// game methods public override void load() { //--------------------------------------------------------------------------------------------------------- // Create sprite batch //--------------------------------------------------------------------------------------------------------- SpriteBatchManager.getInstance().AddSpriteBatch(SpriteBatch.Name.Player2, 2); //--------------------------------------------------------------------------------------------------------- // Create game sprites //--------------------------------------------------------------------------------------------------------- GameObject alienGrid = GameSpriteFactory.CreateAlienGrid(SpriteBatch.Name.Player2, 50f, 800f); TimerManager.getInstance().Add(new TimerEvent(TimerEvent.Name.ReleaseUFOCommand, new ReleaseUFOCommand(), 0.5f)); // PA6 Create shield ShieldFactory shieldFactory = new ShieldFactory(); GameObject shieldGrid_1 = shieldFactory.CreateShield(SpriteBatch.Name.Player2, 150f, 300f, 15f, 7.5f); GameObject shieldGrid_2 = shieldFactory.CreateShield(SpriteBatch.Name.Player2, 350f, 300f, 15f, 7.5f); GameObject shieldGrid_3 = shieldFactory.CreateShield(SpriteBatch.Name.Player2, 550f, 300f, 15f, 7.5f); GameObject shieldGrid_4 = shieldFactory.CreateShield(SpriteBatch.Name.Player2, 750f, 300f, 15f, 7.5f); // Collision Pair setup ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.WallAlien, ProjectileTracker.pLeftWall, alienGrid); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.WallAlien, ProjectileTracker.pRightWall, alienGrid); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.WallMissile, ProjectileTracker.pTopWall, ProjectileTracker.pMissile); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.AlienMissile, alienGrid, ProjectileTracker.pMissile); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.ShieldMissile, shieldGrid_1, ProjectileTracker.pMissile); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.ShieldMissile, shieldGrid_2, ProjectileTracker.pMissile); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.ShieldMissile, shieldGrid_3, ProjectileTracker.pMissile); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.ShieldMissile, shieldGrid_4, ProjectileTracker.pMissile); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.ShieldBomb, shieldGrid_1, ProjectileTracker.pDaggerBomb); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.ShieldBomb, shieldGrid_1, ProjectileTracker.pZigZagBomb); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.ShieldBomb, shieldGrid_1, ProjectileTracker.pRollingBomb); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.ShieldBomb, shieldGrid_2, ProjectileTracker.pDaggerBomb); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.ShieldBomb, shieldGrid_2, ProjectileTracker.pZigZagBomb); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.ShieldBomb, shieldGrid_2, ProjectileTracker.pRollingBomb); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.ShieldBomb, shieldGrid_3, ProjectileTracker.pDaggerBomb); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.ShieldBomb, shieldGrid_3, ProjectileTracker.pZigZagBomb); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.ShieldBomb, shieldGrid_3, ProjectileTracker.pRollingBomb); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.ShieldBomb, shieldGrid_4, ProjectileTracker.pDaggerBomb); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.ShieldBomb, shieldGrid_4, ProjectileTracker.pZigZagBomb); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.ShieldBomb, shieldGrid_4, ProjectileTracker.pRollingBomb); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.WallBomb, ProjectileTracker.pBottomWall, ProjectileTracker.pDaggerBomb); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.WallBomb, ProjectileTracker.pBottomWall, ProjectileTracker.pZigZagBomb); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.WallBomb, ProjectileTracker.pBottomWall, ProjectileTracker.pRollingBomb); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.MissileBomb, ProjectileTracker.pMissile, ProjectileTracker.pDaggerBomb); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.MissileBomb, ProjectileTracker.pMissile, ProjectileTracker.pZigZagBomb); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.MissileBomb, ProjectileTracker.pMissile, ProjectileTracker.pRollingBomb); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.ShipBomb, ProjectileTracker.pShip, ProjectileTracker.pDaggerBomb); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.ShipBomb, ProjectileTracker.pShip, ProjectileTracker.pZigZagBomb); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.ShipBomb, ProjectileTracker.pShip, ProjectileTracker.pRollingBomb); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.UFOMissile, ProjectileTracker.pUFO, ProjectileTracker.pMissile); }
