示例#1
0
        public void ShootGun()
        {
            PlayerMissile miss = new PlayerMissile(mapa);

            Globals.playerMissiles.Add(miss);
            FlyingPlayerMissile missile = new FlyingPlayerMissile(miss, this.x, this.y);
            Thread t = new Thread(new ThreadStart(missile.ThreadProc));

            t.Start();
        }
示例#2
0
 // The constructor obtains the state information.
 public FlyingPlayerMissile(PlayerMissile missile, double xx, double yy)
 {
     x            = xx;
     y            = yy;
     this.missile = missile;
 }