示例#1
0
        public override void Execute(float deltaTime)
        {
            //1 Grid
            //11 columns
            //55 aliens
            //--------
            //67 total

            TimeEvent pE1 = TimerMan.Find(TimeEvent.Name.AnimateSquid);
            TimeEvent pE2 = TimerMan.Find(TimeEvent.Name.AnimateOcto);
            TimeEvent pE3 = TimerMan.Find(TimeEvent.Name.AnimateCrab);

            TimeEvent pE4 = TimerMan.Find(TimeEvent.Name.MoveGrid);


            ForwardIterator pForIter = new ForwardIterator(pGrid);

            Component pNode = pForIter.First();
            int       count = 0;

            while (!pForIter.IsDone())
            {
                count++;
                pNode = pForIter.Next();
            }

            // 50 - 35
            if (count < 50 && count >= 35)
            {
                pE1.SetTriggerTime(0.4f);
                pE2.SetTriggerTime(0.4f);
                pE3.SetTriggerTime(0.4f);
                pE4.SetTriggerTime(0.4f);
            }

            //34-15
            else if (count < 35 && count >= 15)
            {
                pE1.SetTriggerTime(0.20f);
                pE2.SetTriggerTime(0.20f);
                pE3.SetTriggerTime(0.20f);
                pE4.SetTriggerTime(0.20f);
            }

            //15-0
            else if (count < 15)
            {
                pE1.SetTriggerTime(0.10f);
                pE2.SetTriggerTime(0.10f);
                pE3.SetTriggerTime(0.10f);
                pE4.SetTriggerTime(0.10f);
            }


            TimerMan.Add(TimeEvent.Name.SpeedCheck, this, deltaTime);
        }
示例#2
0
        public override void Notify()
        {
            TimeEvent pMoveGrid = TimerMan.Find(TimeEvent.Name.MoveGrid);

            pMoveGrid.deltaTime -= 0.009f;

            TimeEvent pSwapAliens = TimerMan.Find(TimeEvent.Name.SwapAliens);

            pSwapAliens.deltaTime -= 0.009f;

            TimeEvent pGridSoundTempo = TimerMan.Find(TimeEvent.Name.GridSoundTempo);

            pGridSoundTempo.deltaTime -= 0.009f;
        }
示例#3
0
        public void nextLevel()
        {
            this.level++;
            GameObject pGameObjCol;

            // store columns
            GameObject.Name[] columns = { GameObject.Name.AlienColumn_0, GameObject.Name.AlienColumn_1,
                                          GameObject.Name.AlienColumn_2, GameObject.Name.AlienColumn_3,
                                          GameObject.Name.AlienColumn_4, GameObject.Name.AlienColumn_5,
                                          GameObject.Name.AlienColumn_6, GameObject.Name.AlienColumn_7,
                                          GameObject.Name.AlienColumn_8, GameObject.Name.AlienColumn_9,
                                          GameObject.Name.AlienColumn_10 };

            AlienFactory alienFactory = new AlienFactory(SpriteBatch.Name.Aliens, SpriteBatch.Name.Boxes);

            for (int i = 0; i < 11; i++)
            {
                // create column and add to column composite
                pGameObjCol = alienFactory.create(columns[i], AlienCategory.Type.Column);

                // add children to children composite
                pGameObjCol.add(alienFactory.create(GameObject.Name.Squid, AlienCategory.Type.Squid, 80.0f + 40 * i, 850.0f));
                pGameObjCol.add(alienFactory.create(GameObject.Name.Crab, AlienCategory.Type.Crab, 80.0f + 40 * i, 800.0f));
                pGameObjCol.add(alienFactory.create(GameObject.Name.Crab, AlienCategory.Type.Crab, 80.0f + 40 * i, 750.0f));
                pGameObjCol.add(alienFactory.create(GameObject.Name.Octopus, AlienCategory.Type.Octopus, 80.0f + 40 * i, 700.0f));
                pGameObjCol.add(alienFactory.create(GameObject.Name.Octopus, AlienCategory.Type.Octopus, 80.0f + 40 * i, 650.0f));