//----------------------------------------------------------------------------- // Game::LoadContent() // Allows you to load all content needed for your engine, // such as objects, graphics, etc. //----------------------------------------------------------------------------- public override void LoadContent() { // Set to current state for initialization GameStateManager.GetGame().SetGameState(GameStateManager.GameState.Player1); //--------------------------------------------------------------------------------------------------------- // Initialize State-Scoped Managers //--------------------------------------------------------------------------------------------------------- this.pSpriteBatchManager = new SpriteBatchManager(3, 1); this.pGameObjectManager = new GameObjectManager(300, 10); this.pDelayedObjectManager = new DelayedObjectManager(); this.pQueuedTimeEventManager = new QueuedTimeEventManager(50, 5); this.pGhostManager = new GhostManager(50, 5); this.pCompositeManager = new CompositeManager(20, 2); //--------------------------------------------------------------------------------------------------------- // Create Colors //--------------------------------------------------------------------------------------------------------- pGreenColor = new Azul.Color(0.1137f, 0.8196f, 0.2667f, 1.0f); //--------------------------------------------------------------------------------------------------------- // Create SpriteBatches //--------------------------------------------------------------------------------------------------------- pCollisionBox_SpriteBatch = this.pSpriteBatchManager.Add(SpriteBatch.Name.CollisionBox); pCollisionBox_SpriteBatch.SetDraw(false); pWall_SpriteBatch = this.pSpriteBatchManager.Add(SpriteBatch.Name.Wall); pAlien_SpriteBatch = this.pSpriteBatchManager.Add(SpriteBatch.Name.Alien); pCoreCannon_SpriteBatch = this.pSpriteBatchManager.Add(SpriteBatch.Name.CoreCannon); pMissile_SpriteBatch = this.pSpriteBatchManager.Add(SpriteBatch.Name.Missile); pBomb_SpriteBatch = this.pSpriteBatchManager.Add(SpriteBatch.Name.Bomb); pShield_SpriteBatch = this.pSpriteBatchManager.Add(SpriteBatch.Name.Shield); pFlyingSaucer_SpriteBatch = this.pSpriteBatchManager.Add(SpriteBatch.Name.FlyingSaucer); pTexts_SpriteBatch = this.pSpriteBatchManager.Add(SpriteBatch.Name.Player1Texts); //--------------------------------------------------------------------------------------------------------- // Flying Saucer //--------------------------------------------------------------------------------------------------------- FlyingSaucerRoot pFlyingSaucerRoot = new FlyingSaucerRoot(Composite.CompositeName.FlyingSaucerRoot, 0.0f, 0.0f); pFlyingSaucerRoot.ActivateSprite(pFlyingSaucer_SpriteBatch); pFlyingSaucerRoot.ActivateCollisionSprite(pCollisionBox_SpriteBatch); this.pGameObjectManager.Attach(pFlyingSaucerRoot); this.pCompositeManager.Attach(pFlyingSaucerRoot); DeployFlyingSaucerCommand pDeployFlyingSaucer = new DeployFlyingSaucerCommand(); this.pQueuedTimeEventManager.Enqueue(TimeEvent.Name.DeployFlyingSaucer, pDeployFlyingSaucer, r.Next(30, 46)); //--------------------------------------------------------------------------------------------------------- // Core Cannon //--------------------------------------------------------------------------------------------------------- CoreCannonGroup pCoreCannonGroup = new CoreCannonGroup(Composite.CompositeName.CoreCannonGroup, 0.0f, 0.0f); this.pGameObjectManager.Attach(pCoreCannonGroup); this.pCompositeManager.Attach(pCoreCannonGroup); this.pCoreCannonManager = new CoreCannonManager(); this.pCoreCannonManager.ActivateCoreCannon(); //--------------------------------------------------------------------------------------------------------- // Sprite Animations //--------------------------------------------------------------------------------------------------------- // Squid Alien this.pQueuedTimeEventManager.Enqueue(TimeEvent.Name.SpriteAnimation, SpriteAnimationManager.Find(SpriteAnimation.Name.SquidAlien), 0.8f); // Crab Alien this.pQueuedTimeEventManager.Enqueue(TimeEvent.Name.SpriteAnimation, SpriteAnimationManager.Find(SpriteAnimation.Name.CrabAlien), 0.8f); // JellyFish Alien this.pQueuedTimeEventManager.Enqueue(TimeEvent.Name.SpriteAnimation, SpriteAnimationManager.Find(SpriteAnimation.Name.JellyfishAlien), 0.8f); //--------------------------------------------------------------------------------------------------------- // Bomb //--------------------------------------------------------------------------------------------------------- BombRoot pBombRoot = new BombRoot(Composite.CompositeName.BombRoot, 0.0f, 