public static void Refresh() { int player = Score.GetCurrentPlayer(); Font pScore = Score.GetCurrentPlayerScore(); Debug.Assert(pScore != null); if (player == 1) { Score.RefreshPlayer1(pScore); } else if (player == 2) { Score.RefreshPlayer2(pScore); } }
private static void RefreshPlayer1(Font pScore) { if (Player1Score < 100) { pScore.UpdateMessage("00" + Player1Score.ToString()); } else if (Player1Score < 1000) { pScore.UpdateMessage("0" + Player1Score.ToString()); } else if (Player1Score < 10000) { pScore.UpdateMessage("" + Player1Score.ToString()); } else { Player1Score = Player1Score - 10000; // try again Score.RefreshPlayer1(pScore); } }