/// <summary> /// Movimenta o jogador. /// </summary> /// <param name="direction">Direção do movimento.</param> public void MovePlayer(Direction direction) { if (_playerShip.Alive) { if (_playerShip.Location.X <= _boundaries.X && direction == Direction.Left) { return; } if (_playerShip.Location.X >= _boundaries.Width - _playerShip.Area.Width - 5 && direction == Direction.Right) { return; } _playerShip.Move(direction); } }
public static void PositionatePlayerShip(PlayerShip playership) { playership.Move(35, 20); }