0.0f); pBombRoot.ActivateSprite(pBomb_SpriteBatch); //pBombRoot.ActivateCollisionSprite(pCollisionBox_SpriteBatch); this.pCompositeManager.Attach(pBombRoot); this.pGameObjectManager.Attach(pBombRoot); // Add initial drop bomb events this.pQueuedTimeEventManager.Enqueue(TimeEvent.Name.DropBomb, new DropBombCommand(), 1.0f); this.pQueuedTimeEventManager.Enqueue(TimeEvent.Name.DropBomb, new DropBombCommand(), 3.0f); //--------------------------------------------------------------------------------------------------------- // Missile //--------------------------------------------------------------------------------------------------------- MissileGroup pMissileGroup = new MissileGroup(Composite.CompositeName.MissileGroup, 0.0f, 0.0f); pMissileGroup.ActivateSprite(pMissile_SpriteBatch); pMissileGroup.ActivateCollisionSprite(pCollisionBox_SpriteBatch); this.pGameObjectManager.Attach(pMissileGroup); this.pCompositeManager.Attach(pMissileGroup); //--------------------------------------------------------------------------------------------------------- // Create Walls //--------------------------------------------------------------------------------------------------------- // Wall Root pWallGroup = new WallGroup(GameObject.Name.ShieldGroup, Sprite.Name.NullSprite, 0.0f, 0.0f); pWallGroup.ActivateSprite(pWall_SpriteBatch); pWallGroup.ActivateCollisionSprite(pCollisionBox_SpriteBatch); LeftWall pLeftWall = new LeftWall(GameObject.Name.LeftWall, Sprite.Name.NullSprite, 20, 425, 15, 800); pLeftWall.ActivateSprite(pWall_SpriteBatch); pLeftWall.ActivateCollisionSprite(pCollisionBox_SpriteBatch); RightWall pRightWall = new RightWall(GameObject.Name.RightWall, Sprite.Name.NullSprite, 875, 425, 15, 800); pRightWall.ActivateSprite(pWall_SpriteBatch); pRightWall.ActivateCollisionSprite(pCollisionBox_SpriteBatch); TopWall pTopWall = new TopWall(GameObject.Name.TopWall, Sprite.Name.NullSprite, 450, 825, 870, 15); pTopWall.ActivateSprite(pWall_SpriteBatch); pTopWall.ActivateCollisionSprite(pCollisionBox_SpriteBatch); BottomWall pBottomWall = new BottomWall(GameObject.Name.BottomWall, Sprite.Name.NullSprite, 450, 55, 870, 15); pBottomWall.ActivateSprite(pWall_SpriteBatch); pBottomWall.ActivateCollisionSprite(pCollisionBox_SpriteBatch); LeftBumper pLeftBumper = new LeftBumper(GameObject.Name.LeftBumper, Sprite.Name.NullSprite, 45, 100, 30, 50); pLeftBumper.ActivateSprite(pWall_SpriteBatch); pLeftBumper.ActivateCollisionSprite(pCollisionBox_SpriteBatch); RightBumper pRightBumper = new RightBumper(GameObject.Name.RightBumper, Sprite.Name.NullSprite, 850, 100, 30, 50); pRightBumper.ActivateSprite(pWall_SpriteBatch); pRightBumper.ActivateCollisionSprite(pCollisionBox_SpriteBatch); pWallGroup.Add(pLeftWall); pWallGroup.Add(pRightWall); pWallGroup.Add(pTopWall); pWallGroup.Add(pBottomWall); pWallGroup.Add(pLeftBumper); pWallGroup.Add(pRightBumper); this.pCompositeManager.Attach(pWallGroup); this.pGameObjectManager.Attach(pWallGroup); this.pGameObjectManager.Attach(pLeftWall); this.pGameObjectManager.Attach(pRightWall); this.pGameObjectManager.Attach(pTopWall); this.pGameObjectManager.Attach(pBottomWall); this.pGameObjectManager.Attach(pLeftBumper); this.pGameObjectManager.Attach(pRightBumper); //--------------------------------------------------------------------------------------------------------- // Shield //--------------------------------------------------------------------------------------------------------- //Shield Root ShieldGroup pShieldGroup = new ShieldGroup(Composite.CompositeName.ShieldGroup, 0.0f, 0.0f); pShieldGroup.ActivateSprite(pShield_SpriteBatch); pShieldGroup.ActivateCollisionSprite(pCollisionBox_SpriteBatch); GameObject pShield; pShield = ShieldFactory.CreateShield(110, 150); pShieldGroup.Add(pShield); pShield = ShieldFactory.CreateShield(310, 150); pShieldGroup.Add(pShield); pShield = ShieldFactory.CreateShield(510, 150); pShieldGroup.Add(pShield); pShield = ShieldFactory.CreateShield(710, 150); pShieldGroup.Add(pShield); this.pGameObjectManager.Attach(pShieldGroup); this.pCompositeManager.Attach(pShieldGroup); //--------------------------------------------------------------------------------------------------------- // Create Alien Grid Composite //--------------------------------------------------------------------------------------------------------- this.levelInitialAlienGridSpeed = SpaceInvadersGameState.gameInitialAlienGridSpeed; this.currAlienGridSpeed = SpaceInvadersGameState.gameInitialAlienGridSpeed; this.currLevelInitialAlienGridY = SpaceInvadersGameState.gameInitialAlienGridY; pAlienGrid = (Composite)AlienFactory.CreateAlienGrid(SpaceInvadersGameState.gameInitialAlienGridX, currLevelInitialAlienGridY); // Add Initial AlienGridMovementSound Event