public void activate(Ship ship) { //SpriteBatch boxBatch = SpriteBatchManager.find(SpriteBatch.SpriteBatchName.Boxes); this.cPCSTree.Insert(ship, this.cParent); ship.addSpriteToBatch(this.cSpriteBatch); ship.addCollisionToBatch(SpriteBatchManager.find(SpriteBatch.SpriteBatchName.Boxes)); }