public static void printList()
        {
            TimerManager texManInst = TimerManager.getSingletonInstance();

            Debug.Assert(texManInst != null);

            Debug.WriteLine("");
            Debug.WriteLine("------ Active List: ---------------------------\n");

            MLink pNode = texManInst.activeList;

            int i = 0;

            while (pNode != null)
            {
                Debug.WriteLine("{0}: -------------", i);
                pNode.print();
                i++;
                pNode = pNode.pNext;
            }

            Debug.WriteLine("");
            Debug.WriteLine("------ Reserve List: ---------------------------\n");

            pNode = texManInst.reserveList;
            i     = 0;
            while (pNode != null)
            {
                Debug.WriteLine("{0}: -------------", i);
                pNode.print();
                i++;
                pNode = pNode.pNext;
            }
        }
        public static void printList()
        {
            CollisionPairManager collisionManInst = CollisionPairManager.getSingletonInstance();

            Debug.Assert(collisionMInstance != null);
            Debug.WriteLine("");
            Debug.WriteLine("------ Active List Collision Pair Man: ---------------------------\n");

            MLink pNode = collisionManInst.activeList;

            int i = 0;

            while (pNode != null)
            {
                Debug.WriteLine("{0}: -------------", i);
                pNode.print();
                i++;
                pNode = pNode.pNext;
            }

            Debug.WriteLine("");
            Debug.WriteLine("------ Reserve List Collision Pair Man: ---------------------------\n");

            pNode = collisionManInst.reserveList;
            i     = 0;
            while (pNode != null)
            {
                Debug.WriteLine("{0}: -------------", i);
                pNode.print();
                i++;
                pNode = pNode.pNext;
            }
        }
        protected override void printStats(ref MLink targetNode)
        {
            FontManager texManInst = FontManager.getSingletonInstance();

            Debug.Assert(texManInst != null);

            Debug.WriteLine("");
            Debug.WriteLine("------ Active List: ---------------------------\n");

            MLink pNode = texManInst.activeList;

            int i = 0;

            while (pNode != null)
            {
                Debug.WriteLine("{0}: -------------", i);
                pNode.print();
                i++;
                pNode = pNode.pNext;
            }

            Debug.WriteLine("");
            Debug.WriteLine("------ Reserve List: ---------------------------\n");

            pNode = texManInst.reserveList;
            i     = 0;
            while (pNode != null)
            {
                Debug.WriteLine("{0}: -------------", i);
                pNode.print();
                i++;
                pNode = pNode.pNext;
            }
        }
        public static void printList()
        {
            Debug.WriteLine("");
            Debug.WriteLine("------ Active List: ---------------------------\n");

            MLink pNode = sbmInstance.activeList;

            int i = 0;

            while (pNode != null)
            {
                Debug.WriteLine("{0}: -------------", i);
                pNode.print();
                i++;
                pNode = pNode.pNext;
            }

            Debug.WriteLine("");
            Debug.WriteLine("------ Reserve List: ---------------------------\n");

            pNode = sbmInstance.reserveList;
            i     = 0;
            while (pNode != null)
            {
                Debug.WriteLine("{0}: -------------", i);
                pNode.print();
                i++;
                pNode = pNode.pNext;
            }
        }
        public static void printList()
        {
            SpriteManager spriteMInstance = SpriteManager.getSingletonInstance();

            Debug.Assert(spriteMInstance != null);

            Debug.WriteLine("");
            Debug.WriteLine("------ Active List: ---------------------------\n");

            MLink pNode = spriteMInstance.activeList;

            int i = 0;

            while (pNode != null)
            {
                Debug.WriteLine("{0}: -------------", i);
                pNode.print();
                i++;
                pNode = pNode.pNext;
            }

            Debug.WriteLine("");
            Debug.WriteLine("------ Reserve List: ---------------------------\n");

            pNode = spriteMInstance.reserveList;
            i     = 0;
            while (pNode != null)
            {
                Debug.WriteLine("{0}: -------------", i);
                pNode.print();
                i++;
                pNode = pNode.pNext;
            }
        }
示例#6
0
        public void printContainer()
        {
            Debug.WriteLine("");
            Debug.WriteLine("------ Active List: ---------------------------\n");

            MLink pNode = this.activeList;

            int i = 0;
            while (pNode != null)
            {
                Debug.WriteLine("{0}: SpriteBatchName-------------", i , name);
                pNode.print();
                i++;
                pNode = pNode.pNext;
            }

            Debug.WriteLine("");
            Debug.WriteLine("------ Reserve List: ---------------------------\n");

            pNode = this.reserveList;
            i = 0;
            while (pNode != null)
            {
                Debug.WriteLine("{0}: -------------", i);
                pNode.print();
                i++;
                pNode = pNode.pNext;
            }
        }