                // add column to alien group composite
                this.add(pGameObjCol);
            }

            if (level > 1)
            {
                this.deltaX      = 10 * (level - 1);
                this.deltaX     += this.speedUp;
                this.goingDown   = false;
                this.moveForward = true;

                TimeEvent pTimeEvent = TimerMan.Find(TimeEvent.Name.SquidAnimation);
                pTimeEvent.setDeltaTime(0.75f);

                pTimeEvent = TimerMan.Find(TimeEvent.Name.OctopusAnimation);
                pTimeEvent.setDeltaTime(0.75f);

                pTimeEvent = TimerMan.Find(TimeEvent.Name.CrabAnimation);
                pTimeEvent.setDeltaTime(0.75f);
            }
        }
示例#4
0
        public void addDifficult()
        {
            TimeEvent pTimeEvent = TimerMan.Find(TimeEvent.Name.SquidAnimation);
            float     currDelta  = pTimeEvent.getDeltaTime();

            pTimeEvent.setDeltaTime(currDelta - 0.15f);

            pTimeEvent = TimerMan.Find(TimeEvent.Name.OctopusAnimation);
            currDelta  = pTimeEvent.getDeltaTime();
            pTimeEvent.setDeltaTime(currDelta - 0.15f);

            pTimeEvent = TimerMan.Find(TimeEvent.Name.CrabAnimation);
            currDelta  = pTimeEvent.getDeltaTime();
            pTimeEvent.setDeltaTime(currDelta - 0.15f);

            this.deltaX++;
        }
        public void ResetSpeed()
        {
            this.delta    = 7.0f;
            this.orgTime -= 0.01f;

            TimeEvent pMoveGrid = TimerMan.Find(TimeEvent.Name.MoveGrid);

            pMoveGrid.deltaTime = orgTime;

            TimeEvent pSwapAliens = TimerMan.Find(TimeEvent.Name.SwapAliens);

            pSwapAliens.deltaTime = orgTime;

            TimeEvent pGridSoundTempo = TimerMan.Find(TimeEvent.Name.GridSoundTempo);

            pGridSoundTempo.deltaTime = orgTime;
        }
示例#6
0
        public override void Notify()
        {
            //might need to specify if i add more sound effects
            //but testing here
            TimeEvent pTE = TimerMan.Find(TimeEvent.Name.PlaySound);

            if (pTE != null)
            {
                TimerMan.Remove(pTE);
            }

            else
            {
                // edge case of ufo hit wall and hit by missile
                //event was attempted to be removed twice
            }

            //TimerMan.DumpTimeEvents();
        }
        public override void Notify()
        {
            this.pBomb = (Bomb)this.pSubject.pObjA;

            MissileGroup pMissileGroup = (MissileGroup)this.pSubject.pObjB;

            this.pMissile = (Missile)Iterator.GetChild(pMissileGroup);
            Debug.Assert(this.pMissile != null);

            if (this.pBomb.bMarkForDeath == false)
            {
                this.pBomb.bMarkForDeath = true;
            }

            if (this.pMissile.bMarkForDeath == false)
            {
                this.pBomb.bMarkForDeath = true;
            }

            //   Delay
            RemoveMissileAndBombObserver pObserver = new RemoveMissileAndBombObserver((Bomb)this.pBomb, (Missile)this.pMissile);

            DelayedObjectMan.Attach(pObserver);

            //---------------------------------------------------------------------------------------------------------
            // Sound
            //---------------------------------------------------------------------------------------------------------
            SoundMan.PlaySound(Sound.Name.InvaderKilled);
            TimeEvent pTimeEvent = TimerMan.Find(TimeEvent.Name.ScenePlaySound);

