//--------------------------------------------------------------------------------------------------------- // Constructors //--------------------------------------------------------------------------------------------------------- public GameSprite() : base() { this.name = GameSprite.Name.Uninitialized; // set default image to pImage, it will be replace in the set() this.pImage = ImageMan.Find(Image.Name.Default); Debug.Assert(this.pImage != null); // set static Azul.Rect and static Azul.Color - as defalt value of GameSprite Debug.Assert(GameSprite.psAzulColor != null); GameSprite.psAzulColor.Set(1, 1, 1); // only new Azul.Rect here this.poScreenRect = new Azul.Rect(); Debug.Assert(this.poScreenRect != null); this.poScreenRect.Clear(); // only new Azul.Sprite here this.poAzulSprite = new Azul.Sprite(pImage.GetAzulTexture(), pImage.GetAzulRect(), this.poScreenRect, GameSprite.psAzulColor); Debug.Assert(this.poAzulSprite != null); // only new Azul.color here this.poAzulColor = new Azul.Color(1, 1, 1); Debug.Assert(this.poAzulColor != null); this.x = this.poAzulSprite.x; this.y = this.poAzulSprite.y; this.sx = this.poAzulSprite.sx; this.sy = this.poAzulSprite.sy; this.angle = this.poAzulSprite.angle; }
//--------------------------------------------------------------------------------------------------------- // Constructor //--------------------------------------------------------------------------------------------------------- public GameSprite() : base() // <--- Delegate (kick the can) { this.name = GameSprite.Name.Uninitialized; // Use the default - it will be replaced in the Set this.pImage = ImageMan.Find(Image.Name.Default); Debug.Assert(this.pImage != null); this.poScreenRect = new Azul.Rect(); Debug.Assert(this.poScreenRect != null); this.poScreenRect.Clear(); Debug.Assert(GameSprite.psTmpColor != null); GameSprite.psTmpColor.Set(1, 1, 1); // here is the actual new this.poAzulSprite = new Azul.Sprite(pImage.GetAzulTexture(), pImage.GetAzulRect(), this.poScreenRect, psTmpColor); Debug.Assert(this.poAzulSprite != null); // here is the actual new this.poAzulColor = new Azul.Color(1, 1, 1); Debug.Assert(this.poAzulColor != null); this.x = poAzulSprite.x; this.y = poAzulSprite.y; this.sx = poAzulSprite.sx; this.sy = poAzulSprite.sy; this.angle = poAzulSprite.angle; }
//static Azul.Rect poRect = new Azul.Rect(); public GameSprite() : base() { this.name = GameSprite.Name.Unitialized; //use the default for now and replace later in the Set this.pImage = ImageMan.Find(Image.Name.Default); Debug.Assert(this.pImage != null); this.poScreenRect = new Azul.Rect(); Debug.Assert(this.pImage != null); //make sure nothing is there already? this.poScreenRect.Clear(); Debug.Assert(GameSprite.psTempColor != null); GameSprite.psTempColor.Set(1, 1, 1); this.poAzulSprite = new Azul.Sprite(pImage.GetAzulTexture(), pImage.GetAzulRect(), this.poScreenRect, psTempColor); Debug.Assert(this.poAzulSprite != null); this.poAzulColor = new Azul.Color(1, 1, 1); Debug.Assert(this.poAzulColor != null); this.x = poAzulSprite.x; this.y = poAzulSprite.y; this.sx = poAzulSprite.sx; this.sy = poAzulSprite.sy; this.angle = poAzulSprite.angle; }
public void Attach(Image.Name imageName) { Image pImage = ImageMan.Find(imageName); Debug.Assert(pImage != null); ImageHolder pImageHolder = new ImageHolder(pImage); Debug.Assert(pImageHolder != null); SLink.AddToFront(ref this.poHeadImage, pImageHolder); this.pCurrImage = pImageHolder; }
public static GameSprite Add(GameSprite.Name name, Image.Name pImgName, int x, int y, int w, int h) { Debug.Assert(pMan != null); GameSprite pSprite = (GameSprite)pMan.baseAdd(); Debug.Assert(pSprite != null); Image pImg = ImageMan.Find(pImgName); Debug.Assert(pImg != null); pSprite.SetSprite(name, pImg, x, y, w, h); return(pSprite); }
public void Attach(Image.Name imageName) { Image pImage = ImageMan.Find(imageName); Debug.Assert(pImage != null); ImageHolder pImageHolder = new ImageHolder(pImage); Debug.Assert(pImageHolder != null); // add Image to the list SLink.AddToFront(ref this.poFirstImage, pImageHolder); //then set the current image to the image just added //its always the first image this.pCurrentImage = pImageHolder; }
//optional add method to add color public static GameSprite Add(GameSprite.Name name, Image.Name ImageName, float x, float y, float width, float height, float red, float green, float blue) { GameSpriteMan pSMan = GameSpriteMan.PrivGetInstance(); Debug.Assert(pSMan != null); GameSprite pSNode = (GameSprite)pSMan.BaseAdd(); Debug.Assert(pSNode != null); Image pImage = ImageMan.Find(ImageName); Debug.Assert(pSNode != null); pSNode.Set(name, pImage, x, y, width, height, new Azul.Color(red, green, blue)); return(pSNode); }
