public static void printList() { TimerManager texManInst = TimerManager.getSingletonInstance(); Debug.Assert(texManInst != null); Debug.WriteLine(""); Debug.WriteLine("------ Active List: ---------------------------\n"); MLink pNode = texManInst.activeList; int i = 0; while (pNode != null) { Debug.WriteLine("{0}: -------------", i); pNode.print(); i++; pNode = pNode.pNext; } Debug.WriteLine(""); Debug.WriteLine("------ Reserve List: ---------------------------\n"); pNode = texManInst.reserveList; i = 0; while (pNode != null) { Debug.WriteLine("{0}: -------------", i); pNode.print(); i++; pNode = pNode.pNext; } }
public static void printList() { CollisionPairManager collisionManInst = CollisionPairManager.getSingletonInstance(); Debug.Assert(collisionMInstance != null); Debug.WriteLine(""); Debug.WriteLine("------ Active List Collision Pair Man: ---------------------------\n"); MLink pNode = collisionManInst.activeList; int i = 0; while (pNode != null) { Debug.WriteLine("{0}: -------------", i); pNode.print(); i++; pNode = pNode.pNext; } Debug.WriteLine(""); Debug.WriteLine("------ Reserve List Collision Pair Man: ---------------------------\n"); pNode = collisionManInst.reserveList; i = 0; while (pNode != null) { Debug.WriteLine("{0}: -------------", i); pNode.print(); i++; pNode = pNode.pNext; } }
protected override void printStats(ref MLink targetNode) { FontManager texManInst = FontManager.getSingletonInstance(); Debug.Assert(texManInst != null); Debug.WriteLine(""); Debug.WriteLine("------ Active List: ---------------------------\n"); MLink pNode = texManInst.activeList; int i = 0; while (pNode != null) { Debug.WriteLine("{0}: -------------", i); pNode.print(); i++; pNode = pNode.pNext; } Debug.WriteLine(""); Debug.WriteLine("------ Reserve List: ---------------------------\n"); pNode = texManInst.reserveList; i = 0; while (pNode != null) { Debug.WriteLine("{0}: -------------", i); pNode.print(); i++; pNode = pNode.pNext; } }
public static void printList() { Debug.WriteLine(""); Debug.WriteLine("------ Active List: ---------------------------\n"); MLink pNode = sbmInstance.activeList; int i = 0; while (pNode != null) { Debug.WriteLine("{0}: -------------", i); pNode.print(); i++; pNode = pNode.pNext; } Debug.WriteLine(""); Debug.WriteLine("------ Reserve List: ---------------------------\n"); pNode = sbmInstance.reserveList; i = 0; while (pNode != null) { Debug.WriteLine("{0}: -------------", i); pNode.print(); i++; pNode = pNode.pNext; } }
public static void printList() { SpriteManager spriteMInstance = SpriteManager.getSingletonInstance(); Debug.Assert(spriteMInstance != null); Debug.WriteLine(""); Debug.WriteLine("------ Active List: ---------------------------\n"); MLink pNode = spriteMInstance.activeList; int i = 0; while (pNode != null) { Debug.WriteLine("{0}: -------------", i); pNode.print(); i++; pNode = pNode.pNext; } Debug.WriteLine(""); Debug.WriteLine("------ Reserve List: ---------------------------\n"); pNode = spriteMInstance.reserveList; i = 0; while (pNode != null) { Debug.WriteLine("{0}: -------------", i); pNode.print(); i++; pNode = pNode.pNext; } }
public void printContainer() { Debug.WriteLine(""); Debug.WriteLine("------ Active List: ---------------------------\n"); MLink pNode = this.activeList; int i = 0; while (pNode != null) { Debug.WriteLine("{0}: SpriteBatchName-------------", i , name); pNode.print(); i++; pNode = pNode.pNext; } Debug.WriteLine(""); Debug.WriteLine("------ Reserve List: ---------------------------\n"); pNode = this.reserveList; i = 0; while (pNode != null) { Debug.WriteLine("{0}: -------------", i); pNode.print(); i++; pNode = pNode.pNext; } }