private void button_Click(object sender, RoutedEventArgs e) { StartScreen open = new StartScreen(); open.Show(); this.Close(); }
private void Windows_KeyDown(object sender, KeyEventArgs e) { switch (e.Key) { case Key.Left: shipState = state.movingleft; break; case Key.Right: shipState = state.movingright; break; case Key.Space: shipState = state.shooting; break; case Key.P: theTimer.IsEnabled = !theTimer.IsEnabled; AliensMove.IsEnabled = !AliensMove.IsEnabled; break; case Key.Escape: StartScreen open = new StartScreen(); open.Show(); this.Close(); break; } }
public void checkCollisions() { if (aliens.Count == 0) { lvl++; if (lvl < 11) { addAliens(lvl); } } foreach (Bullet b in bullets) { foreach (Alien a in aliens) { if (b.PosX >= a.PosX && (b.PosX + b.width) <= (a.width + a.PosX) && b.PosY <= a.PosY + a.height) { b.delete(b.identity); a.delete(a.identity); score += 100; textBox.Text = $"{score}"; aliens.Remove(a); bullets.Remove(b); playSound("explode"); break; } } break; } foreach (Bullet b in alienBullets) { /* so basically it should be: * left of bullet >= left of ship && * left of bullet + it's width <= left of ship + it's width && * top of bullet + height >= top of ship && * top of bullet + height <= top of ship + it's height */ double leftBull = b.PosX; double rightBull = b.PosX + b.width; double leftofShip = player.PosX; double rightOfShip = player.PosX + 65; double shipTopfromTop = space.ActualHeight - player.PosY - 30; double shipBotfromTop = space.ActualHeight - player.PosY; double TopofBulfromTop = b.YfromTop; double botofBulFromTop = b.YfromTop + 15; //if (b.PosX >= player.actualX - 27.5 && (b.PosX + b.width) <= player.actualX && b.PosY >= (space.ActualHeight - player.PosY) && b.PosY <= (space.ActualHeight - player.PosY + 30)) { if (leftBull >= leftofShip && rightBull <= rightOfShip && TopofBulfromTop >= shipTopfromTop && botofBulFromTop <= shipBotfromTop) { b.delete(b.identity); bullets.Remove(b); theTimer.IsEnabled = !theTimer.IsEnabled; AliensMove.IsEnabled = !AliensMove.IsEnabled; shipState = state.GameOver; MessageBox.Show("GAME OVER"); //highscore(); StartScreen open = new StartScreen(); open.Show(); this.Close(); break; } } }