AlienGridMovementSound pAlienGridMovementSound = new AlienGridMovementSound(); this.pQueuedTimeEventManager.Enqueue(TimeEvent.Name.AlienGridMovementSound, pAlienGridMovementSound, levelInitialAlienGridSpeed); //--------------------------------------------------------------------------------------------------------- // Associate Collision Pairs //--------------------------------------------------------------------------------------------------------- // Alien vs Missile CollisionPair pAlienMissileColPair = CollisionPairManager.Add(CollisionPair.Name.Alien_Missile, pAlienGrid, pMissileGroup); Debug.Assert(pAlienMissileColPair != null); pAlienMissileColPair.Attach(new ShipReadyObserver()); pAlienMissileColPair.Attach(new RemoveMissileObserver()); pAlienMissileColPair.Attach(new RemoveAlienObserver()); pAlienMissileColPair.Attach(new AddPlayerPointsObserver(Player.Name.Player1)); pAlienMissileColPair.Attach(new InvaderKilledSoundObserver()); // FlyingSaucer vs Missile CollisionPair pFlyingSaucerMissileColPair = CollisionPairManager.Add(CollisionPair.Name.FlyingSaucer_Missile, pFlyingSaucerRoot, pMissileGroup); Debug.Assert(pFlyingSaucerMissileColPair != null); pFlyingSaucerMissileColPair.Attach(new ShipReadyObserver()); pFlyingSaucerMissileColPair.Attach(new RemoveMissileObserver()); pFlyingSaucerMissileColPair.Attach(new RemoveFlyingSaucerObserver()); pFlyingSaucerMissileColPair.Attach(new ExplosionSoundObserver()); // FlyingSaucer vs Wall CollisionPair pFlyingSaucerWallColPair = CollisionPairManager.Add(CollisionPair.Name.FlyingSaucer_Wall, pFlyingSaucerRoot, pWallGroup); Debug.Assert(pFlyingSaucerWallColPair != null); pFlyingSaucerWallColPair.Attach(new RemoveFlyingSaucerObserver()); // Alien vs Wall CollisionPair pAlienWallColPair = CollisionPairManager.Add(CollisionPair.Name.Alien_Wall, pAlienGrid, pWallGroup); Debug.Assert(pAlienWallColPair != null); pAlienWallColPair.Attach(new GridWallCollisionObserver()); // Alien vs Shield CollisionPair pAlienShieldColPair = CollisionPairManager.Add(CollisionPair.Name.Alien_Shield, pAlienGrid, pShieldGroup); Debug.Assert(pAlienShieldColPair != null); pAlienShieldColPair.Attach(new RemoveShieldBrickObserver()); // Missile vs Wall CollisionPair pMissileWallColPair = CollisionPairManager.Add(CollisionPair.Name.Missile_Wall, pMissileGroup, pWallGroup); Debug.Assert(pMissileWallColPair != null); pMissileWallColPair.Attach(new ShipReadyObserver()); pMissileWallColPair.Attach(new RemoveMissileObserver()); // Missile vs Shield CollisionPair pMissileShieldColPair = CollisionPairManager.Add(CollisionPair.Name.Missile_Shield, pMissileGroup, pShieldGroup); Debug.Assert(pMissileShieldColPair != null); pMissileShieldColPair.Attach(new ShipReadyObserver()); pMissileShieldColPair.Attach(new RemoveMissileObserver()); pMissileShieldColPair.Attach(new RemoveShieldBrickObserver()); // Bomb vs Shield CollisionPair pBombShieldColPair = CollisionPairManager.Add(CollisionPair.Name.Bomb_Shield, pBombRoot, pShieldGroup); Debug.Assert(pBombShieldColPair != null); pBombShieldColPair.Attach(new RemoveBombObserver()); pBombShieldColPair.Attach(new RemoveShieldBrickObserver()); // Bomb vs Wall CollisionPair pBombWallColPair = CollisionPairManager.Add(CollisionPair.Name.Bomb_Wall, pBombRoot, pWallGroup); Debug.Assert(pBombWallColPair != null); pBombWallColPair.Attach(new RemoveBombObserver()); // CoreCannon vs Bumpers CollisionPair pCoreCannonWallColPair = CollisionPairManager.Add(CollisionPair.Name.CoreCannon_Wall, pCoreCannonGroup, pWallGroup); Debug.Assert(pCoreCannonWallColPair != null); pCoreCannonWallColPair.Attach(new CoreCannonBumperCollisionObserver()); // Bomb vs Missile CollisionPair pBombMissileColPair = CollisionPairManager.Add(CollisionPair.Name.Bomb_Missile, pBombRoot, pMissileGroup); Debug.Assert(pBombMissileColPair != null); pBombMissileColPair.Attach(new ShipReadyObserver()); pBombMissileColPair.Attach(new RemoveBombObserver()); pBombMissileColPair.Attach(new RemoveMissileObserver()); // Bomb vs CoreCannon CollisionPair pBombShipColPair = CollisionPairManager.Add(CollisionPair.Name.Bomb_Ship, pBombRoot, pCoreCannonGroup); Debug.Assert(pBombShipColPair != null); pBombShipColPair.Attach(new PlayerDeathObserver(Player.Name.Player1)); pBombShipColPair.Attach(new RemoveBombObserver()); pBombShipColPair.Attach(new ExplosionSoundObserver()); //--------------------------------------------------------------------------------------------------------- // Fonts //--------------------------------------------------------------------------------------------------------- FontManager.Add(Font.Name.Player1Lives, pTexts_SpriteBatch, "LIVES " + GameStateManager.GetGame().GetPlayer(Player.Name.Player1).GetNumLives().ToString(), Glyph.Name.Consolas36pt, 50, 50); }
