public static void printList() { ProxySpriteManager spriteBoxMInstance = ProxySpriteManager.getSingletonInstance(); Debug.Assert(proxyMInstance != null); Debug.WriteLine(""); Debug.WriteLine("------ Active List: ---------------------------\n"); MLink pNode = proxyMInstance.activeList; int i = 0; while (pNode != null) { Debug.WriteLine("{0}: -------------", i); pNode.print(); i++; pNode = pNode.pNext; } Debug.WriteLine(""); Debug.WriteLine("------ Reserve List: ---------------------------\n"); pNode = proxyMInstance.reserveList; i = 0; while (pNode != null) { Debug.WriteLine("{0}: -------------", i); pNode.print(); i++; pNode = pNode.pNext; } }
public static ProxySprite Find(ProxySprite.Name name) { ProxySpriteManager pMan = ProxySpriteManager.PrivGetInstance(); pMan.poNodeCompare.SetName(name); ProxySprite pData = (ProxySprite)pMan.BaseFind(pInstance.poNodeCompare); return pData; }
public static void Remove(GameSprite pNode) { ProxySpriteManager pMan = ProxySpriteManager.PrivGetInstance(); Debug.Assert(pMan != null); Debug.Assert(pNode != null); pMan.BaseRemove(pNode); }
public static ProxySprite Add(SpriteBaseName spriteName) { ProxySpriteManager proxySpriteMan = ProxySpriteManager.GetInstance(); ProxySprite proxySprite = (ProxySprite)proxySpriteMan.BaseAdd(); proxySprite.Set(spriteName); return(proxySprite); }
public static void Dump() { ProxySpriteManager pMan = ProxySpriteManager.GetInstance(); Debug.Assert(pMan != null); pMan.BaseDump(); }
public static void remove(ProxySprite targetNode) { ProxySpriteManager spriteBoxMInstance = ProxySpriteManager.getSingletonInstance(); Debug.Assert(proxyMInstance != null); Debug.Assert(targetNode != null); proxyMInstance.genericRemove(targetNode); }
public static ProxySpriteManager getInstance() { if (pInstance == null) { pInstance = new ProxySpriteManager(); } return(pInstance); }
public AlienGO(GameObject.Name gameName, GameSprite.Name spriteName, GameSprite.Name expSpriteName, int points, float x, float y) : base(gameName, spriteName) { this.x = x; this.y = y; this.delta = 1.0f; this.points = points; this.pExplosion = ProxySpriteManager.Add(expSpriteName); }
public static void DumpLists() { ProxySpriteManager pMan = ProxySpriteManager.privGetInstance(); Debug.Assert(pMan != null); Debug.WriteLine("------ ProxySprite Manager Lists ------"); pMan.baseDumpLists(); }
public static void Create(int reserveSize, int reserveIncrement) { Debug.Assert(reserveSize > 0); Debug.Assert(reserveIncrement > 0); if (pInstance == null) { pInstance = new ProxySpriteManager(reserveSize, reserveIncrement); } }
public static void Remove(ProxySprite pSprite) { ProxySpriteManager pManager = ProxySpriteManager.privGetInstance(); Debug.Assert(pManager != null); Debug.Assert(pSprite != null); // delegate to abstract manager who deals with the DLinks pManager.baseRemove(pSprite); }
public GameObject(GameObject.Name gameName, GameSprite.Name spriteName) : base() { this.name = gameName; this.x = 0.0f; this.y = 0.0f; this.pProxySprite = ProxySpriteManager.Add(spriteName); this.poCollObj = new CollisionObj(this.pProxySprite); Debug.Assert(this.poCollObj != null); this.bMarkForDeath = false; }
//---------------------------------------------------------------------------------- // Set Methods //---------------------------------------------------------------------------------- public void Set(GameObject.Name gameName, GameSprite.Name spriteName, float px = 0.0f, float py = 0.0f) { this.name = gameName; this.x = px; this.y = py; this.pProxySprite = ProxySpriteManager.Add(spriteName); this.poCollObj = new CollisionObj(this.pProxySprite); Debug.Assert(this.poCollObj != null); this.bMarkForDeath = false; }
