public static SpaceInvadersGameState GetState(GameState state) { GameStateManager pInstance = GameStateManager.PrivInstance(); Debug.Assert(pInstance != null); SpaceInvadersGameState pSpaceInvadersGameState = null; switch (state) { case GameStateManager.GameState.Attract: pSpaceInvadersGameState = pInstance.pAttractState; break; case GameStateManager.GameState.Player1: pSpaceInvadersGameState = pInstance.pPlayer1State; break; case GameStateManager.GameState.Player2: pSpaceInvadersGameState = pInstance.pPlayer2State; break; case GameStateManager.GameState.End: pSpaceInvadersGameState = pInstance.pEndState; break; default: Debug.Assert(false); break; } return(pSpaceInvadersGameState); }
public static void SetGame(SpaceInvaders inGame) { Debug.Assert(inGame != null); GameStateManager pInstance = GameStateManager.PrivInstance(); pInstance.pGame = inGame; }
public static SpaceInvaders GetGame() { GameStateManager pInstance = GameStateManager.PrivInstance(); Debug.Assert(pInstance != null); Debug.Assert(pInstance.pGame != null); return(pInstance.pGame); }