public override void Initialize() { Random pRandom = new Random(); //--------------------------------------------------------------------------------------------------------- // Images //--------------------------------------------------------------------------------------------------------- ImageMan.Add(Image.Name.BlueAlien, Texture.Name.Aliens, new Azul.Rect(341, 337, 65, 64)); ImageMan.Add(Image.Name.BlueAlien2, Texture.Name.Aliens, new Azul.Rect(464, 65, 64, 63)); ImageMan.Add(Image.Name.GreenAlien, Texture.Name.Aliens, new Azul.Rect(27, 337, 79, 64)); ImageMan.Add(Image.Name.GreenAlien2, Texture.Name.Aliens, new Azul.Rect(253, 64, 84, 65)); ImageMan.Add(Image.Name.RedAlien, Texture.Name.Aliens, new Azul.Rect(647, 200, 72, 65)); ImageMan.Add(Image.Name.RedAlien2, Texture.Name.Aliens, new Azul.Rect(26, 201, 94, 65)); ImageMan.Add(Image.Name.Explosion, Texture.Name.Aliens, new Azul.Rect(488, 488, 75, 48)); ImageMan.Add(Image.Name.Explosion_Ground, Texture.Name.Aliens, new Azul.Rect(328, 489, 84, 48)); ImageMan.Add(Image.Name.UFO, Texture.Name.Aliens, new Azul.Rect(120, 489, 98, 49)); ImageMan.Add(Image.Name.Missile, Texture.Name.Aliens, new Azul.Rect(267, 501, 9, 34)); ImageMan.Add(Image.Name.Ship, Texture.Name.Birds2, new Azul.Rect(9, 92, 31, 19)); ImageMan.Add(Image.Name.Wall, Texture.Name.Birds, new Azul.Rect(40, 185, 20, 10)); ImageMan.Add(Image.Name.WallBottom, Texture.Name.Birds, new Azul.Rect(40, 185, 20, 1)); ImageMan.Add(Image.Name.BombStraight, Texture.Name.Birds, new Azul.Rect(110, 100, 7, 49)); ImageMan.Add(Image.Name.BombZigZag, Texture.Name.Birds, new Azul.Rect(132, 100, 20, 50)); ImageMan.Add(Image.Name.BombCross, Texture.Name.Birds, new Azul.Rect(219, 103, 19, 47)); ImageMan.Add(Image.Name.Brick, Texture.Name.Birds, new Azul.Rect(20, 210, 10, 5)); ImageMan.Add(Image.Name.BrickLeft_Top0, Texture.Name.Birds, new Azul.Rect(15, 180, 10, 5)); ImageMan.Add(Image.Name.BrickLeft_Top1, Texture.Name.Birds, new Azul.Rect(15, 185, 10, 5)); ImageMan.Add(Image.Name.BrickLeft_Bottom, Texture.Name.Birds, new Azul.Rect(35, 215, 10, 5)); ImageMan.Add(Image.Name.BrickRight_Top0, Texture.Name.Birds, new Azul.Rect(75, 180, 10, 5)); ImageMan.Add(Image.Name.BrickRight_Top1, Texture.Name.Birds, new Azul.Rect(75, 185, 10, 5)); ImageMan.Add(Image.Name.BrickRight_Bottom, Texture.Name.Birds, new Azul.Rect(55, 215, 10, 5)); //--------------------------------------------------------------------------------------------------------- // Game Sprites //--------------------------------------------------------------------------------------------------------- GameSpriteMan.Add(GameSprite.Name.BlueAlien, Image.Name.BlueAlien, 100, 150, 30, 30); GameSpriteMan.Add(GameSprite.Name.RedAlien, Image.Name.RedAlien, 200, 150, 30, 30); GameSpriteMan.Add(GameSprite.Name.GreenAlien, Image.Name.GreenAlien, 300, 150, 30, 30); GameSpriteMan.Add(GameSprite.Name.UFO, Image.Name.UFO, 120, 489, 70, 25); GameSpriteMan.Add(GameSprite.Name.Explosion_Ground, Image.Name.Explosion_Ground, 328, 489, 30, 20); GameSpriteMan.Add(GameSprite.Name.Explosion, Image.Name.Explosion, 120, 489, 30, 20); GameSpriteMan.Add(GameSprite.Name.Missile, Image.Name.Missile, -100, -100, 3, 12); GameSpriteMan.Add(GameSprite.Name.Ship, Image.Name.Ship, 500, 100, 50, 20); GameSpriteMan.Add(GameSprite.Name.ShipInactive, Image.Name.Ship, 500, 100, 50, 20); GameSpriteMan.Add(GameSprite.Name.Wall, Image.Name.Wall, 448, 900, 850, 30); GameSpriteMan.Add(GameSprite.Name.WallBottom, Image.Name.WallBottom, 448, 900, 850, 1); GameSpriteMan.Add(GameSprite.Name.BombZigZag, Image.Name.BombZigZag, 200, 200, 8, 25); GameSpriteMan.Add(GameSprite.Name.BombStraight, Image.Name.BombStraight, 110, 100, 8, 25); GameSpriteMan.Add(GameSprite.Name.BombDagger, Image.Name.BombCross, 100, 100, 8, 25); GameSpriteMan.Add(GameSprite.Name.Brick, Image.Name.Brick, 50, 25, 10, 5); GameSpriteMan.Add(GameSprite.Name.Brick_LeftTop0, Image.Name.BrickLeft_Top0, 50, 25, 10, 5); GameSpriteMan.Add(GameSprite.Name.Brick_LeftTop1, Image.Name.BrickLeft_Top1, 50, 25, 10, 5); GameSpriteMan.Add(GameSprite.Name.Brick_LeftBottom, Image.Name.BrickLeft_Bottom, 50, 25, 10, 5); GameSpriteMan.Add(GameSprite.Name.Brick_RightTop0, Image.Name.BrickRight_Top0, 50, 25, 10, 5); GameSpriteMan.Add(GameSprite.Name.Brick_RightTop1, Image.Name.BrickRight_Top1, 50, 25, 10, 5); GameSpriteMan.Add(GameSprite.Name.Brick_RightBottom, Image.Name.BrickRight_Bottom, 50, 25, 10, 5); BoxSpriteMan.Add(BoxSprite.Name.Box1, 550.0f, 500.0f, 50.0f, 150.0f, new Azul.Color(1.0f, 1.0f, 1.0f, 1.0f)); BoxSpriteMan.Add(BoxSprite.Name.Box2, 550.0f, 100.0f, 50.0f, 100.0f); this.poSpriteBatchMan = new SpriteBatchMan(3, 