public static void PrintReport() { Debug.WriteLine("--------------------------------------------------------------------------------"); Debug.WriteLine("----------------------------- ProxySprite Manager ------------------------------"); Debug.WriteLine("--------------------------------------------------------------------------------"); ProxySpriteManager pMan = ProxySpriteManager.PrivGetInstance(); Debug.Assert(pMan != null); pMan.BasePrintReport(); }
//SpriteNode pBackPointer; public ExplosionSprite(GameSprite.Name spriteName, float px, float py) : base() { // finds the ProxySprite and returns a reference to it. // the sprite base of the proxy sprite has a back pointer to its spritenode this.pProxySprite = ProxySpriteManager.Add(spriteName); this.pProxySprite.SetCoordinates(px, py); this.pProxySprite.Update(); this.pExplosionBatch = SpriteNodeBatchManager.Find(SpriteNodeBatch.Name.Explosions); }
protected GameObject(GameObjectName goName, SpriteBaseName spriteName, int idx) { this.gameObjectName = goName; this.index = idx; this.markedForDeath = false; this.x = 0.0f; this.y = 0.0f; this.pProxySprite = ProxySpriteManager.Add(spriteName); Debug.Assert(this.pProxySprite != null); this.pCollisionObject = new CollisionObject(this.pProxySprite); Debug.Assert(this.pCollisionObject != null); }
//-------------------------------------------------------------------------------------------- // Constructor //-------------------------------------------------------------------------------------------- protected GameObject(GameObject.Name gameObjectName, GameSprite.Name gameSpriteName) { this.name = gameObjectName; this.x = 0.0f; this.y = 0.0f; this.sx = 1.0f; this.sy = 1.0f; this.pProxySprite = ProxySpriteManager.Add(gameSpriteName); Debug.Assert(this.pProxySprite != null); this.pColObject = new CollisionObject(this.pProxySprite); Debug.Assert(this.pColObject != null); this.isDead = false; }
public static ProxySprite Find(ProxySprite.Name name) { ProxySpriteManager pMan = ProxySpriteManager.PrivGetInstance(); Debug.Assert(pMan != null); pMan.poCompareNode.name = name; ProxySprite pData = (ProxySprite)pMan.BaseFind(pMan.poCompareNode); Debug.Assert(pData != null); return(pData); }
protected GameObject(GameObjectName mGameObjectName, int index, Sprite.SpriteName mSpriteName) { this.cGameObjectName = mGameObjectName; this.x = 0.0f; this.y = 0.0f; this.index = index; this.cProxySprite = ProxySpriteManager.add(mSpriteName); Debug.Assert(cProxySprite != null); this.cCollisionObj = new CollisionObject(cProxySprite); Debug.Assert(cCollisionObj != null); this.death = false; }
public static ProxySprite Find(ProxySprite.Name theName) { ProxySpriteManager pSpriteManager = ProxySpriteManager.privGetInstance(); Debug.Assert(pSpriteManager != null); // set common compare node, static object ref pSpriteManager.poNodeCompare.SetName(theName); //find and return ref ProxySprite pSprite = (ProxySprite)pSpriteManager.baseFind(pSpriteManager.poNodeCompare); return(pSprite); }
//--------------------------------------------------------------------------------- // Static Methods //--------------------------------------------------------------------------------- public static void Create(int reserveNum = 3, int reserveGrow = 1) { Debug.Assert(reserveNum > 0); Debug.Assert(reserveGrow > 0); // Initialize the singleton here Debug.Assert(pInstance == null); // Do the initialization if (pInstance == null) { pInstance = new ProxySpriteManager(reserveNum, reserveGrow); } }
