public ProxySprite(SpriteEnum sName, Index index, float x, float y) : base() { this.setBase(sName, index, x, y); this.spriteRef = GameSpriteManager.find(sName); Debug.Assert(spriteRef != null); this.sprColor = new Azul.Color(1, 1, 1); this.scaleX = spriteRef.getScaleX(); this.scaleY = spriteRef.getScaleY(); }