1); SpriteBatchMan.SetActive(this.poSpriteBatchMan); this.poGameObjectMan = new GameObjectMan(10, 2); GameObjectMan.SetActive(this.poGameObjectMan); this.poInputMan = new InputMan(); InputMan.SetActive(this.poInputMan); this.poTimerMan = new TimerMan(); TimerMan.SetActive(this.poTimerMan); //--------------------------------------------------------------------------------------------------------- // SpriteBatches //--------------------------------------------------------------------------------------------------------- SpriteBatch pSB_Box = SpriteBatchMan.Add(SpriteBatch.Name.Boxes, 100, false); SpriteBatch pSB_Texts = SpriteBatchMan.Add(SpriteBatch.Name.Texts, 100, true); SpriteBatch pSB_Shields = SpriteBatchMan.Add(SpriteBatch.Name.Shields, 100, true); SpriteBatch pSB_Aliens = SpriteBatchMan.Add(SpriteBatch.Name.Aliens, 100, true); SpriteBatch pSB_Bombs = SpriteBatchMan.Add(SpriteBatch.Name.Bombs, 100, true); //--------------------------------------------------------------------------------------------------------- // Ship //--------------------------------------------------------------------------------------------------------- ShipRoot pShipRoot = new ShipRoot(GameObject.Name.ShipRoot, GameSprite.Name.NullObject, 0.0f, 0.0f); GameObjectMan.Attach(pShipRoot); Ship pShip = ShipMan.CreateShip(); //--------------------------------------------------------------------------------------------------------- // Player //--------------------------------------------------------------------------------------------------------- Player pPlayer = PlayerMan.GetCurrentPlayer(pShip); pShip.SetPlayer(pPlayer); //--------------------------------------------------------------------------------------------------------- // Aliens //--------------------------------------------------------------------------------------------------------- AlienFactory aF = new AlienFactory(SpriteBatch.Name.Aliens, SpriteBatch.Name.Boxes); // Do this somewhere else .. int yPos = 475; if (pPlayer.nCurrLevel == 2) { yPos -= 40; } AlienGrid pGrid = aF.CreateGrid(200, yPos); float pGridDelta = 0.2f; if (pPlayer.nCurrLevel == 2) { pGridDelta = 0.3f; } //--------------------------------------------------------------------------------------------------------- // Missile //--------------------------------------------------------------------------------------------------------- MissileGroup pMissileGroup = new MissileGroup(GameObject.Name.MissileGroup, GameSprite.Name.NullObject, 0.0f, 0.0f); pMissileGroup.ActivateGameSprite(pSB_Aliens); GameObjectMan.Attach(pMissileGroup); //--------------------------------------------------------------------------------------------------------- // Bomb //--------------------------------------------------------------------------------------------------------- BombRoot pBombRoot = new BombRoot(GameObject.Name.BombRoot, GameSprite.Name.NullObject, 0.0f, 0.0f); pBombRoot.ActivateCollisionSprite(pSB_Box); pBombRoot.ActivateGameSprite(pSB_Bombs); GameObjectMan.Attach(pBombRoot); //--------------------------------------------------------------------------------------------------------- // Input //--------------------------------------------------------------------------------------------------------- InputSubject pInputSubject; pInputSubject = InputMan.GetArrowRightSubject(); pInputSubject.Attach(new MoveRightObserver(pShip)); pInputSubject = InputMan.GetArrowLeftSubject(); pInputSubject.Attach(new MoveLeftObserver(pShip)); pInputSubject = InputMan.GetSpaceSubject(); pInputSubject.Attach(new ShootObserver(pShip)); pInputSubject = InputMan.GetPeriodSubject(); pInputSubject.Attach(new ToggleRenderBoxSpriteObserver()); pInputSubject = InputMan.GetCommaSubject(); pInputSubject.Attach(new ToggleShieldBricksObserver()); //--------------------------------------------------------------------------------------------------------- // Walls //--------------------------------------------------------------------------------------------------------- WallGroup pWallGroup = new WallGroup(GameObject.Name.WallGroup, GameSprite.Name.NullObject, 0.0f, 0.0f); pWallGroup.ActivateGameSprite(pSB_Aliens); WallTop pWallTop = new WallTop(GameObject.Name.WallTop, GameSprite.Name.Wall, 400, 750, 700, 15); pWallTop.ActivateCollisionSprite(pSB_Aliens); WallBottom pWallBottom = new WallBottom(GameObject.Name.WallBottom, GameSprite.Name.WallBottom, 400, 30, 850, 1); pWallBottom.ActivateCollisionSprite(pSB_Box); pWallBottom.ActivateGameSprite(pSB_Aliens); WallLeft pWallLeft = new WallLeft(GameObject.Name.WallLeft, GameSprite.Name.Wall, 0, 300, 15, 600); pWallLeft.ActivateCollisionSprite(pSB_Box); WallRight pWallRight = new WallRight(GameObject.Name.WallRight, GameSprite.Name.Wall, 800, 300, 15, 