup = new SetupCreature(); testSetup.SetMovement(Movement.FullStop); swarm.CreatureSetup(testSetup); untriggeredEvents.Add(swarm); LevelEvent trueMessage = new SimpleMessageVertical(Game, player, spriteSheet, this, 2000, "HELLUUU!!"); untriggeredEvents.Add(trueMessage); LevelEvent trueMessage2 = new SimpleMessageVertical(Game, player, spriteSheet, this, 3000, "HELLUUU2!!"); untriggeredEvents.Add(trueMessage2); LevelEvent trueMessage3 = new SimpleMessageVertical(Game, player, spriteSheet, this, 5000, "HELLUUU33!!"); untriggeredEvents.Add(trueMessage3); LevelEvent message = new SingleEnemy(Game, player, spriteSheet, this, EnemyType.R_mosquito, 3000, 100); untriggeredEvents.Add(message); SetCustomVictoryCondition(LevelObjective.Boss, -1); }
private Boolean SetMovement(LevelEvent lvEv, Movement movement) { if (movement != Movement.None) { SetupCreature setup = new SetupCreature(); setup.SetMovement(movement); lvEv.CreatureSetup(setup); return(true); } return(false); }
public EliminationBoss(Game1 Game, PlayerVerticalShooter player, Sprite spriteSheet, Level level, float startTime) : base(Game, player, spriteSheet, level, startTime) { float x1 = 1 * level.LevelWidth / 6; SetupCreature setup1 = new SetupCreature(); setup1.SetBossMovement(100); SingleEnemy event1 = new SingleEnemy(Game, player, spriteSheet, level, EnemyType.turret, 0, x1); event1.CreatureSetup(setup1); waveEvents.Add(event1); float x2 = 2 * level.LevelWidth / 6; SetupCreature setup2 = new SetupCreature(); setup2.SetBossMovement(200); SingleEnemy event2 = new SingleEnemy(Game, player, spriteSheet, level, EnemyType.turret, 0, x2); event2.CreatureSetup(setup2); waveEvents.Add(event2); float x3 = 3 * level.LevelWidth / 6; SetupCreature setup3 = new SetupCreature(); setup3.SetBossMovement(300); SingleEnemy event3 = new SingleEnemy(Game, player, spriteSheet, level, EnemyType.turret, 0, x3); event3.CreatureSetup(setup3); waveEvents.Add(event3); float x4 = 4 * level.LevelWidth / 6; SetupCreature setup4 = new SetupCreature(); setup4.SetBossMovement(200); SingleEnemy event4 = new SingleEnemy(Game, player, spriteSheet, level, EnemyType.turret, 0, x4); event4.CreatureSetup(setup4); waveEvents.Add(event4); float x5 = 5 * level.LevelWidth / 6; SetupCreature setup5 = new SetupCreature(); setup5.SetBossMovement(100); SingleEnemy event5 = new SingleEnemy(Game, player, spriteSheet, level, EnemyType.turret, 0, x5); event5.CreatureSetup(setup5); waveEvents.Add(event5); CompileEvents(); }
public HangarBoss(Game1 Game, PlayerVerticalShooter player, Sprite spriteSheet, Level level, float startTime) : base(Game, player, spriteSheet, level, startTime) { float x1 = level.LevelWidth / 2; SetupCreature setup1 = new SetupCreature(); setup1.SetBossMovement(100); SingleEnemy event1 = new SingleEnemy(Game, player, spriteSheet, level, EnemyType.A_hangar, 0, x1); event1.CreatureSetup(setup1); waveEvents.Add(event1); CompileEvents(); }
public void CreatureSetup(SetupCreature setupCreature) { this.setupCreature = setupCreature; }