            //---------------------------------------------------------------------------------------------------------
            // Explosion
            //---------------------------------------------------------------------------------------------------------
            Explosion   explosion  = new Explosion(GameObject.Name.Explosion, GameSprite.Name.Explosion, this.pBomb.x, this.pBomb.y);
            SpriteBatch pSB_Aliens = SpriteBatchMan.Find(SpriteBatch.Name.Aliens);

            explosion.ActivateGameSprite(pSB_Aliens);
            GameObjectMan.Attach(explosion);
            TimerMan.Add(TimeEvent.Name.RemoveExplosion, new RemoveExplosionCommand(explosion), 0.25f);
        }
        public override void Execute()
        {
            GameObject pA = (GameObject)this.pAlien;
            GameObject pB = (GameObject)Iterator.GetParent(pA);

            float x = this.pAlien.x;
            float y = this.pAlien.y;

            AlienGrid pGrid = (AlienGrid)this.pAlien.pParent.pParent;

            pGrid.nNumActive--;

            pA.Remove();

            // TODO: Need a better way...
            if (privCheckParent(pB) == true)
            {
                GameObject pC = (GameObject)Iterator.GetParent(pB);
                pB.Remove();

                if (privCheckParent(pC) == true)
                {
                    pC.Remove();
                }
            }

            Missile pMissile = (Missile)this.pGameObj;
            Player  pPlayer  = pMissile.pPlayer;

            //
            Font.Name pFontName = Font.Name.Uninitialized;
            if (this.pGameObj is MissileCategory)
            {
                pPlayer.nPoints += this.pAlien.GetPoints();
                Font pScore = null;
                if (pPlayer.n == 1)
                {
                    pScore    = FontMan.Find(Font.Name.Score1Value);
                    pFontName = Font.Name.Score1Value;
                }
                if (pPlayer.n == 2)
                {
                    pScore    = FontMan.Find(Font.Name.Score2Value);
                    pFontName = Font.Name.Score2Value;
                }
                pScore.Set(pFontName,
                           pPlayer.nPoints.ToString(),
                           Glyph.Name.Consolas20pt,
                           pScore.pFontSprite.x,
                           pScore.pFontSprite.y);
            }

            //---------------------------------------------------------------------------------------------------------
            // Sound
            //---------------------------------------------------------------------------------------------------------
            SoundMan.PlaySound(Sound.Name.InvaderKilled);
            TimeEvent pTimeEvent = TimerMan.Find(TimeEvent.Name.ScenePlaySound);

            pTimeEvent.deltaTime -= 0.01f;

            //---------------------------------------------------------------------------------------------------------
            // Explosion
            //---------------------------------------------------------------------------------------------------------
            Explosion   explosion  = new Explosion(GameObject.Name.Explosion, GameSprite.Name.Explosion, x, y);
            SpriteBatch pSB_Aliens = SpriteBatchMan.Find(SpriteBatch.Name.Aliens);

            explosion.ActivateGameSprite(pSB_Aliens);
            GameObjectMan.Attach(explosion);
            TimerMan.Add(TimeEvent.Name.RemoveExplosion, new RemoveExplosionCommand(explosion), 0.25f);

            //---------------------------------------------------------------------------------------------------------
            // Scene Transition
            //---------------------------------------------------------------------------------------------------------
            if (pGrid.nNumActive == 0 && pPlayer.nCurrLevel == 1)
            {
                PlayerMan.WriteHighScores();
                pPlayer.nCurrLevel++;
                SceneContext.GetState().Initialize();
                if (SceneContext.bMultiplayer)
                {
                    SceneContext.SetState(SceneContext.Scene.MultiPlay);
                }
                else
                {
                    SceneContext.SetState(SceneContext.Scene.SinglePlay);
                }
            }
            else if (pGrid.nNumActive == 0 && pPlayer.nCurrLevel == 2)
            {
                PlayerMan.WriteHighScores();
                SceneContext.SetState(SceneContext.Scene.Credits);
            }
        }
        public override void LoadContent()
        {
            //make the next wave more difficult
            //change grid movement speed and add more bombs
            GraveyardMan.RaiseDead();