public void Attach(Image.Name imageName) { // Get the image Image pImage = ImageMan.Find(imageName); Debug.Assert(pImage != null); // Create a new holder ImageHolder pImageHolder = new ImageHolder(pImage); Debug.Assert(pImageHolder != null); // Attach it to the Animation Sprite ( Push to front ) SLink.AddToFront(ref this.poFirstImage, pImageHolder); // Set the first one to this image this.pCurrImage = pImageHolder; }
//--------------------------------------------------------------------------------------------------------- // Methods //--------------------------------------------------------------------------------------------------------- public void attach(Image.Name name) { // get the image Image pImage = ImageMan.Find(name); Debug.Assert(pImage != null); // create a new ImageHolder to hold the image ImageHolder pImageHolder = new ImageHolder(pImage); Debug.Assert(pImageHolder != null); // add to front SLink.AddToFront(ref this.poFirstImage, pImageHolder); // set the first one to this image this.pCurrImage = pImageHolder; }
public static GameSprite Add(GameSprite.Name name, Image.Name ImageName, float x, float y, float width, float height, Azul.Color pColor = null) { GameSpriteMan pMan = GameSpriteMan.privGetInstance(); Debug.Assert(pMan != null); GameSprite pNode = (GameSprite)pMan.baseAdd(); Debug.Assert(pNode != null); // Initialize the data Image pImage = ImageMan.Find(ImageName); Debug.Assert(pImage != null); pNode.Set(name, pImage, x, y, width, height, pColor); return(pNode); }
public GameSprite() : base() // <--- Delegate (kick the can) { this.name = GameSprite.Name.Uninitialized; // Use the default - it will be replaced in the Set this.pImage = ImageMan.Find(Image.Name.Default); Debug.Assert(this.pImage != null); Debug.Assert(this.psTmpRect != null); this.psTmpRect.Clear(); Debug.Assert(GameSprite.psTmpColor != null); this.ClearTmpColor(); // here is the actual new this.poAzulSprite = new Azul.Sprite(pImage.GetAzulTexture(), pImage.GetAzulRect(), this.psTmpRect, psTmpColor); Debug.Assert(this.poAzulSprite != null); this.BaseSet(poAzulSprite.x, poAzulSprite.y, poAzulSprite.sx, poAzulSprite.sy, poAzulSprite.angle); }
public static GameSprite Add(GameSprite.Name gameSpriteName, Image.Name imageName, float x, float y, float width, float height, Azul.Color pAzulColor = null) { //ensure call Create() first GameSpriteMan pMan = GameSpriteMan.GetInstance(); Debug.Assert(pMan != null); // add GameSprite to active list GameSprite pGameSprite = (GameSprite)pMan.baseAdd(); Debug.Assert(pGameSprite != null); // find the image by image name Image pImage = ImageMan.Find(imageName); Debug.Assert(pImage != null); // set new GameSprite pGameSprite.set(gameSpriteName, pImage, x, y, width, height, pAzulColor); return(pGameSprite); }
public static GameSprite Add(GameSprite.Name name, Image.Name ImageName, float x, float y, float width, float height, float r, float g, float b, float a) { GameSpriteMan pMan = GameSpriteMan.PrivGetInstance(); Debug.Assert(pMan != null); GameSprite pNode = (GameSprite)pMan.BaseAdd(); Debug.Assert(pNode != null); // Initialize the data Image pImage = ImageMan.Find(ImageName); //Debug.Assert(pImage != null); if (pImage == null) { pImage = ImageMan.Find(Image.Name.Default); Debug.Assert(pImage != null); } pNode.Set(name, pImage, x, y, width, height, new Azul.Color(r, g, b, a)); return(pNode); }
//--------------------------------------------------------------------------------------------------------- // Constructor //--------------------------------------------------------------------------------------------------------- public GameSprite() : base() { this.name = GameSprite.Name.Uninitialized; this.pImage = ImageMan.Find(Image.Name.Default); Debug.Assert(this.pImage != null); this.poScreenRect = new Azul.Rect(); Debug.Assert(this.poScreenRect != null); this.poScreenRect.Clear(); this.poAzulColor = new Azul.Color(1, 1, 1); Debug.Assert(this.poAzulColor != null); this.poAzulSprite = new Azul.Sprite(pImage.GetAzulTexture(), pImage.GetAzulRect(), this.poScreenRect, psTmpColor); Debug.Assert(this.poAzulSprite != null); this.x = poAzulSprite.x; this.y = poAzulSprite.y; this.sx = poAzulSprite.sx; this.sy = poAzulSprite.sy; this.angle = poAzulSprite.angle; }