public Menu(MenuController menuController, int menuID, int previousMenu) { MenuController = menuController; PreviousMenu = previousMenu; MenuID = menuID; }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); T = new Texture2D(GraphicsDevice, 1, 1); T.SetData(new [] { Color.White } ); //Screen stuff graphics.PreferredBackBufferWidth = GeneralSettings.screenWidth; graphics.PreferredBackBufferHeight = GeneralSettings.screenHeight; graphics.ApplyChanges(); GameServices.AddService(graphics); GameServices.AddService(GraphicsDevice); GameServices.AddService(Content); players.Add(new Player("Player 1", new Vector2(300, 300), Content.Load<Texture2D>("Textures/player"))); players.Add(new Player("Player 2", new Vector2(400, 400), Content.Load<Texture2D>("Textures/player"))); GameServices.AddService(players); LevelController = new LevelController(); LevelController.GoToNextLevel(); GameServices.AddService(LevelController); MenuController = new MenuController(); ShopCost = 50; base.Initialize(); }
public Menu(MenuController menuController, int menuID, int previousMenu) { MenuController = menuController; PreviousMenu = previousMenu; MenuID = menuID; }