            //can be finicky might need to replace
            //GraveyardMan.RebuildShields();

            //-------------------------------------------------------------------------------------------------------
            //create factory
            //--------------------------------------------------------------------------------------------------------

            Composite pAlienGroup = (Composite)GONodeMan.Find(GameObject.Name.AlienGrid);

            //AlienFactory AF = new AlienFactory(SpriteBatch.Name.Aliens, SpriteBatch.Name.Boxes, pAlienGroup);

            //GameObject pGameObj;

            //AF.SetParent(pAlienGroup);
            //GameObject pCol = AF.Create(GameObject.Name.Column_1, AlienCategory.Type.Column, 0.0f, 0.0f);

            //AF.SetParent(pCol);

            //pGameObj = AF.Create(GameObject.Name.Octopus, AlienCategory.Type.Octopus, 70.0f, 600);

            //Column Creation 1 - 11
            //for (int i = 0; i < 1; i++)
            //{
            //    AF.SetParent(pAlienGroup);
            //    GameObject pCol = AF.Create(GameObject.Name.Column_1 + i, AlienCategory.Type.Column, 0.0f, 0.0f, i);

            //    AF.SetParent(pCol);

            //    pGameObj = AF.Create(GameObject.Name.Octopus, AlienCategory.Type.Octopus, 70.0f + i * 43.0f, 660);
            //    pGameObj = AF.Create(GameObject.Name.Crab, AlienCategory.Type.Crab, 70.0f + i * 43.0f, 620);
            //    pGameObj = AF.Create(GameObject.Name.Crab, AlienCategory.Type.Crab, 70.0f + i * 43.0f, 580);
            //    pGameObj = AF.Create(GameObject.Name.Squid, AlienCategory.Type.Squid, 70.0f + i * 43.0f, 540);
            //    pGameObj = AF.Create(GameObject.Name.Squid, AlienCategory.Type.Squid, 70.0f + i * 43.0f, 500);
            //}

            //Debug.WriteLine("-------------------");
            //pAlienGroup.Print();

            //---------------------------------------------------------------------------------------------------------
            // Shields
            //---------------------------------------------------------------------------------------------------------

            //float posX = 80;
            //float posY = 120;

            //for (int i = 0; i < 1; i++)
            //{
            //    ShieldFactory.ShieldCreator(posX, posY, GameObject.Name.ShieldGrid_1 + i);
            //    posX += 130;
            //}

            //Debug.WriteLine("-------------------");

            //GameObject pShieldRoot = GONodeMan.Find(GameObject.Name.ShieldRoot);
            //pShieldRoot.Print();


            //---------------------------------------------------------------------------------
            //Event/Difficulty Modifiers
            //----------------------------------------------------------------------------------
            TimeEvent pE1 = TimerMan.Find(TimeEvent.Name.AnimateSquid);
            TimeEvent pE2 = TimerMan.Find(TimeEvent.Name.AnimateOcto);
            TimeEvent pE3 = TimerMan.Find(TimeEvent.Name.AnimateCrab);

            TimeEvent pE4 = TimerMan.Find(TimeEvent.Name.MoveGrid);

            pE1.SetTriggerTime(0.50f);
            pE2.SetTriggerTime(0.50f);
            pE3.SetTriggerTime(0.50f);
            pE4.SetTriggerTime(0.50f);

            //pAlienGroup.SetDeltaMove(18.0f);
            BombDrop pBombDrop1 = new BombDrop((AlienGroup)pAlienGroup);
            BombDrop pBombDrop2 = new BombDrop((AlienGroup)pAlienGroup);
            BombDrop pBombDrop3 = new BombDrop((AlienGroup)pAlienGroup);

            TimerMan.Add(TimeEvent.Name.ColumnShoot, pBombDrop1, 1.0f);
            TimerMan.Add(TimeEvent.Name.ColumnShoot, pBombDrop2, 3.0f);
            TimerMan.Add(TimeEvent.Name.ColumnShoot, pBombDrop3, 5.0f);
        }