//---------------------------------------------------------------------- // Methods //---------------------------------------------------------------------- public static ProxySprite Add(GameSprite.Name name) { ProxySpriteManager pMan = ProxySpriteManager.privGetInstance(); Debug.Assert(pMan != null); //todo look into edge case for null game sprite name - create a null game sprite to add? ProxySprite pNode = (ProxySprite)pMan.baseAddToFront(); Debug.Assert(pNode != null); pNode.Set(name); return(pNode); }
// TODO right now proxies are not being added to the manager public static ProxySprite Add(Sprite.Name name) { ProxySpriteManager pMan = ProxySpriteManager.PrivGetInstance(); Debug.Assert(pMan != null); ProxySprite pNode = (ProxySprite)pMan.BaseAdd(); Debug.Assert(pNode != null); pNode.Set(name); return(pNode); }
//---------------------------------------------------------------------------------- // Static Methods //---------------------------------------------------------------------------------- public static void Create(int initReserve = 3, int growthRate = 1) { // pre-conditions Debug.Assert(initReserve > 0); Debug.Assert(growthRate > 0); Debug.Assert(ProxySpriteManager.pInstance == null); // create the one an only instance. if (ProxySpriteManager.pInstance == null) { ProxySpriteManager.pInstance = new ProxySpriteManager(initReserve, growthRate); } }
public static void createMInstance(int deltaRefillCount = 3, int prefillCount = 5) { Debug.Assert(deltaRefillCount > 0); Debug.Assert(prefillCount > 0); if (proxyMInstance == null) { /// Debug.WriteLine("Created a instance of Proxy Manager"); proxyMInstance = new ProxySpriteManager(deltaRefillCount, prefillCount); } ProxySprite pPSprite = ProxySpriteManager.add(Sprite.SpriteName.NullObject); Debug.Assert(pPSprite != null); Debug.Assert(proxyMInstance != null); }
public static ProxySprite add(Sprite.SpriteName mSpriteName) { ProxySpriteManager spriteBoxMInstance = ProxySpriteManager.getSingletonInstance(); Debug.Assert(proxyMInstance != null); ProxySprite nodeAdded = (ProxySprite)proxyMInstance.genericAdd(); Debug.Assert(nodeAdded != null); //set the attributes of the proxy sprite node nodeAdded.setAll(mSpriteName); return(nodeAdded); }
//----------------------------------------------------------------------------- // Game::UnLoadContent() // unload content (resources loaded above) // unload all content that was loaded before the Engine Loop started //----------------------------------------------------------------------------- public override void UnLoadContent() { TextureManager.Destroy(); ImageManager.Destroy(); GameSpriteManager.Destroy(); BoxSpriteManager.Destroy(); SpriteBatchManager.Destroy(); ProxySpriteManager.Destroy(); TimerEventManager.Destroy(); DeathManager.Destroy(); }
public static void Destroy() { // Get the instance ProxySpriteManager pMan = ProxySpriteManager.privGetInstance(); Debug.WriteLine("--->ProxySpriteManager.Destroy()"); pMan.baseDestroy(); #if (TRACK_DESTRUCTOR) Debug.WriteLine(" {0} ({1})", ProxySpriteManager.pSpriteRef, ProxySpriteManager.pSpriteRef.GetHashCode()); Debug.WriteLine(" {0} ({1})", ProxySpriteManager.pInstance, ProxySpriteManager.pInstance.GetHashCode()); #endif ProxySpriteManager.pSpriteRef = null; ProxySpriteManager.pInstance = null; }
public static void Create(int numNodes = 10, int growthSize = 2) { // make sure values are ressonable Debug.Assert(numNodes > 0); Debug.Assert(growthSize > 0); // initialize the singleton here Debug.Assert(pInstance == null); // Do the initialization if (pInstance == null) { pInstance = new ProxySpriteManager(numNodes, growthSize); } }
public static ProxySprite Add(GameSprite.Name theName) { ProxySpriteManager pManager = ProxySpriteManager.privGetInstance(); Debug.Assert(pManager != null); //grab a DLink ProxySprite pSprite = (ProxySprite)pManager.baseAdd(); Debug.Assert(pSprite != null); //initialize pSprite.Set(theName); return(pSprite); }