public SpriteBaseRef Attach(SpriteProxy pNode) { Debug.Assert(this.pSBRefManager != null); SpriteBaseRef pSBRef = this.pSBRefManager.Attach(pNode); return(pSBRef); }
//---------------------------------------------------------------------- // Override Abstract methods //---------------------------------------------------------------------- override protected DLink DerivedCreateNode() { DLink pNode = new SpriteProxy(); Debug.Assert(pNode != null); return(pNode); }
//---------------------------------------------------------------------- // Constructors / Destructor //---------------------------------------------------------------------- protected GameObject(GameObject.Name gameName, Sprite.Name spriteName) { this.name = gameName; this.x = 0.0f; this.y = 0.0f; this.pSpriteProxy = new SpriteProxy(spriteName); this.pCollisionObject = new CollisionObject(this.pSpriteProxy); }
public void Detach(SpriteProxy pNode) { Debug.Assert(pNode != null); this.pSpriteBaseRefCompare.SetSpriteBase(pNode); DLink pFoundNode = this.BaseFind(this.pSpriteBaseRefCompare); Debug.Assert(pFoundNode != null); this.BaseRemove(pFoundNode); }
public SpriteBaseRef Attach(SpriteProxy pNode) { SpriteBaseRef pSBNode = (SpriteBaseRef)this.BaseAdd(); Debug.Assert(pSBNode != null); // Initialize SpriteBaseRef pSBNode.Set(pNode); return(pSBNode); }
public static SpriteProxy Find(SpriteProxy.Name name) { SpriteProxyManager pInstance = SpriteProxyManager.PrivGetInstance(); Debug.Assert(pInstance != null); // Use compare node to compare to search nodes pInstance.pSpriteProxyCompare.SetName(name); SpriteProxy pData = (SpriteProxy)pInstance.BaseFind(pInstance.pSpriteProxyCompare); return(pData); }
public static SpriteProxy Add(SpriteProxy.Name proxyName, Sprite.Name spriteName) { SpriteProxyManager pInstance = SpriteProxyManager.PrivGetInstance(); Debug.Assert(pInstance != null); SpriteProxy pNode = (SpriteProxy)pInstance.BaseAdd(); Debug.Assert(pNode != null); pNode.Set(proxyName, spriteName); return(pNode); }
override protected Boolean DerivedCompare(DLink pLinkA, DLink pLinkB) { // This is used in baseFind() Debug.Assert(pLinkA != null); Debug.Assert(pLinkB != null); SpriteProxy pDataA = (SpriteProxy)pLinkA; SpriteProxy pDataB = (SpriteProxy)pLinkB; Boolean status = false; if (pDataA.GetName() == pDataB.GetName()) { status = true; } return(status); }
public CollisionObject(SpriteProxy pSpriteProxy) { Debug.Assert(pSpriteProxy != null); // Create Collision Rect // Use the reference sprite to set size and shape Sprite pSprite = pSpriteProxy.GetSprite(); Debug.Assert(pSprite != null); // Origin is in the UPPER RIGHT this.pCollisionRect = new CollisionRect(pSprite.GetScreenRect()); Debug.Assert(this.pCollisionRect != null); // Create the sprite this.pCollisionSprite = SpriteBoxManager.Add(SpriteBox.Name.Box, this.pCollisionRect.x, this.pCollisionRect.y, this.pCollisionRect.width, this.pCollisionRect.height); Debug.Assert(this.pCollisionSprite != null); this.pCollisionSprite.SetLineColor(1.0f, 0.0f, 0.0f); }
protected override void DerivedDestroyNode(DLink pLink) { SpriteProxy pSpriteProxy = (SpriteProxy)pLink; pSpriteProxy.SetSprite(null); }
//--------------------------------------------------------------------------------------------------------- // Constructors / Destructor //--------------------------------------------------------------------------------------------------------- private SpriteProxyManager(int reserveNum = 3, int reserveGrow = 1) : base(reserveNum, reserveGrow) { this.pSpriteProxyCompare = new SpriteProxy(); }
public void Detach(SpriteProxy pNode) { Debug.Assert(pNode != null); this.pSBRefManager.Detach(pNode); }