public override void Notify()
        {
            GameObject pObject = this.pSubject.pObjA;

            this.pShip = (Ship)this.pSubject.pObjB;
            Debug.Assert(pShip != null);

            if (pShip.bMarkForDeath == false)
            {
                this.pShip.bMarkForDeath = true;

                //had initially tried to use the reference "this" ship
                //did not work FYI, needed to get the ship from manager
                Ship pShip = ShipMan.GetShip();

                pShip.SetShootState(ShipMan.ShootState.End);
                pShip.SetMoveState(ShipMan.MoveState.NoMove);


                HitShipObserver pObserver = new HitShipObserver(this);
                DelayedObjectMan.Attach(pObserver);
            }

            //very wierd not sure how i feel about it
            if (pObject.GetName() == GameObject.Name.Octopus || pObject.GetName() == GameObject.Name.Squid || pObject.GetName() == GameObject.Name.Crab)
            {
                //we want to reset the grids location
                AlienGroup pGrid = (AlienGroup)GONodeMan.Find(GameObject.Name.AlienGrid);
                pGrid.MoveUp();
            }
        }
 public HitShipObserver(HitShipObserver s)
 {
     Debug.Assert(s != null);
     this.pShip = s.pShip;
 }