600); pWallRight.ActivateCollisionSprite(pSB_Box); pWallGroup.Add(pWallTop); pWallGroup.Add(pWallBottom); pWallGroup.Add(pWallRight); pWallGroup.Add(pWallLeft); GameObjectMan.Attach(pWallGroup); //--------------------------------------------------------------------------------------------------------- // Shield //--------------------------------------------------------------------------------------------------------- ShieldFactory SF = new ShieldFactory(SpriteBatch.Name.Shields, SpriteBatch.Name.Boxes, GameObject.Name.ShieldRoot1); Composite pShieldRoot1 = SF.CreateShield(50.0f, 100.0f); GameObjectMan.Attach(pShieldRoot1); SF = new ShieldFactory(SpriteBatch.Name.Shields, SpriteBatch.Name.Boxes, GameObject.Name.ShieldRoot2); Composite pShieldRoot2 = SF.CreateShield(200.0f, 100.0f); GameObjectMan.Attach(pShieldRoot2); SF = new ShieldFactory(SpriteBatch.Name.Shields, SpriteBatch.Name.Boxes, GameObject.Name.ShieldRoot3); Composite pShieldRoot3 = SF.CreateShield(500.0f, 100.0f); GameObjectMan.Attach(pShieldRoot3); SF = new ShieldFactory(SpriteBatch.Name.Shields, SpriteBatch.Name.Boxes, GameObject.Name.ShieldRoot4); Composite pShieldRoot4 = SF.CreateShield(650.0f, 100.0f); GameObjectMan.Attach(pShieldRoot4); //--------------------------------------------------------------------------------------------------------- // Collision Observers //--------------------------------------------------------------------------------------------------------- ColPair pColPair; // Missile vs Wall pColPair = ColPairMan.Add(ColPair.Name.Missile_Wall, pMissileGroup, pWallGroup); pColPair.Attach(new RemoveMissileObserver()); pColPair.Attach(new ShipReadyObserver(pShip)); // Bomb vs Bottom pColPair = ColPairMan.Add(ColPair.Name.Bomb_Wall, pBombRoot, pWallGroup); pColPair.Attach(new RemoveBombObserver()); // Bomb vs Missile pColPair = ColPairMan.Add(ColPair.Name.Bomb_Missile, pBombRoot, pMissileGroup); pColPair.Attach(new RemoveMissileAndBombObserver()); pColPair.Attach(new ShipReadyObserver(pShip)); // Bomb vs Shields pColPair = ColPairMan.Add(ColPair.Name.Bomb_Shield1, pBombRoot, pShieldRoot1); pColPair.Attach(new RemoveBombObserver()); pColPair.Attach(new RemoveBrickObserver()); pColPair = ColPairMan.Add(ColPair.Name.Bomb_Shield2, pBombRoot, pShieldRoot2); pColPair.Attach(new RemoveBombObserver()); pColPair.Attach(new RemoveBrickObserver()); pColPair = ColPairMan.Add(ColPair.Name.Bomb_Shield3, pBombRoot, pShieldRoot3); pColPair.Attach(new RemoveBombObserver()); pColPair.Attach(new RemoveBrickObserver()); pColPair = ColPairMan.Add(ColPair.Name.Bomb_Shield4, pBombRoot, pShieldRoot4); pColPair.Attach(new RemoveBombObserver()); pColPair.Attach(new RemoveBrickObserver()); // Missile vs Shields pColPair = ColPairMan.Add(ColPair.Name.Missile_Shield1, pMissileGroup, pShieldRoot1); pColPair.Attach(new RemoveMissileObserver()); pColPair.Attach(new RemoveBrickObserver()); pColPair.Attach(new ShipReadyObserver(pShip)); pColPair = ColPairMan.Add(ColPair.Name.Missile_Shield2, pMissileGroup, pShieldRoot2); pColPair.Attach(new RemoveMissileObserver()); pColPair.Attach(new RemoveBrickObserver()); pColPair.Attach(new ShipReadyObserver(pShip)); pColPair = ColPairMan.Add(ColPair.Name.Missile_Shield3, pMissileGroup, pShieldRoot3); pColPair.Attach(new RemoveMissileObserver()); pColPair.Attach(new RemoveBrickObserver()); pColPair.Attach(new ShipReadyObserver(pShip)); pColPair = ColPairMan.Add(ColPair.Name.Missile_Shield4, pMissileGroup, pShieldRoot4); pColPair.Attach(new RemoveMissileObserver()); pColPair.Attach(new RemoveBrickObserver()); pColPair.Attach(new ShipReadyObserver(pShip)); // Alien Grid vs Shields pColPair = ColPairMan.Add(ColPair.Name.AlienGrid_Shield1, pGrid, pShieldRoot1); pColPair.Attach(new RemoveBrickObserver()); pColPair = ColPairMan.Add(ColPair.Name.AlienGrid_Shield2, pGrid, pShieldRoot2); pColPair.Attach(new RemoveBrickObserver()); pColPair = ColPairMan.Add(ColPair.Name.AlienGrid_Shield3, pGrid, pShieldRoot3); pColPair.Attach(new RemoveBrickObserver()); pColPair = ColPairMan.Add(ColPair.Name.AlienGrid_Shield4, pGrid, pShieldRoot4); pColPair.Attach(new RemoveBrickObserver()); // Missile vs Alien pColPair = ColPairMan.Add(ColPair.Name.Alien_Missile, pMissileGroup, pGrid); pColPair.Attach(new RemoveMissileObserver()); pColPair.Attach(new RemoveAlienObserver()); pColPair.Attach(new ShipReadyObserver(pShip)); // Alien Grid vs WallLeft pColPair = ColPairMan.Add(ColPair.Name.AlienGrid_WallLeft, pGrid, pWallLeft); pColPair.Attach(new AlienGridWallLeftObserver(pGridDelta)); // Alien Grid vs WallRight pColPair = ColPairMan.Add(ColPair.Name.AlienGrid_WallRight, pGrid, pWallRight); pColPair.Attach(new AlienGridWallRightObserver(pGridDelta)); // Alien Grid vs WallBottom pColPair = ColPairMan.Add(ColPair.Name.AlienGrid_WallBottom, pGrid, pWallBottom); pColPair.Attach(new AlienGridWallBottomObserver()); // Ship vs Bomb pColPair = ColPairMan.Add(ColPair.Name.ShipBomb, pShipRoot, pBombRoot); pColPair.Attach(new BombObserver()); //--------------------------------------------------------------------------------------------------------- // Alien Animations //--------------------------------------------------------------------------------------------------------- RedAlienAnimationCommand pRedAlienAnimation = new RedAlienAnimationCommand(GameSprite.Name.RedAlien); pRedAlienAnimation.Attach(Image.Name.RedAlien); pRedAlienAnimation.Attach(Image.Name.RedAlien2); TimerMan.Add(TimeEvent.Name.RedAlienAnimation, pRedAlienAnimation, 1.0f); BlueAlienAnimationCommand pBlueAlienAnimation = new BlueAlienAnimationCommand(GameSprite.Name.BlueAlien); pBlueAlienAnimation.Attach(Image.Name.BlueAlien); pBlueAlienAnimation.Attach(Image.Name.BlueAlien2); TimerMan.Add(TimeEvent.Name.BlueAlienAnimation, pBlueAlienAnimation, 1.0f); GreenAlienAnimationCommand pGreenAlienAnimation = new GreenAlienAnimationCommand(GameSprite.Name.GreenAlien); pGreenAlienAnimation.Attach(Image.Name.GreenAlien); pGreenAlienAnimation.Attach(Image.Name.GreenAlien2); TimerMan.Add(TimeEvent.Name.GreenAlienAnimation, pGreenAlienAnimation, 1.0f); //--------------------------------------------------------------------------------------------------------- // Alien Bomb Spawns //--------------------------------------------------------------------------------------------------------- BombSpawnEvent pBombSpawn = new BombSpawnEvent(pPlayer.nCurrLevel, pRandom); TimerMan.Add(TimeEvent.Name.BombSpawn, pBombSpawn, pRandom.Next(1, 10)); //--------------------------------------------------------------------------------------------------------- // Scene Play Sound //--------------------------------------------------------------------------------------------------------- ScenePlaySoundCommand pScenePlaySound = new ScenePlaySoundCommand(); pScenePlaySound.Attach(Sound.Name.Invader1); pScenePlaySound.Attach(Sound.Name.Invader2); pScenePlaySound.Attach(Sound.Name.Invader3); pScenePlaySound.Attach(Sound.Name.Invader4); TimerMan.Add(TimeEvent.Name.ScenePlaySound, pScenePlaySound, 1.5f); //--------------------------------------------------------------------------------------------------------- // UFO //--------------------------------------------------------------------------------------------------------- float value = pRandom.Next(10, 60); SpawnUFOCommand pUFO = new SpawnUFOCommand(pRandom, pWallLeft, pWallRight); TimerMan.Add(TimeEvent.Name.UFO, pUFO, value); //--------------------------------------------------------------------------------------------------------- // Texts //--------------------------------------------------------------------------------------------------------- Texture pTexture = TextureMan.Add(Texture.Name.Consolas36pt, "Consolas20pt.tga"); GlyphMan.AddXml(Glyph.Name.Consolas20pt, "Consolas20pt.xml", Texture.Name.Consolas20pt); Font pFont = FontMan.Add(Font.Name.Credits00, SpriteBatch.Name.Texts, "CREDIT 00", Glyph.Name.Consolas20pt, 700, 15); pFont.SetColor(1.0f, 1.0f, 1.0f); pFont = FontMan.Add(Font.Name.Score1, SpriteBatch.Name.Texts, "SCORE <1>", Glyph.Name.Consolas20pt, 150, 585); pFont.SetColor(1.0f, 1.0f, 1.0f); Player pPlayer1 = PlayerMan.GetPlayer(1); string pPlayer1Score; if (pPlayer1 != null) { pPlayer1Score = pPlayer1.nPoints.ToString(); } else { pPlayer1Score = "0"; } pFont = FontMan.Add(Font.Name.Score1Value, SpriteBatch.Name.Texts, pPlayer1Score, Glyph.Name.Consolas20pt, 150, 550); pFont.SetColor(1.0f, 1.0f, 1.0f); pFont = FontMan.Add(Font.Name.HighScore, SpriteBatch.Name.Texts, "HIGH SCORE", Glyph.Name.Consolas20pt, 400, 585); pFont.SetColor(1.0f, 1.0f, 1.0f); HighScore hS = new HighScore(); pFont = FontMan.Add(Font.Name.HighScores, SpriteBatch.Name.Texts, hS.GetScore().ToString(), Glyph.Name.Consolas20pt, 400, 550); pFont.SetColor(1.0f, 1.0f, 1.0f); pFont = FontMan.Add(Font.Name.Score2, SpriteBatch.Name.Texts, "SCORE <2>", Glyph.Name.Consolas20pt, 650, 585); pFont.SetColor(1.0f, 1.0f, 1.0f); Player pPlayer2 = PlayerMan.GetPlayer(2); string pPlayer2Score; if (pPlayer2 != null) { pPlayer2Score = pPlayer2.nPoints.ToString(); } else { pPlayer2Score = "0"; } pFont = FontMan.Add(Font.Name.Score2Value, SpriteBatch.Name.Texts, pPlayer2Score, Glyph.Name.Consolas20pt, 650, 550); pFont.SetColor(1.0f, 1.0f, 1.0f); // Life Totals pFont = FontMan.Add(Font.Name.NumLives1, SpriteBatch.Name.Texts, pPlayer.nLives.ToString(), Glyph.Name.Consolas20pt, 15, 15); pFont.SetColor(1.0f, 1.0f, 1.0f); pShip = ShipMan.CreateInactiveShip(75, 15); pShip = ShipMan.CreateInactiveShip(150, 15); }